Hi capuche, Thank you very much for being so kind but this script below is what I really wanted with a twist. Could you add a specific area for the cashpoints to run? And if the player goes out of that area he/she will not gonna get any cashpoints. Also, the reason why I wanted this script coz it prevents people getting cashpoint while they're afk.
- script hourlypoints -1,{
//--Start of the Script
OnPCLoginEvent:
attachnpctimer ""+strcharinfo(0)+"";
initnpctimer;
end;
OnTimer30000:
//Check if Vending (normal or @at)
if(checkvending() >= 1 || checkchatting() == 1) {
dispbottom "The hourly points event stopped because you were vending / chatting. Please relog if you wish to start again.";
stopnpctimer;
end;
}
//Check if Idle
getmapxy( .@map$, .@x, .@y, 0 );
if(@map$ == .@map$ && @x == .@x && @y == .@y) {
set @afk, @afk + 1;
}
//If move timer resets
else {
set @afk, 0;
}
set @map$, .@map$; set @x, .@x; set @y, .@y;
//Idle Check for 5 Minutes
if(@afk == 99999999) {
dispbottom "The hourly points event stopped because you were idle. Please relog if you wish to start again.";
stopnpctimer;
end;
}
end;
OnTimer60000:
set @minute, @minute + 1;
//Check for 1 Minute
if(@minute == 1){
set @minute,0;
set .@point_amt, 1; //Points to get every hour (default: 10)
set #CASHPOINTS, #CASHPOINTS + .@point_amt;
dispbottom "You received "+.@point_amt+" Cashpoint by staying ingame for a minute!";
dispbottom "Current Balance = "+#CASHPOINTS+" Cashpoints";
set @consecutive_hour, @consecutive_hour + 1;
}
//Check for 12 hours consecutive
if(@consecutive_hour == 60) {
set @consecutive_hour,0;
set .@cpoint_amt, 20; //Points to get for 12 Consecutive hours (default: 50)
set #CASHPOINTS, #CASHPOINTS + .@cpoint_amt;
dispbottom "You receive "+.@cpoint_amt+" Cashpoints by staying ingame for an hour!";
dispbottom "Current Balance = "+#CASHPOINTS+" Cashpoints";
}
stopnpctimer;
initnpctimer;
end;
}