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Posts posted by ohyono
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Nearly two years later I'm back. I much research but never i forget this project. Fortunately rathena has many more tools not previously had. many luas that can be modified , so this time I can do things more pro . Of course there are many things that I can do , so if I choked on something I hope I can take a little hand.
Thanks ... VAN -
if someone need Ragexe 2015-10-29a it`s here.
And packet_db:
//2015-10-29Ragexe
packet_ver: 54packet_keys: 0x45B945B9,0x45B945B9,0x45B945B90x0369,7,actionrequest,2:60x083C,10,useskilltoid,2:4:60x0437,5,walktoxy,20x035F,6,ticksend,20x0202,5,changedir,2:40x07E4,6,takeitem,20x0362,6,dropitem,2:40x07EC,8,movetokafra,2:40x0364,8,movefromkafra,2:40x0438,10,useskilltopos,2:4:6:80x0366,90,useskilltoposinfo,2:4:6:8:100x096A,6,getcharnamerequest,20x0368,6,solvecharname,20x0838,12,searchstoreinfolistitemclick,2:6:100x0835,2,searchstoreinfonextpage,00x0819,-1,searchstoreinfo,2:4:5:9:13:14:150x0811,-1,reqtradebuyingstore,2:4:8:120x0360,6,reqclickbuyingstore,20x0817,2,reqclosebuyingstore,00x0815,-1,reqopenbuyingstore,2:4:8:9:890x0365,18,bookingregreq,2:4:6// 0x094F,8 CZ_JOIN_BATTLE_FIELD0x0281,-1, itemlistwindowselected,2:4:8:120x022D,19,wanttoconnection,2:6:10:14:180x0802,26,partyinvite2,2// 0x0938,4 CZ_GANGSI_RANK0x023B,26,friendslistadd,20x0361,5,hommenu,2:40x0860,36,storagepassword,2:4:20Where did hell you get this client? :3 so far your the only person who provide this. even @Napster didn't give this shit client.
That client? Rytech gave that on 3CeAM's Facebook Group
could you make it work and use the doram?
This is my work today. working in rAthena
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Hello, I try use the 2015-10-29 new character creation interfase. I modify the char.c, char.h and char_clift.c and some errors have arisen in the login window
when generating the sex of the characterThis is the part in the char.c that gives me the problem.
#if PACKETVER >= 20151029int char_make_new_char_sql(struct char_session_data* sd, char* name_, int slot, int hair_color, int hair_style, int sex, short starting_job) {#if PACKETVER >= 20151029
//Insert the new char entry to the databaseif( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`account_id`, `char_num`, `name`, `class`, `zeny`, `status_point`,`str`, `agi`, `vit`, `int`, `dex`, `luk`, `max_hp`, `hp`,""`max_sp`, `sp`, `hair`, `hair_color`, `last_map`, `last_x`, `last_y`, `save_map`, `save_x`, `save_y`, `sex`) VALUES (""'%d', '%d', '%s', '%d', '%d', '%d','%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d','%d', '%d','%d', '%d', '%s', '%d', '%d', '%s', '%d', '%d', '%d')",schema_config.char_db, sd->account_id , slot, esc_name, starting_job, charserv_config.start_zeny, 48, str, agi, vit, int_, dex, luk,(40 * (100 + vit)/100) , (40 * (100 + vit)/100 ), (11 * (100 + int_)/100), (11 * (100 + int_)/100), hair_style, hair_color,mapindex_id2name(charserv_config.start_point.map), charserv_config.start_point.x, charserv_config.start_point.y, mapindex_id2name(charserv_config.start_point.map), charserv_config.start_point.x, charserv_config.start_point.y, sex) ){Sql_ShowDebug(sql_handle);return -2; //No, stop the procedure!}I hope someone can help me , because I've been around with this and I can not fix -
Your char is in prontera and recently update your ro?
In this case put any custom prontera and prt_in in your grf. this function to me
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I Search and search for a refiner to shadow equipment, but did not find, so I made one, take as a basis the renewal refiner. Not as official but I later go adapting it reviews.This in Spanish, I hope to translate if someone needs.
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Yeeeeeeeeees works very well, it was what I expected. thank you very much.
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Thanks my friends
Kurofly, Stolaotry it both ways and the script goes like this:
- script reg_sylph -1,{OnPCStatCalcEvent:if(BaseLevel < 50) goto inmiune;if(BaseLevel > 50) goto efecto;inmune:if(getcharid(2) == 3 && strcharinfo(3) == "sylph_sky1" || strcharinfo(3) == "splendie" || strcharinfo(3) == "spl_fild01" || strcharinfo(3) == "spl_fild02" || strcharinfo(3) == "spl_fild03") {if(mobign == 1){bonus bSpeedRate,40;bonus bSPrecovRate,10;bonus bHPrecovRate,10;close;} else {bonus bSpeedRate,40;bonus bSPrecovRate,10;bonus bHPrecovRate,10;atcommand "@monsterignore";set mobign,1;close;}end;}efecto:if ( getcharid(2) == 3 && strcharinfo(3) == "sylph_sky1" || strcharinfo(3) == "splendie" || strcharinfo(3) == "spl_fild01" || strcharinfo(3) == "spl_fild02" || strcharinfo(3) == "spl_fild03") {if(mobign == 1) {atcommand "@monsterignore";bonus bSpeedRate,30;bonus bAspdRate,10;bonus bVariableCastrate,-30;set mobign,0;end;} else {bonus bSpeedRate,30;bonus bAspdRate,10;bonus bVariableCastrate,-30;end;}}//if ( getcharid(2) == 3 && strcharinfo(3) != "sylph_sky1" || strcharinfo(3) != "splendie" || strcharinfo(3) != "spl_fild01" || strcharinfo(3) != "spl_fild02" || strcharinfo(3) != "spl_fild03" ) {// mes "bueno, al menos este sirve";// }}Now the problem is I can not disable the event when players leave the maps.
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Hello and tanks for response.
This script i had made for a PK server in which everyone can kill everyone regardless of level.
I wish it were active in the maps around the castles of WOE and still active at all times, as long as the members of the Guild have less of level 20 of Job, of course is only the test and modifcable depending on the results or the map.
Thaks
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Hello my friends.
The reason which I write today about a problem in a script. What happens is that I want members of a guild can pass a map without the monsters or players touched. initially he had tried @monsterignore command, but can not find the way that works.I hope you can help me, and as usual thank you very much.This is my inicial scriptfunction script regiones {
OnPCLoginEvent:if(JobLevel>=20) {bonus bSpeedRate,40;bonus bSPrecovRate,10;bonus bHPrecovRate,10;atcommand "@monsterignore";}if(JobLevel<=20) {bonus bSpeedRate,30;bonus bAspdRate,10;bonus bVariableCastrate,-30;}end;} -
Hello.
Again giving them problems with my emulator. I have a problem: Currently, common emulators, support 94 skills in their skilltreeview. But I need support 209 skills.I try to modificate the pc.h and (obviously) skilltreview.lub and txtAnyone know where I can change this?Thank you for your help. -
A very good tool to help build future much new servers.Congratulations
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Reorder the skill treeBegins the test of death = character deletedonly work outside the safe areas (cities and towns) regardless of whether or gvg pvp or mvpAdde the skills SAVAGE FULCRUM for curved Swords and HOWLING OCTAVE for one-hand Swords
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when the character is dead is sended to a resurection map for a minute, base level points is downgrade 2 or 3 levels, and his status points are lowered. In the Alpha test the character was deleated but many players were unhappy, even left the game.
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to both since I updated anything?Well today I added:skill RetrasoKatana Skills TSUJIKAZE, HIOGI, UKIFUNE, TSUMUJIGURUMA, GENGETSU and IAIStarting City and Reinforsment SystemWell I'm still working on this project, a little slow but still here.
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Hello rathena friends
I wonder if it is possible that a weapon can equip a specific type of bullet.I made this script and it works halfway, but I would like to completely work.function script 22mm { OnInit: if((getequipisequiped(EQI_HAND_R)==13116) || (getequipisequiped(EQI_HAND_R)==13154)) { unequip EQI_HAND_R; } }
this is the item_db
13200,22mm_Bullet,22mm Bullet,10,1,,2,10,,,,0x41000000,63,2,32768,,1,,3,{ },{ callfunc "22mm",1; },{}
I Hope you can help me.
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Hello.
Well, is not great looking and what is quite specific. What I want is that the mobs die break. That would accomplish the effect 135. I try a script using the command OnNPCKillEvent, but'll look like the target disappears before you apply the command, so the only solution I can think of is via src.I hope can help me, thank you very much anyway.P. D. Sorry for bad English -
Thaks Kido I had an idea of how to put that skill, but your comment was the one who helped me to separate the effects, thanks to that Skill is now complete.
Modificated Skill Switch
Added Harunka Town
Correcting Errors: Updated the skill SPIRITUAL LIGHT (blind your enemies around 8 cells near you) and Work Skill FIGHTING SPIRIT (Passive, recover SP and HP of party members while they are less than 10 cells you )
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AznChillax - At this time the server is under development, so still not ready to play. Once you have a release date I tell you.
Added Rappier Skills FLASHING PENETRATOR, QUADRUPLE PAIN, SHOOTING STAR, STAR SPLASH & NEUTRON
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Added WEAPON_SPECIALIZATION, CURVED_BLADE, KATANA, ONE_HANDED_RAPIER, AND LINEAR Skills.
Modified Cool Down and After Cast Walk Delay in the sword based skillsAdded Dagger Skills HORIZONTAL & FOAM (the last dagger based skills mentioned in te Novel or Anime)
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Update some advances
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Let's Make it Possible Together!!!
I got tired of doing and modifying the server and nobody enjoys it, so I decided to launch the first SARO Open release. The game is in Spanish (because it is my native language) but as time goes by or find a good translator I will pass it to English.
We will take the server, (in the first stage) on floors 1 to 5. I hope that if anyone decides to play it will help me with many ideas, because that is the most I am missing. Without further ado, I hope you enjoy playing Sword Art Ragnarok Online, as much as I do.
In the following days I will publish the download and registration links.
I don't want to say with this that the project is finished. There are still countless things to do. But I think it's playable
CPhttp://project-anirol.com/saro/
The Download Link
http://www.mediafire.com/file/i5pgr1jpdpucrpw/SARO_Full.rar/filehttps://drive.google.com/file/d/1fL08iHYK7iuomvjxrHCcpYs5GsUQIe-w/view?usp=sharing/
Finally I want to thank everyone who indirectly helped me to make the server, those who gave me ideas, those who helped me to test, those who gave me their support. to Emistry for putting such good scripts from which I got many ideas, to Azura Skyy and Orlox for their maps, Kido for the support. None of them helped me dietingly, (it is more doubtful that they know about me) and still thanks
I hope you will accompany me on this adventure and enjoy the server as much as I do
-Van (February 2020)
Well, my name is Van, I'm From Mexico. The history of this proyect go to the hand with the popular Sword Art Online anime. This is a Reality Virtual World form a deadly video game ambiented in a Medieval Time.
Well, I'm both excited with the concept that I wanted to bring to the world of RO. First modify some Prontera, to look like the Starting City, then modify some mobs around it, when I realized i had already scripted the entire first floor of Aincrad.A while I got bored of that and started to find servers with that name, but in no case was even remotely similar to SAO. After the disappointment back to my emulator to work. Trying to make a Ragnarok Online server that is the closest thing to that Anime.
Currently I saw the picture detail each chapter, each novel, comments about the series and will gradually i gone shaped this server. Some Skills, npcs, all based on how it is written or drawn, is hard work.
Well, I present a few modifications that I make.
I'm backIt made me want to start over . When I did the Beta Test some complained that many skills were the same , so after lots and lots of research. Sword Art Ragnarok Online 2.017/02/16 - Re-made the server. many many stuff added, many mechanics added. many stuffs that I wanted to add
24/07 -Reorder the skill treebegins the test of death = character deletedonly work outside the safe areas (cities and towns) regardless of whether or gvg pvp or mvpThe SS are: Central Market, City Tolbana on the first floor of Aincrad with the second part of the skills, Dungeon Entrance to 1st floor and first part of the skills, Rapid Bite Damage and Star Splash Skill Damage, Switch Effect, Horunka Town on the first floor, Starting City, The Reinforsment System, Skill tree part 1 and 2- 1
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I try to modificate the skill "KO_GENWAKU", i want this skill give any points of stats(it's working) and switch whit other player(not work). My skill change position with mobs but not work for players and i no idea whats happen. My configurations are:
The skill.c:
case RC_SWITCH: if ( !map_flag_gvg(src->m) ) { int x = src->x, y = src->y; if( sd && rnd()%100 > ((45+5*skill_lv) - status_get_int(bl)/10) ){//[(Base chance of success) - (Intelligence Objectives / 10)]%. clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } if (unit_movepos(src,bl->x,bl->y,0,0)) { clif_skill_nodamage(src,src,skill_id,skill_lv,1); clif_slide(src,bl->x,bl->y) ; sc_start(src,src,SC_CHANGE,80,skill_lv,skill_get_time(skill_id,skill_lv)); if (unit_movepos(bl,x,y,0,0)) { clif_skill_damage(bl,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, -1, 6); if( bl->type == BL_PC && pc_issit((TBL_PC*)bl)) clif_sitting(bl,true); //Avoid sitting sync problem clif_slide(bl,x,y) ; sc_start(src,bl,SC_CHANGE,80,skill_lv,skill_get_time(skill_id,skill_lv)); } } } break;
Skill_db.txt:
1106,5:6:7:8:9,6,16,0,0x1,0,5,1,no,0,0x400,0,none,0, RC_SWITCH,Switch
skill_require.txt
1106,0,0,40:44:48:52:56,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RC_SWITCH#Switch#
skill_cast.txt
//-- RC_SWITCH 1106,500,0,0,5000,0,0,0
I hope the information be suficient, if you need more data only say it
Sword Art Ragnarok Online
in Abandoned Projects
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