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ngek202

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Everything posted by ngek202

  1. Bro use English language or might as well post this on Filipino Section. Well regarding your problem is this a Custom Item? if yes maybe you forgot to add them on: num2itemdesctable num2itemdisplaynametable num2itemresnametable.
  2. Here try this. starstar.rar
  3. Double click the part of the Gibberish text then Type Regular Chat and Battle Log.
  4. hmm I wonder what was the previous msgstring_kr you were using is it Lua or Lub?
  5. are you using .lua on your msgstring_kr if yes convert/replace it with msgstring_kr.lub
  6. Yes that's what I did but is there any way around so we can still use @mail for messaging only?
  7. maybe you could also show us whats happening on the Server side when you use the Client with the Anti-Hack..
  8. so you wanted to add a GRF and a DATA.ini on a patch? is that right? Ok here's how you do it: On your ThorMaker select File instead of RO - GRF. your Patch files should look like these: Select Directory and locate your patch files folder. then press Generate after pressing Generate a window will pop-up asking you "Which output directory you want?" choose [root] and your Done.
  9. you can change them in your lua files/skillinfoz which is client side under data folder.
  10. Hi guys is there a way we could disable sending Item or zeny thru Mail/Mailbox? Because I found out some players can use this as a Duping tool. I already fixed this on my Server by removing the @mail command and disabling the Mailbox NPC. yet somehow @mail messaging is a Good tool for messaging your friend when they are offline., so was hoping if there's a way just to disable Item/Zeny sending as an attachment.. so we can still use @mail for sending just Messages. Thanks in advance.
  11. @Paulinds I've made a Video Tutorial for creating patch with NeonCube http://rathena.org/board/topic/62547-guide-how-to-make-a-patch-using-neoncube-video-tut/
  12. Hi guys I've made simple Video guide on how to create a Patch using NeonCube Patcher. Hope this Video helps you
  13. are you using a GM account? if yes I think it only applies for Non GM Characters which is the Players.
  14. man the awesome Warper hope it gets fixed, lots of changes being done and all the awesome scripts are having problem now
  15. @Will your using eAthena right? you need to replace all pc_get_group_level with pc_isGM
  16. have you extracted the NPC.grf? if not try to extract it on your Data folder or put it on your own grf. if it still won't work take a look at your lua files. it should be like this: jobname.lua [jobtbl.JT_TREASURE_BOX_TE_9] = "TREASUREBOX_2.gr2", [jobtbl.JT_TREASURE_BOX_TE_10] = "TREASUREBOX_2.gr2", [jobtbl.JT_Bcheval] = "Bcheval", [jobtbl.JT_Bfou] = "Bfou", [jobtbl.JT_Bpion] = "Bpion", [jobtbl.JT_Breine] = "Breine", [jobtbl.JT_Broi] = "Broi", [jobtbl.JT_Btour] = "Btour", [jobtbl.JT_Ncheval] = "Ncheval", [jobtbl.JT_Nfou] = "Nfou", [jobtbl.JT_Npion] = "Npion", [jobtbl.JT_Nreine] = "Nreine", [jobtbl.JT_Nroi] = "Nroi", [jobtbl.JT_Ntour] = "Ntour" } npcidentity.lua ["JT_4_F_TAEKWON"] = 644, ["JT_4_F_SWORDMAN"] = 645, ["JT_Bcheval"] = 2900, ["JT_Bfou"] = 2901, ["JT_Bpion"] = 2902, ["JT_Breine"] = 2903, ["JT_Broi"] = 2904, ["JT_Btour"] = 2905, ["JT_Ncheval"] = 2906, ["JT_Nfou"] = 2907, ["JT_Npion"] = 2908, ["JT_Nreine"] = 2909, ["JT_Nroi"] = 2910, ["JT_Ntour"] = 2911 } Take a look at [jobtbl.JT_TREASURE_BOX_TE_10] = "TREASUREBOX_2.gr2", it has a comma this means it continues the entry of data. and on the bottom of jobname.lua [jobtbl.JT_Ntour] = "Ntour" no more comma means the end of data entry. whenever you add an entry to the lua you need to add a comma , so it will read the lines below and then remove the comma at the end.
  17. tried It just now and they're working fine on me
  18. can you try this lua files, I edited yours. trythislua.zip
  19. it doesn't matter if it's a new or an old custom as long as it's meant to be patched, both of them do the job done.. but for personal choice and experience on using both i'd go with Thor. for neoncube you need to use grf builder and make your patches in gpf format, i remember you can also use zip for your patch. you can also use Wiki for reference.
  20. +1 to this too when switching to pre-re from re you'll get bunch of unknown mob id's from iz_dun and lhz_dun.. and hope they could also separate the mob spawns re and pre-re. looking forward to this update.
  21. i see is there a lua error? Or can u post your jobname.lua and npcidentity.lua whole
  22. haven't tried adding npc's but I'm not sure if you really need to add them on mob_db2.txt
  23. I use txt logs why coz I'm only using a Single database and I don't want logs to be included on my daily backups..
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