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Everything posted by SunDeath
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[Question] Custom Patcher | Thor Patcher
SunDeath replied to SunDeath's question in Client-side Support
Since I'm not quite sure if you just wanted the thor.exe or all of the files I've just packed all files I used I also wasn't sure if you just wanted the 2.6.1.66 version or both or the last one so I just did both Thor Files (2.6.1.66 & 2.6.2.70): http://www.mediafire.com/?topeoogmuorv2go Note: the files not stamped with a version are the 2.6.2.70 thor.exe and bugreport.txt. The visible differences: 2.6.1.66 shows the start button grayed out and doesn't draw a progress bar. 2.6.2.70 does not show the start button but does draw the progress bar. Other than that it does the exact same - show an error upon closing (besides the whole not showing anything else thing) -
Which diffs did you use and what client date are you using?
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I know what you are looking for, so do most others, but censoring your post to make it seem "nicer" by changing "Fuck" and "Fucking" into X's is not gonna make anyone help you. At All. Here's what you can do: 1) Learn to script, look at the other jobmasters and script your own 2) Use one of the already existing jobmasters and deal with it 3) stop cursing a lot.
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[Question] Custom Patcher | Thor Patcher
SunDeath replied to SunDeath's question in Client-side Support
This is a little odd, I have a copy of the patcher somewhere else on my drive as well, so I went to see if the bugreport.txt was there (as I've seen it before) but it wasnt, so I figured I'd try opening it. It opened. So I pasted it over the other one in my actual client folder and it now opens normally, but, does not show the notice.html or does anything at all, pressing "Exit Game" then results in an error popup "An error occurred in the application." "Restart application" "Close application" "show bug report" so there I got my bugreport.txt again. Bugreport.txt contents: -
Is it possible to make custom databases like the Old Blue Box? For example, I create a new item "firecracker" and set the item script to getitem groupranditem(IG_FireCracker),1; The english name would say "Firecracker" the Japanese name would also say "Firecracker", inside the db folder I would make a file called item_firecracker, would this work? If so, how are the rates set? (ex. 1 = 0.01% or 1=1%) I'd rather know it works than to try and waste time while possibly messing up the server (accidents happen). Thank you
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[Question] Custom Patcher | Thor Patcher
SunDeath replied to SunDeath's question in Client-side Support
Yes, it does show up in the taskmanager. The only message it ever shows when I work with it is when I pack the config.ini and thatis just saying it cant find language.ini (do I need to pack this even if I dont edit anything?) The version I'm using is the latest one available on your site 2.6.1.66 -
Map server problem, I assume? | Or perhaps subnet_athena..
SunDeath replied to SunDeath's question in General Support
Yes, the source is slightly altered. edits I've made: src/common/mmo.h #define PACKETVER 20110713 #define MAX_ZENY 2000000000 #define MAX_GUILDLEVEL 99 #define MAX_QUEST_DB 20000 (not sure if I edited all of these entries) #define MAIL_MAX_INBOX 30 #define MAIL_TITLE_LENGTH 40 #define MAIL_BODY_LENGTH 500 Then there's the following: src/map/battle.c 99, 0, 1000, (max_lv entry) src/map/map.h #define MAX_LEVEL 1000 src/map/mob.h #define MAX_MOB_DB 10000 Those are all edits I've made. -
Map server problem, I assume? | Or perhaps subnet_athena..
SunDeath replied to SunDeath's question in General Support
All errors are gone, I just got 2 more problems with my client files. 1) The Patcher (see: This Topic) 2) The login server doesn't read any connections. The Login Server connects with the character and map server but when I open the client and try to login (the account does exist inside the MySQL Database) it gives me the message: "Failed to connect to server" the login server itself doesn't show a single thing. None of the servers (Login, Character and Map) show a single warning or error message. I've tried changing the clientinfo from my WAN IP to my LAN IP, that didn't change anything at all :l -
[Help] How to make an ro client for players to download and connect
SunDeath replied to keoco's question in Client-side Support
To get your palettes seperate from your other files open the current GRF you are using with a GRF tool (most prefer GRF Factory, I prefer GRFBuilder) then extract all files to somewhere on your harddrive. Now cut the palettes folder and place it in a different location (make a new folder on your desktop called 'data' [anything goes really] and place the palettes folder in there using CTRL+V. Now open said GRF editor again and press 'new' for the name do something clear and simple, for example: dyes.grf select 'Merge Dir' and select the data folder that contains just the palettes, let it finish and done. You just seperated the palettes from your other files - This part can be done in 2 ways - 1) Now open the GRF editor again and select 'new' now find your official GRF (yourro.grf) and open it, when prompted to overwrite select yes, now using 'Merge Dir' navigate to the folder that contains the sprites, maps, textures, clientinfo, etc. and merge that into the GRF. Done. 2) Open the GRF editor again and select 'open', open yourro.grf and switch to "treeview" then find the palettes folder and delete that folder. Done. -
[Question] Custom Patcher | Thor Patcher
SunDeath replied to SunDeath's question in Client-side Support
Al right, I've set it up following a guide out there and using common sense, one problem.. It does not open the patcher when I double click the Thor.exe, Ive made sure to pack the config.ini inside it and the main.ini (and other web stuff) is located on a webserver... why won't it open? :/ -
[Question] Custom Patcher | Thor Patcher
SunDeath replied to SunDeath's question in Client-side Support
I've downloaded the latest Thor to check up on it, and from what I can read in the testing.thor Ive made it does indeed seem to allow multiple grfs. I will start setting up and try some actual tests soon, for now I'd say: question answered, Thor is better than Neoncube ;3 -
Is it possible to create my own custom patcher? I know it should be possible, seeing how there is Thor, Neoncube, KPatcher, etc. How would I go about making my very own patcher? All patchers I find are always limited in the amount of GRFs you can use (1~3). However I prefer to keep my files seperated from each others and grouped together. For example, 1 GRF for the basic connection files, 1 GRF for the monsters, 1 GRF for the items, 1 GRF for the dyes, 1 GRF for the maps, etc. Is there a patcher out there that allows around 5 or more GRFs to be used? If not, how would I go about making my very own that does allow it? I've tried googling it, but all I find are guides on how to setup either Thor or Neoncube.. Thank you.
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Thank you, managed to get it right now, I guess that amount of space is kinda ridiculous
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Since it is basically the same problem i got and my topic is being ignored now I'll comment in here. I have the exact same problem (except the numbers are different, but still different values from each other) the mmo.h edit I've made: #define PACKETVER 20110517 //#define PACKETVER 20110713 -> intentionally wanted to use this, didnt work so switched to the one above. I've also set the max_zeny to 2bil, max_inventory 1000 and both storage (regular and guild) to 6000. Other than that Ive raised the guild level to 99, the max_quest_db to 20k and the mail body to 500 characters. inside map/map.h I've changed the max_level. #define MAX_LEVEL 1000 I've compiled without errors. I'm using REV 15512 Trunk [sql, obviously]
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Map server problem, I assume? | Or perhaps subnet_athena..
SunDeath replied to SunDeath's question in General Support
I've updated the SVN to revision 15503 (the one where TXT is no longer supported) and am using the client 2011-05-17b as provided by ngek202. I've cleaned the solution without any errors, so I rebuilded the Login, Char and Map server. "[Error]: chrif_authok: Data size mismatch! 39376 != 235984" -> Upon selecting the character So I decided to clean it again, still no errors, this time I rebuilded the entire solution (Login, Char, Map, mapcache). "[Error]: chrif_authok: Data size mismatch! 39376 != 235984" -> Upon selecting the character It does not show any errors when compiling / cleaning, it also shows no errors upon opening of the client or any action taken whatsoever. Selecting the character does NOT produce an error on the client side other than "Failed to connect". The only error visible is "[Error]: chrif_authok: Data size mismatch! 39376 != 235984" which shows only on the map server console. If only this problem would go away I could start placing NPCs and monsters to my liking :l -
Like earlier posts mentioned, screenshot will be helpful. on a sidenote, did you place you LAN IP or did you place your WAN IP inside the clientinfo.xml? Did you remember to portforward?
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Map server problem, I assume? | Or perhaps subnet_athena..
SunDeath replied to SunDeath's question in General Support
No, compiling doesn't show any errors. -
Map server problem, I assume? | Or perhaps subnet_athena..
SunDeath replied to SunDeath's question in General Support
The same as before "[Error]: chrif_authok: Data size mismatch! 39376 != 235984 [info]: Player AID:2000000/CID:150000 logged off." -
Map server problem, I assume? | Or perhaps subnet_athena..
SunDeath replied to SunDeath's question in General Support
The Lua errors are now all gone, but the mapserver still won't let me in. -
Map server problem, I assume? | Or perhaps subnet_athena..
SunDeath replied to SunDeath's question in General Support
I've tried it and it gave the same error, so i changed mmo.h from #define PACKETVER 20110713 to #define PACKETVER 20110517 and tried again after compiling, still gives the same error. -
Map server problem, I assume? | Or perhaps subnet_athena..
SunDeath replied to SunDeath's question in General Support
SVN Revision 15463 Client 2011-07-13cRagexeRE.exe -
Map server problem, I assume? | Or perhaps subnet_athena..
SunDeath posted a question in General Support
It has been quite a while since I've touched anything RO-related, so I think my skills must have gotten rusty Anyway, I've setup a new server using rA as base, and everything worked fine, I've setup the config files, the SQL database connection, port forwarding, etc. I can use _M / _F to create a new account, the login server works fine too. I can select / create a new character without a single problem too. Then entering the map it errors. This could be either a server-related problem or a client-related one but I've decided to put it here. When opening the client it basically starts: "Lua Files Source\Lua Files\DataInfo\PetInfo/lua:59: table index is nil" "... Files Source\Lua Files\SprEditInfo\2DLayerDir_F.lua:13: table index is nil" Now those two are easy, I'm just missing those files, easy fix. It then opens the client and allows me to login. It also allows me to select my character without any problems. Then when I've selected it and press "ok" it tries to connect, and fails. The map server shows the following: "[Error]: chrif_authok: Data size mismatch! 39376 != 235984 [info]: Player AID:2000000/CID:150000 logged off." I assume this is a problem in one of my src files, but I also have the feeling it could just be my client. Anyone who knows for sure? -
mob_db.sql missing monsters from 2245 and onwards
SunDeath replied to SunDeath's topic in Implemented
Confirmed to be working -
You might want to fix the mod_db.sql, it is missing the monsters from 2245 and onwards, these are in the txt version however. I, however, prefer to use SQL DBs, please add these for the future people downloading and preferring sql databases <3