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Anubis-K

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Everything posted by Anubis-K

  1. If you explained the problem further (hopefully with apples and potatoes) than "up" or "80% working" I might be able to help, and if you do a video use a decent casting time (2-3 secs) Also, please paste here the code of the skill, using the code applet.
  2. What version of flux CP do you have? Does your skin/theme support the inherit theme system of the CP? If you do not know what I'm talking about, please read here: https://rathena.org/board/topic/102475-fluxcp-developement-news/
  3. This problem is already already solved. You do not have the last version.
  4. Don't you know? -> try to learn... - Don't you understand? -> ask! ... - do you want it ready to go?-> get away from here!!

  5. As far as I understood the problem is not related to the delay, is an animation problem. I was searching for a solution for my own, because I hate that behavior too. So here it is. go to src/map/skill.c Search for: // Ashura Strike still has slide effect in GVG if ((mbl == src || (!map_flag_gvg2(src->m) && !map[src->m].flag.battleground)) && unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1)) { Now replace unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1) for unit_walktoxy(src, mbl->x + x, mbl->y + y, 2) The problem: unit_movepos() is a kind of teleport, not a walk. If you want, you can also remove the slide which gives a glitch that I also hate. That was I found after comparing with eAthena code. also, if you think that the damage way before the movement, move, not copy paste, move skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); (it is around line 4404), just before: // Ashura Strike still has slide effect in GVG Why does it works like that now? I have not idea, but I hate it.
  6. read here: https://rathena.org/board/topic/102063-user-guide-for-development/ In page 7 you can find information about where the icons must be placed and from here https://rathena.org/board/files/file/2509-item-images/you can download the images you need.
  7. Anubis-K

    Flux Menu Empty

    Did you take your own en_us.php.php (or another language file)? the problem is in the lang file, it that does not have the required labels for the menus (or not all of them). See here: https://github.com/rathena/FluxCP/commit/8f95e74259864edb7ed188ee38f7f4c3815a8ca9and here https://github.com/rathena/FluxCP/commit/1f8165dfc5d3109136294cf5815a300a5bd9711c There is a "new" method to set the labels that allows to translate them, but gives that bug when the labels do not exist. Regards
  8. It about this https://github.com/rathena/rathena/commit/20ff69e5cefbcd325bce269c80f43b8dd3935223 Nop. When I made that patch I have used that version of the emulator (20ff69e, read about git). If you use that one, the patch must work, on newer ones, I have no idea.
  9. @Darkpurple: I have never use that system, you should recode and make it compatible. The parameters for the method are not the same. @Ginji: I will take a look.
  10. Did you add the maps to your mapcache and client? does it dive a console error?
  11. @Darkpurple : what version of the emulator do you have? at least with 20ff69e, works ok. How did you applpy the patch? @Ginji: my bad, it is a duplicated line. if you take a look to the method where that line belongs, you will see it twice. @fictionx: In the same page of googlecode where I found the patch. Remember, those NPC may not work correctly (bugs). So you need to optimize them, and I'm not planning to do that. https://code.google.com/p/eamod-retail/source/browse/#svn%2Ftrunk%2FeAmod-A%2FClientSide
  12. I will say it like this: I will make a patch, but the implementation is already done by Zephyrus who developed eamod. Important is that I just fix the patch, the ideas and coding itself it are not mine, I want to make that really clear.
  13. @fictionx: Guild system: That is the good think about Eamod BG. When you join the BG your char will be added to the teams which in that case are guilds. Then, the "guild master" (Team Leader) can use emergency call and the guild skills. That guild is a "Virtual Guild" just for the BG until you log out or the match end, you do not lose information about your own guild (if you have one).
  14. I did not check the other one, I do not know. It took a long time until it was accepted (submited since september 14) in the download section and in the meantime the other was uploaded. That is the only one reasson why there are two of them.
  15. File Name: BG Eamod File Submitter: Anubis-K File Submitted: 13 Sep 2014 File Category: Source Modifications Content Author: Zephyrus, recode AnubisK Hi, I'm not the autor, I just made the code compatible with rathena. All the credits go to the guy that developed Eamod, whoever Zephyrus is. I found this (original file): https://code.google.com/p/eamod-retail/source/browse/trunk/eAmod-A/Diffs/battleground/eAthena.patch And I was informed that the same file can be dowloaded from: http://eamod.wordpress.com/ The BG NPCs are in: https://code.google.com/p/eamod-retail/source/browse/#svn%2Ftrunk%2FeAmod-A%2FDiffs%2Fbattleground%2Fnpc%2Fbattleground Compare with rathena NPCs and modify acoording you need. I Just made it compatible and compilable, please inform any bug you find. Have fun. Note: compatible with 20ff69e Click here to download this file Note: This version does not have the guild system... yet
  16. File Name: cell_pvp File Submitter: Anubis-K File Submitted: 14 Sep 2014 File Category: Source Modifications Content Author: Ize - compatibilized by AnubisK Hi, With this you can set a cell as a pvp zone, therefore a zone in a map that is pvp and the rest it is not. I'm not the outor. I just think that this is cool So I made compatible with the last version of the emulator. More informatino here: http://rathena.org/board/topic/97799-cell-nopvp-cell-pvp/ and here: http://hercules.ws/board/topic/4589-pk-area/?p=29693 You need the folowing "npcs": - script CELLPVP -1,{OnInit: setcell "morocc",143,113,157,103,cell_pvp,1; end; }- script deathmatch_core -1,{ callfunc("pvp_scstart"); end;}function script pvp_scstart { sc_start SC_INC_AGI,120000,5; sc_start SC_BLESSING,120000,5; sc_start SC_MAGNIFICAT,120000,3;} Click here to download this file
  17. That is cool. I made it compatible with the last rathena (20ff69e). Just waint until they accept the upload. http://rathena.org/board/files/file/3268-cell-pvp/ Regards
  18. Version 1.0

    458 downloads

    Hi, With this you can set a cell as a pvp zone, therefore a zone in a map that is pvp and the rest it is not. I'm not the outor. I just think that this is cool So I made compatible with the last version of the emulator. More informatino here: http://rathena.org/board/topic/97799-cell-nopvp-cell-pvp/ and here: http://hercules.ws/board/topic/4589-pk-area/?p=29693 You need the folowing "npcs": - script CELLPVP -1,{OnInit: setcell "morocc",143,113,157,103,cell_pvp,1; end; }- script deathmatch_core -1,{ callfunc("pvp_scstart"); end;}function script pvp_scstart { sc_start SC_INC_AGI,120000,5; sc_start SC_BLESSING,120000,5; sc_start SC_MAGNIFICAT,120000,3;}
    Free
  19. Version 1.0 I guess

    1144 downloads

    Hi, I'm not the autor, I just made the code compatible with rathena. All the credits go to the guy that developed Eamod, whoever Zephyrus is. I found this (original file): https://code.google.com/p/eamod-retail/source/browse/trunk/eAmod-A/Diffs/battleground/eAthena.patch And I was informed that the same file can be dowloaded from: http://eamod.wordpress.com/ The BG NPCs are in: https://code.google.com/p/eamod-retail/source/browse/#svn%2Ftrunk%2FeAmod-A%2FDiffs%2Fbattleground%2Fnpc%2Fbattleground Compare with rathena NPCs and modify acoording you need. I Just made it compatible and compilable, please inform any bug you find. Have fun. Note: compatible with 20ff69e
    Free
  20. I did not know about the : script_set_constant(), therefore I do not now know how to use right now, but i'll search in the code to figure it out. May be an other option could be to use a battle config option: // Battleground ID: if you want to use special battleground restricted items // bg_charid: 14999 // Trade restrictions for battleground items // bg_chartrade_restriction: 91 therefore in the code I can call it like: if( battle_config.bg_charid && bla = bla && bla bla) And in the npc: set .@cID, getbattleflag("bg_charid"); What do you think? btw: as a first version I wanted to preserve the original code, new (hopefully-not-bugged) versions are coming.
  21. File Name: Bg consume File Submitter: Anubis-K File Submitted: 25 Aug 2014 File Category: Source Modifications Content Author: Brian (first) ->AnubisK (recoded) Recode of Brian's Item consumption mapflag. It allows to use BG consumables only in Battleground under bg_consume mapflag. More information here: http://rathena.org/board/topic/97556-bg-consume-items-tlema-comes-to-rathena/ Compatible with: 20ff69e Click here to download this file
  22. File Name: Item "allowed" restriction File Submitter: Anubis-K File Submitted: 25 Aug 2014 File Category: Source Modifications Content Author: AnubisK With this mapflag you say where a certain item is allowed Example: seting: prontera mapflag customevent 1 and 500,1 item id 500 just can be used in prontera. More info here. http://rathena.org/board/topic/97437-item-event-mapflag/ Compatible with: 20ff69e Click here to download this file
  23. Hola, De hecho propuse algunos cambios y el autor esta de acuerdo con ellos (lo asumo ya que escuchó mis comentarios), el/ella mismo/a está haciendo, más info aca: - https://github.com/rathena/FluxCP/commit/c115fea5ef930acf1b434fbebfbe1a2d4d530760 - http://rathena.org/board/topic/97478-suggestion-cp-forum/#entry266901 - https://github.com/rathena/FluxCP/commit/d2d928ee0864d7c99d1c6817af56a8fa21ec212e Mi idea es mejorar la traducción, y debido a que he visto que eres uno de los que, en el foro en español, manejas bien el inglés, es que vine a parar acá. Pensé que al tener experiencia con traducciones podrías corregir ciertos comportamientos de quienes traduzcan o algo así (no texto) y obviamente en caso de querer hacerlo. Ese es el motivo de porqué mi pregunta fue "Te sumas Ziu?", mis disculpas si se entendió como algo que estaba imponiendo. Mi manejo del ingles es muy bueno, y por eso considero que podría mejorar la opción existente. En ese caso intentaré hacer lo mejor posible y publicaré acá las propuestas para poder discutir con eventuales interesados. Saludos
  24. On, recolectaré más comentarios y luego hare un PR con los nombres de quienes ayuden. Muchas gracias
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