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Posts posted by ohyono
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4th Jobs Corrected Sprites
Since Rytech released their 4th job code it is also pertinent to have the sprites corrected.
It works with Kamishi's palletes and almost any generic.
I recommend use Shared Body Palettes type 1 patch in NEMO-
Submitter
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Submitted12/19/2021
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Category
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Video
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Content AuthorVan
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Only add to your itemdb.txt and if you update to yml use some like this
- Id: 200000 AegisName: Dress_Ticket Name: Dress Ticket Type: Healing Weight: 10 Classes: All_Third: true Script: | specialeffect2 EF_BENEDICTIO; setlook LOOK_BODY2,!(getlook(LOOK_BODY2));
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@Rytech let's talk, I'm still working on these jobs. maybe we can work together or share our progress.
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The provicionaly CP
http://anirol.vzpla.net/sao/The Download Link
http://www.mediafire.com/file/i5pgr1jpdpucrpw/SARO_Full.rar/file
I hope you will accompany me on this adventure and enjoy the server as much as I do
-Van
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Let's Make it Possible Together!!!
I got tired of doing and modifying the server and nobody enjoys it, so I decided to launch the first SARO Open release. The game is in Spanish (because it is my native language) but as time goes by or find a good translator I will pass it to English.
We will take the server, (in the first stage) on floors 1 to 5. I hope that if anyone decides to play it will help me with many ideas, because that is the most I am missing. Without further ado, I hope you enjoy playing Sword Art Ragnarok Online, as much as I do.
-Van (February 2020)
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edit the HPFactor & HPMultiplicator in the job_db1.txt located in your renewal db folder
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I am very anxious waiting for that modification of the src. Add your system to my SAO but it is always better to have it as a direct skill.
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What an excellent idea I loved, thank you for sharing
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I'm not occurred that way, let me try
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I have a script that must erase all the data in a table exactly on Monday at 00:00, the problem is that every day at that time the data is deleted. I already tried it in several ways but I still have the same problem.
- script GPtsRst -1,{ OnInit: if (gettime(4) == SUNDAY || gettime(4) == TUESDAY || gettime(4) == WEDNESDAY || gettime(4) == THURSDAY || gettime(4) == FRIDAY || gettime(4) == SATURDAY ) { end; } else if (gettime(4) == MONDAY) { OnClock0000: query_sql "UPDATE `guild_points` SET `total_points`=0"; query_sql "UPDATE `gid_points` SET `ind_pts`=0"; end; } }
I would appreciate it if someone helped me to correct that problem or some idea of how to do it.
Thank you
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Yes. This resolve all. Thx my script is now funcional
-Van.
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Thanks for answering. Effectively your idea of changing the "set" to "setd" works very well, now the emulator saves the record correctly.
By the way, the reason why I do not use "strnpcinfo (2)" is because I decided to place 3 npc with the same variable, since it will be the item id that will deliver as recompense those npc
The problem is that I still have some problem like this:
maybe it has to do with the rest of the script, more specifically with this part:
if ("FL_"+.@izlnpc$ <= 19){ mes .npcf $; mes "What do you want?"; mes "Do not bother me"; close; }
I hope you can help me
-Van -
Hello, how are you?
I have a problem with a script. I want it to do is that each npc of its own variables in the SET, but until today I can not achieve it. the thing would be something like this:This is the variable that i want insert for each npc
if (strnpcinfo(2) == "9412") { if (sidone == 9412) .@izlnpc = Ake1;} else if (strnpcinfo(2) == "9454") { if (sidone == 9454) setd ".@izlnpc$","Cleo1";} else if (strnpcinfo(2) == "9403") { if (sidone == 9403) setd ".@izlnpc$","Gil1";} else if (strnpcinfo(2) == "9424") { if (sidone == 9424) setd ".@izlnpc$","Hil1";} else if (strnpcinfo(2) == "9433") { if (sidone == 9433) setd ".@izlnpc$","Mar1";} else if (strnpcinfo(2) == "9463") { if (sidone == 9463) setd ".@izlnpc$","Ama1"; } else if (strnpcinfo(2) == "9460") { if (sidone == 9460) setd ".@izlnpc$","Him1";} else if (strnpcinfo(2) == "9466") { if (sidone == 9466) setd ".@izlnpc$","Her1";} else if (strnpcinfo(2) == "9469") { if (sidone == 9469) setd ".@izlnpc$","Sel1";}
This is the setting of a variable in a character
@izlvar = .@izlnpc$; set FL_+@izlvar,rand(1,80);
for the duplicated npc.
confesiones,29,27,5 duplicate(Conf_F#core) Akechi ****#9412 HIDDEN_WARP_NPC confesiones,29,27,5 duplicate(Conf_F#core) Cleopatra ****#9454 HIDDEN_WARP_NPC confesiones,29,27,5 duplicate(Conf_F#core) Gilgamesh ****#9403 HIDDEN_WARP_NPC confesiones,29,27,5 duplicate(Conf_F#core) Hildegard ****#9424 HIDDEN_WARP_NPC confesiones,29,27,5 duplicate(Conf_F#core) Marceline ****#9433 HIDDEN_WARP_NPC confesiones,29,27,5 duplicate(Conf_F#core) Amadeus ****#9463 HIDDEN_WARP_NPC confesiones,29,27,5 duplicate(Conf_F#core) Himiko ****#9460 HIDDEN_WARP_NPC confesiones,29,27,5 duplicate(Conf_F#core) Hermes ****#9466 HIDDEN_WARP_NPC confesiones,29,27,5 duplicate(Conf_F#core) Selene ****#9469 HIDDEN_WARP_NPC
The trouble is when I try to make the npc gave me of the SET I get this warning
so far try it in several ways and this is the one that gives me the least mistakes, I wish they could help me. Thank you
-Van
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Is very interesting, good luck with your project have all our support
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Yes is working. Thank you Emistry
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Hello rAthena, How are you.
The reason why I write is because I have a problem with a script.In this part of the script from an array a menu is generated with only the items you have in inventory. for later delete the selected item. The problem is that I can't find how to make the selected item in the menu was deleted.
Of course , if all the items in the array are present in the inventory , it works fine , but if any is missing the start , conditions are no longer the error occurs In this part of the script from an array a menu with only the items you have in inventory is generated
Thank you , I hope you can help me , because I have a few days with this problem.
-Van
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The project is decent. The lack of information has something stuck me in terms of the dynamics of the floors. Recently I read Sword Art Online Progresive 1 and 2. That made me review the floors 1 to 3. Most of the dynamics, and mechanical skills are completed.
In these days I have occupied Scripting the Mega Quest "Elven War" covering the 3 to 9 floors. And for now its all.
-VanPS. If you have any ideas or information that I don't have, is welcome
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yes, but i not comment more because there is no interest here
-Van
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@Sage I listen and change the map again , what do you think now?
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I think it would be easier that way:200000,Dress_Ticket,Dress Ticket,2,0,,100,,,,,0x00045500,63,2,,,100,,,{ setlook 13,1; },{},{}
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Of course I need help. I would love to have your help . especially side script
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From Now and maybe tomorrow a open beta test. I testing the first floor, some mechanics, the full skill branch for dagger and one hand sword and de offensive skill branch for scimitar and rapier. In you want testit with us. only send me a pm with username and pass for the server and i response to the download mirror
Or in the Facebook Page https://m.facebook.com/Sword-Art-Ragnarok-Online-607572025991979/?ref=bookmarks
-Van
The test went very well . even he could get someone today and ended by beating the leader of the first floor.
Still has a long way , but the test gave me a lot to work on. Unfortunately all used the one hand sword skills. no one decided to use daggers or scimitar or rapier
kRO Sprite: 4th Jobs Corrected Sprites
in Sprites & Pallette Downloads
Posted
I use with Body Shared Palettes 1 and works fine