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ohyono

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Posts posted by ohyono

  1. Only add to your itemdb.txt and if you update to yml use some like this 

      - Id: 200000
        AegisName: Dress_Ticket
        Name: Dress Ticket
        Type: Healing
        Weight: 10
        Classes:
          All_Third: true
        Script: |
          specialeffect2 EF_BENEDICTIO;
          setlook LOOK_BODY2,!(getlook(LOOK_BODY2));

     

  2. Let's Make it Possible Together!!!

     

    I got tired of doing and modifying the server and nobody enjoys it, so I decided to launch the first SARO Open release. The game is in Spanish (because it is my native language) but as time goes by or find a good translator I will pass it to English.

     

    We will take the server, (in the first stage) on floors 1 to 5. I hope that if anyone decides to play it will help me with many ideas, because that is the most I am missing. Without further ado, I hope you enjoy playing Sword Art Ragnarok Online, as much as I do.

    -Van (February 2020)

  3. I have a script that must erase all the data in a table exactly on Monday at 00:00, the problem is that every day at that time the data is deleted. I already tried it in several ways but I still have the same problem.
     

    -	script	GPtsRst	-1,{
    OnInit:
    if (gettime(4) == SUNDAY || gettime(4) == TUESDAY || gettime(4) == WEDNESDAY || gettime(4) == THURSDAY || gettime(4) == FRIDAY || gettime(4) == SATURDAY ) { 
    end; } else if (gettime(4) == MONDAY)  {
    OnClock0000:
    query_sql "UPDATE `guild_points` SET `total_points`=0";
    query_sql "UPDATE `gid_points` SET `ind_pts`=0";
    end; }
    }

    I would appreciate it if someone helped me to correct that problem or some idea of how to do it.

    Thank you

     

  4. Thanks for answering. Effectively your idea of changing the "set" to "setd" works very well, now the emulator saves the record correctly.

    By the way, the reason why I do not use "strnpcinfo (2)" is because I decided to place 3 npc with the same variable, since it will be the item id that will deliver as recompense those npc

    The problem is that I still have some problem like this:

     

    maybe it has to do with the rest of the script, more specifically with this part:

    if ("FL_"+.@izlnpc$ <= 19){
    mes .npcf $;
    mes "What do you want?";
    mes "Do not bother me";
    close;
     }

    I hope you can help me
    -Van

    warning.png

  5. Hello, how are you?
    I have a problem with a script.  I want it to do is that each npc of its own variables in the SET, but until today I can not achieve it. the thing would be something like this:

    This is the variable that i want insert for each npc

    if (strnpcinfo(2) == "9412") { if (sidone == 9412) .@izlnpc = Ake1;}
    else if (strnpcinfo(2) == "9454") { if (sidone  == 9454) setd ".@izlnpc$","Cleo1";}
    else if (strnpcinfo(2) == "9403") { if (sidone  == 9403) setd ".@izlnpc$","Gil1";}
    else if (strnpcinfo(2) == "9424") { if (sidone  == 9424) setd ".@izlnpc$","Hil1";}
    else if (strnpcinfo(2) == "9433") { if (sidone  == 9433) setd ".@izlnpc$","Mar1";}
    else if (strnpcinfo(2) == "9463") { if (sidone  == 9463) setd ".@izlnpc$","Ama1"; } 
    else if (strnpcinfo(2) == "9460") { if (sidone  == 9460) setd ".@izlnpc$","Him1";}
    else if (strnpcinfo(2) == "9466") { if (sidone  == 9466) setd ".@izlnpc$","Her1";}
    else if (strnpcinfo(2) == "9469") { if (sidone  == 9469) setd ".@izlnpc$","Sel1";}

    This is the setting of a variable in a character

    @izlvar = .@izlnpc$;
    
    set FL_+@izlvar,rand(1,80);	

    for the duplicated npc.

    confesiones,29,27,5	duplicate(Conf_F#core)	Akechi ****#9412	HIDDEN_WARP_NPC
    confesiones,29,27,5	duplicate(Conf_F#core)	Cleopatra ****#9454	HIDDEN_WARP_NPC
    confesiones,29,27,5	duplicate(Conf_F#core)	Gilgamesh ****#9403	HIDDEN_WARP_NPC
    confesiones,29,27,5	duplicate(Conf_F#core)	Hildegard ****#9424	HIDDEN_WARP_NPC
    confesiones,29,27,5	duplicate(Conf_F#core)	Marceline ****#9433	HIDDEN_WARP_NPC
    confesiones,29,27,5	duplicate(Conf_F#core)	Amadeus ****#9463	HIDDEN_WARP_NPC
    confesiones,29,27,5	duplicate(Conf_F#core)	Himiko ****#9460	HIDDEN_WARP_NPC
    confesiones,29,27,5	duplicate(Conf_F#core)	Hermes ****#9466	HIDDEN_WARP_NPC
    confesiones,29,27,5	duplicate(Conf_F#core)	Selene ****#9469	HIDDEN_WARP_NPC

    The trouble is when I try to make the npc gave me of the SET I get this warning

    warning.png.a882f2795b6128aa03e98d85eab48c13.png

     

    so far try it in several ways and this is the one that gives me the least mistakes, I wish they could help me. Thank you

    -Van

  6. Hello rAthena, How are you.

    The reason why I write is because I have a problem with a script. 

    In this part of the script from an array a menu is generated with only the items you have in inventory. for later delete the selected item. The problem is that I can't find how to make the selected item in the menu was deleted.

     

    post-1433-0-31377200-1466566537_thumb.png  post-1433-0-51239600-1466566536_thumb.png  post-1433-0-70772800-1466566535_thumb.png

     

    Of course , if all the items in the array are present in the inventory , it works fine , but if any is missing the start , conditions are no longer the error occurs In this part of the script from an array a menu with only the items you have in inventory is generated

     

     

    post-1433-0-02311300-1466566535_thumb.png

     

    Thank you , I hope you can help me , because I have a few days with this problem.

     

    -Van

  7. The project is decent. The lack of information has something stuck me in terms of the dynamics of the floors. Recently I read Sword Art Online Progresive 1 and 2. That made me review the floors 1 to 3. Most of the dynamics, and mechanical skills are completed.
     

    In these days I have occupied Scripting the Mega Quest "Elven War" covering the 3 to 9 floors. And for now its all.

    -Van

     

    PS. If you have any ideas or information that I don't have, is welcome

  8. From Now and maybe tomorrow a open beta test. I testing the first floor, some mechanics, the full skill branch for dagger and one hand sword and de offensive skill branch for scimitar and rapier. In you want testit with us. only send me a pm with username and pass for the server and i response to the download mirror

    Or in the Facebook Page https://m.facebook.com/Sword-Art-Ragnarok-Online-607572025991979/?ref=bookmarks

    -Van

     

    The test went very well . even he could get someone today and ended by beating the leader of the first floor.

    Still has a long way , but the test gave me a lot to work on. Unfortunately all used the one hand sword skills. no one decided to use daggers or scimitar or rapier

    post-1433-0-82399100-1456206715_thumb.jpg

    post-1433-0-85191000-1456206717_thumb.jpg

    post-1433-0-29776700-1456206720_thumb.jpg

    post-1433-0-17628900-1456206722_thumb.jpg

    post-1433-0-00054800-1456206724_thumb.jpg

    post-1433-0-70995000-1456206725_thumb.jpg

    post-1433-0-34170000-1456206727_thumb.jpg

    post-1433-0-06291600-1456207023_thumb.jpg

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