el error dice q hay un error en el tipo de bonus en el item 18001,9998,9691
seria util que revises esos item o almenos adjuntes el script q tienen para ver el error
i think it is the filename
put the grf in a empty folder
try extract the grf ( grf factory)
then apply unbollox to change all file names in sprite
example
data/sprite/Àΰ£Á·/¸öÅë/³².... etc etc etc instead korean
after al changes add to grf with grf builder or editor
las skills de warmth en pvp y woe no inflingen daño, sino que queman el sp del enemigo cuando el star gladiator esta cerca You can use this skill anytime in a map designated as "Place of the Moon" (in other maps the skill don't trigger and the SP is not spent).When this skill is used, it creates an offensive barrier around you, affecting 3x3 cells centered on you. It deals 100% damage to monsters right next to you, and push them back by 2 cells. Enemy players receive SP damage instead of HP, and no push back.Every time the barrier hits, it takes away 2 SP. If you do not have enough SP, the barrier will disappear without making damage.
did you replace with the old izlude and THEN with weemapcache replace the izlude from mapcache.dat?
or
if you want to use the new izlude , load izlude's npc from npc/re
Im adding monsters from divine-pride http://www.divine-pride.net/database/monster/3155/repair-robot
it say attack speed 2.00 , how i should calculate the aDelay,Amotion and Dmotion?
{ sc_start SC_INVINCIBLE,5000,1; }
itemDB
id,nameA,NameB,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_INVINCIBLE,5000,1; },{},{}
item type 11 = will not be consumed, if you will carry more than 1 and want them consume change to 2
item_delay
id,600000//you custom potion
with invincible all damage will be 1 or miss
itemdelay 600000=10min
bmp 256 colors you can test with this ------------------------ bmp 256 colores te dejo los que use para probar petinfo.lub
PetNameTable = {
.... [jobtbl.JT_SPPO] = "Sppo",
PetIllustNameTable = { ....
[jobtbl.JT_SPPO] = "Sppo.bmp",
PetIllustNameTable_Eng = {
.....
[jobtbl.JT_SPPO] = "Sppo.bmp", PetStringTable = {
..... [jobtbl.JT_SPPO] = "Sppo",
illust.rar