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ohyono

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Posts posted by ohyono

  1.  

    Nearly two years later I'm back. I much research but never i forget this project. Fortunately rathena has many more tools not previously had. many luas that can be modified , so this time I can do things more pro . Of course there are many things that I can do , so if I choked on something I hope I can take a little hand. 

    Thanks ... VAN

     

    Welcome back.

    I'd like to volunteer to do a map for you. Interestingly, I only really enjoyed the first season of Sword Art Online, and honestly, I hate most attempts to bring non-RO source material into RO (Especially popular anime), but I've enjoyed this project since I first saw your original post.

    I haven't posted a public map in a while, but I've certainly been mapping and getting better.

     

     

    Recent Maps (Mostly works in progress)

    fjsaEyY.png

    lEPZbu6.png

    91pxqpL.png

     

    RMhm6oO.png

    EDIT: Not trying to be rude, but I'd like to re-make some of the maps you already have or at least take a crack at them- Aincrad/Dungeon Entrance

     

    Let me know,

    ~Azura Skyy

     

     

     

     
    Just as I said , I need all the help possible and the problem with the maps is that I am a newbie in this regard. I would glad it was you who helped me in this matter . Thank you
  2. Nearly two years later I'm back. I much research but never i forget this project. Fortunately rathena has many more tools not previously had. many luas that can be modified , so this time I can do things more pro . Of course there are many things that I can do , so if I choked on something I hope I can take a little hand. 

    Thanks ... VAN

  3.  

     

     

     

    if someone need Ragexe 2015-10-29a it`s here.

     

    And packet_db:

     

    //2015-10-29Ragexe

    packet_ver: 54
    packet_keys: 0x45B945B9,0x45B945B9,0x45B945B9
    0x0369,7,actionrequest,2:6
    0x083C,10,useskilltoid,2:4:6
    0x0437,5,walktoxy,2
    0x035F,6,ticksend,2
    0x0202,5,changedir,2:4
    0x07E4,6,takeitem,2
    0x0362,6,dropitem,2:4
    0x07EC,8,movetokafra,2:4
    0x0364,8,movefromkafra,2:4
    0x0438,10,useskilltopos,2:4:6:8
    0x0366,90,useskilltoposinfo,2:4:6:8:10
    0x096A,6,getcharnamerequest,2
    0x0368,6,solvecharname,2
    0x0838,12,searchstoreinfolistitemclick,2:6:10
    0x0835,2,searchstoreinfonextpage,0
    0x0819,-1,searchstoreinfo,2:4:5:9:13:14:15
    0x0811,-1,reqtradebuyingstore,2:4:8:12
    0x0360,6,reqclickbuyingstore,2
    0x0817,2,reqclosebuyingstore,0
    0x0815,-1,reqopenbuyingstore,2:4:8:9:89
    0x0365,18,bookingregreq,2:4:6
    // 0x094F,8 CZ_JOIN_BATTLE_FIELD
    0x0281,-1, itemlistwindowselected,2:4:8:12
    0x022D,19,wanttoconnection,2:6:10:14:18
    0x0802,26,partyinvite2,2
    // 0x0938,4 CZ_GANGSI_RANK
    0x023B,26,friendslistadd,2
    0x0361,5,hommenu,2:4
    0x0860,36,storagepassword,2:4:20

     

     

     

    Where did hell you get this client? :3 so far your the only person who provide this. even @Napster didn't give this shit client.

     

     

    That client? Rytech gave that on 3CeAM's Facebook Group :D

     

     

    could you make it work and use the doram?

     

    This is my work today. working in rAthena

    post-1433-0-26916500-1453438700_thumb.png

    post-1433-0-44957000-1453438713_thumb.png

    post-1433-0-72669700-1453438722_thumb.png

    post-1433-0-14733700-1453438733_thumb.png

    post-1433-0-22350800-1453438743_thumb.png

  4. Hello, I try use the 2015-10-29 new character creation interfase. I modify the char.c, char.h and  char_clift.c and some errors have arisen in the login window 

    when generating the sex of the character

     

    This is the part in the char.c that gives me the problem.

    #if PACKETVER >= 20151029
    int char_make_new_char_sql(struct char_session_data* sd, char* name_, int slot, int hair_color, int hair_style, int sex, short starting_job) {
     

    #if PACKETVER >= 20151029

    //Insert the new char entry to the database
    if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`account_id`, `char_num`, `name`, `class`, `zeny`, `status_point`,`str`, `agi`, `vit`, `int`, `dex`, `luk`, `max_hp`, `hp`,"
    "`max_sp`, `sp`, `hair`, `hair_color`, `last_map`, `last_x`, `last_y`, `save_map`, `save_x`, `save_y`, `sex`) VALUES ("
    "'%d', '%d', '%s', '%d', '%d',  '%d','%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d','%d', '%d','%d', '%d', '%s', '%d', '%d', '%s', '%d', '%d', '%d')",
    schema_config.char_db, sd->account_id , slot, esc_name, starting_job, charserv_config.start_zeny, 48, str, agi, vit, int_, dex, luk,
    (40 * (100 + vit)/100) , (40 * (100 + vit)/100 ),  (11 * (100 + int_)/100), (11 * (100 + int_)/100), hair_style, hair_color,
    mapindex_id2name(charserv_config.start_point.map), charserv_config.start_point.x, charserv_config.start_point.y, mapindex_id2name(charserv_config.start_point.map), charserv_config.start_point.x, charserv_config.start_point.y, sex) )
    {
    Sql_ShowDebug(sql_handle);
    return -2; //No, stop the procedure!
    }

     

     
    I hope someone can help me , because I've been around with this and I can not fix

    post-1433-0-28476000-1453347728_thumb.png

    post-1433-0-34558000-1453347777_thumb.jpg

  5. Thanks my friends  

    KuroflyStolao

    try it both ways and the script goes like this:

     

     

     

     
    - script reg_sylph -1,{
    OnPCStatCalcEvent:
    if(BaseLevel < 50) goto inmiune;
    if(BaseLevel > 50) goto efecto;
    inmune:
    if(getcharid(2) ==  3 &&  strcharinfo(3) == "sylph_sky1" || strcharinfo(3) == "splendie" || strcharinfo(3) == "spl_fild01" || strcharinfo(3) == "spl_fild02"  || strcharinfo(3) == "spl_fild03") { 
    if(mobign ==  1){
    bonus bSpeedRate,40;
    bonus bSPrecovRate,10;
    bonus bHPrecovRate,10;
    close;
     } else {
    bonus bSpeedRate,40;
    bonus bSPrecovRate,10;
    bonus bHPrecovRate,10;
    atcommand "@monsterignore";
    set mobign,1;
    close;
    }
    end;
    }
    efecto:
    if ( getcharid(2) ==  3 && strcharinfo(3) == "sylph_sky1" || strcharinfo(3) == "splendie" || strcharinfo(3) == "spl_fild01" || strcharinfo(3) == "spl_fild02"  || strcharinfo(3) == "spl_fild03") {
    if(mobign ==  1) {
    atcommand "@monsterignore";
    bonus bSpeedRate,30;
    bonus bAspdRate,10;
    bonus bVariableCastrate,-30;
    set mobign,0;
    end;
    } else {
    bonus bSpeedRate,30;
    bonus bAspdRate,10;
    bonus bVariableCastrate,-30;
    end;
    }
    }
    //if ( getcharid(2) ==  3 && strcharinfo(3) != "sylph_sky1" || strcharinfo(3) != "splendie" || strcharinfo(3) != "spl_fild01" || strcharinfo(3) != "spl_fild02" || strcharinfo(3) != "spl_fild03" ) {
    // mes "bueno, al menos este sirve";
    // }
     
     
    }
     

    Now the problem is I can not disable the event when players leave the maps.

  6. Hello and tanks for response. 

    This script i had made for a PK server in which everyone can kill everyone regardless of level.

     

    I wish it were active in the maps around the castles of WOE and still active at all times, as long as the members of the Guild have less of level 20 of Job, of course is only the test and modifcable depending on the results or the map.

     

    Thaks

  7. Hello my friends.

     

    The reason which I write today about a problem in a script. What happens is that I want members of a guild can pass a map without the monsters or players touched. initially he had tried @monsterignore command, but can not find the way that works.
     
    I hope you can help me, and as usual thank you very much.
     
    This is my inicial script
     

     

    function script regiones {

    OnPCLoginEvent:
    if(JobLevel>=20) { 
    bonus bSpeedRate,40;
    bonus bSPrecovRate,10;
    bonus bHPrecovRate,10;
    atcommand "@monsterignore";
    }
    if(JobLevel<=20) {
    bonus bSpeedRate,30;
    bonus bAspdRate,10;
    bonus bVariableCastrate,-30;
    }
    end;
    }

     

     
  8. Hello. 

     
    Again giving them problems with my emulator. I have a problem: Currently, common emulators, support 94 skills in their skilltreeview. But I need support 209 skills.
     
    I try to modificate the pc.h and (obviously) skilltreview.lub and txt
     
    Anyone know where I can change this?
    Thank you for your help.
  9. Reorder the skill tree


    Begins the test of death = character deleted 

    only work outside the safe areas (cities and towns) regardless of whether or gvg pvp or mvp

    Adde the skills SAVAGE FULCRUM for curved Swords and HOWLING OCTAVE  for one-hand Swords

  10. when the character is dead is sended to a resurection map for a minute,  base level points is downgrade 2 or 3 levels, and his status points are lowered. In the Alpha test the character was deleated but many players were unhappy, even left the game.

  11. to both since I updated anything? 
    Well today I added:
    skill Retraso
    Katana Skills TSUJIKAZE, HIOGI, UKIFUNE, TSUMUJIGURUMA, GENGETSU and IAI
    Starting City and Reinforsment System
     
    Well I'm still working on this project, a little slow but still here.
     
    Rhojen

     

    Any help is good, because the work is hard
     
  12. Hello rathena friends

     

    I wonder if it is possible that a weapon can equip a specific type of bullet. 
     
    I made this script and it works halfway, but I would like to completely work. 
     
     function	script	22mm	{
      OnInit:
      if((getequipisequiped(EQI_HAND_R)==13116) || (getequipisequiped(EQI_HAND_R)==13154)) { unequip EQI_HAND_R; } 
      
     }
    

    this is the item_db

    13200,22mm_Bullet,22mm Bullet,10,1,,2,10,,,,0x41000000,63,2,32768,,1,,3,{ },{ callfunc "22mm",1; },{}
    

    I Hope you can help me.

  13. Hello.

     

    Well, is not great looking and what is quite specific. What I want is that the mobs die break. That would accomplish the effect 135. I try a script using the command OnNPCKillEvent, but'll look like the target disappears before you apply the command, so the only solution I can think of is via src. 
     
    I hope can help me, thank you very much anyway. 
     
    P. D. Sorry for bad English
  14. Thaks Kido I had an idea of how to put that skill, but your comment was the one who helped me to separate the effects, thanks to that Skill is now complete.

     

    Modificated Skill Switch

    Added Harunka Town

     

    Correcting Errors: Updated the skill SPIRITUAL LIGHT (blind your enemies  around 8 cells near you) and Work Skill FIGHTING SPIRIT (Passive, recover SP and HP of party members while they are less than 10 cells you )

  15. Added WEAPON_SPECIALIZATION, CURVED_BLADE, KATANA, ONE_HANDED_RAPIER, AND LINEAR  Skills.
    Modified Cool Down and After Cast Walk Delay in the sword based skills

     

    Added Dagger Skills  HORIZONTAL & FOAM (the last dagger based skills mentioned in te Novel or Anime)

  16. Let's Make it Possible Together!!!

    I got tired of doing and modifying the server and nobody enjoys it, so I decided to launch the first SARO Open release. The game is in Spanish (because it is my native language) but as time goes by or find a good translator I will pass it to English.

    We will take the server, (in the first stage) on floors 1 to 5. I hope that if anyone decides to play it will help me with many ideas, because that is the most I am missing. Without further ado, I hope you enjoy playing Sword Art Ragnarok Online, as much as I do.

    In the following days I will publish the download and registration links.

    I don't want to say with this that the project is finished. There are still countless things to do. But I think it's playable

     

     

     CPhttp://project-anirol.com/saro/

    The Download Link
    http://www.mediafire.com/file/i5pgr1jpdpucrpw/SARO_Full.rar/file

    https://drive.google.com/file/d/1fL08iHYK7iuomvjxrHCcpYs5GsUQIe-w/view?usp=sharing/

    Finally I want to thank everyone who indirectly helped me to make the server, those who gave me ideas, those who helped me to test, those who gave me their support. to Emistry for putting such good scripts from which I got many ideas, to Azura Skyy and Orlox for their maps, Kido for the support. None of them helped me dietingly, (it is more doubtful that they know about me) and still thanks

    I hope you will accompany me on this adventure and enjoy the server as much as I do

    -Van (February 2020)

    https://discord.gg/7mXnhnN

     

    Well, my name is Van, I'm From Mexico. The history of this proyect go to the hand with the popular Sword Art Online anime. This is a Reality Virtual World form a deadly video game ambiented in a Medieval Time. 

    Well, I'm both excited with the concept that I wanted to bring to the world of RO. First modify some Prontera, to look like the Starting City, then modify some mobs around it, when I realized i had already scripted the entire first floor of Aincrad.

     

    A while I got bored of that and started to find servers with that name, but in no case was even remotely similar to SAO. After the disappointment back to my emulator to work. Trying to make a Ragnarok Online server that is the closest thing to that Anime.

     

    Currently I saw the picture detail each chapter, each novel, comments about the series and will gradually i gone shaped this server. Some Skills, npcs, all based on how it is written or drawn, is hard work.

     

    Well, I present a few modifications that I make.

     

     
    I'm back
     
    It made me want to start over . When I did the Beta Test some complained that many skills were the same , so after lots and lots of research. Sword Art Ragnarok Online 2.0

    17/02/16 - Re-made the server. many many stuff added, many mechanics added. many stuffs that I wanted to add

    24/07 -Reorder the skill tree
    begins the test of death = character deleted 
    only work outside the safe areas (cities and towns) regardless of whether or gvg pvp or mvp
     
    The SS are: Central Market, City Tolbana on the first floor of Aincrad with the second part of the skills, Dungeon Entrance to 1st floor and first part of the skills, Rapid Bite Damage and Star Splash Skill Damage, Switch Effect, Horunka Town on the first floor, Starting City, The Reinforsment System, Skill tree part 1 and 2

    post-1433-0-72106300-1456496532_thumb.jpgpost-1433-0-40648600-1405640799_thumb.jpg

    st lake.png

    inicio.png

    NPC.png

    st street.png

    startrt.png

    stback.png

    screenSword Art Ragnarok 012.jpg

    screenSword Art Ragnarok 016.jpg

    screenSword Art Ragnarok 017.jpg

    screenSword Art Ragnarok 030.jpg

    screenSword Art Ragnarok 031.jpg

    screenSword Art Ragnarok001.jpg

    screenSword Art Ragnarok003.jpg

    screen002.jpg

    screenSword Art Ragnarok009.jpg

    2nd tower.png

    • Upvote 1
  17. I try to modificate the skill  "KO_GENWAKU", i want this skill give any points of stats(it's working) and switch whit other player(not work). My skill change position with mobs but not work for players and i no idea whats happen. My configurations are:

     

    The skill.c:

    	case RC_SWITCH:
    		if ( !map_flag_gvg(src->m) ) {
    			int x = src->x, y = src->y;
    			
    			if( sd && rnd()%100 > ((45+5*skill_lv) - status_get_int(bl)/10) ){//[(Base chance of success) - (Intelligence Objectives / 10)]%.
    				clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);			
    				break;
    			}
    
    			if (unit_movepos(src,bl->x,bl->y,0,0)) {
    				clif_skill_nodamage(src,src,skill_id,skill_lv,1);
    				clif_slide(src,bl->x,bl->y) ;
    				sc_start(src,src,SC_CHANGE,80,skill_lv,skill_get_time(skill_id,skill_lv));
    			if (unit_movepos(bl,x,y,0,0))
    				{
    					clif_skill_damage(bl,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, -1, 6);
    					if( bl->type == BL_PC && pc_issit((TBL_PC*)bl))
    						clif_sitting(bl,true); //Avoid sitting sync problem
    					clif_slide(bl,x,y) ;
    					sc_start(src,bl,SC_CHANGE,80,skill_lv,skill_get_time(skill_id,skill_lv));
    						}
    			}
    		}
    		break;
    

     

    Skill_db.txt:

    1106,5:6:7:8:9,6,16,0,0x1,0,5,1,no,0,0x400,0,none,0,	RC_SWITCH,Switch
    

     

    skill_require.txt

    1106,0,0,40:44:48:52:56,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RC_SWITCH#Switch#
    

     

    skill_cast.txt

    //-- RC_SWITCH
    1106,500,0,0,5000,0,0,0
    

     

    I hope the information be suficient, if you need more data only say it  

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