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Brynner

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Everything posted by Brynner

  1. missing packet_db to make it work. 2012-03-07aragexe and 2012-04-17aragexe 0x0365,18,bookingregreq,2:4:6 use packet 0x0365 2012-04-10aragexe use packet 0x091D 0x091D,18,bookingregreq,2:4:6 2012-05-03aragexe to 2012-06-27aragexe use packet 0x0861 0x0861,18,bookingregreq,2:4:6 2012-07-02aragexe to 2012-07-16aragexe user packet 0x0879 0x0879,18,bookingregreq,2:4:6 Search System Making a Listing Use the "/recruit" command to bring up the party booking creation window. Choose desired classes, level, leveling area and roles. A maximum of 6 different classes can be selected at once. After hitting OK, a new "Searching" window will appear. To modify your listing, hit the modify button. Once you are finished putting together your party, hit the cancel button to close the listing. Finding a Party Click on the "Booking" button underneath the character infobox or use the "/booking" command. Input desired parameters and hit "Search". A list of available parties will appear, and you can contact the person who created the listing.
  2. try to use this one. OptionInfo.rar
  3. check if there is a OptionInfo.lua or lub on your savedata\OptionInfo.lua System\LuaFiles514\OptionInfo.lua
  4. finally
  5. how did you solve the aura not showing on other characters?
  6. the aura appears if they are level 150. but if they are level 255 i can't see any aura. bump for this topic.
  7. i'm using the latest rAthena version.
  8. I can see my own aura but i can't see other players aura.. the max level of the server is 255. i saw this topic. same issue but the solution is not posted there. http://rathena.org/board/topic/57840-cant-see-others-aura/ max_lv: 255 aura_lv: 255
  9. mark this topic solve
  10. just make a new database same way on how you make your database.
  11. send to me your user and id on your teamviewer.
  12. Rejected from server again T__T I'm losing of hope do you have teamviewer?
  13. change the 127.0.0.1 on your subnet and replace with 192.168.0.100
  14. the undiffed Ragexe can be found in my signature.
  15. try to check it. example if you are using local host. just use your computer ip. i checked your configuration and they are not configure correctly. if you are using this ip 192.168.0.100. just use this on your char_athena.conf and map_athena.conf server_name: AesiRO// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Server// Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 192.168.0.100// The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1// Login Server Port login_port: 6900// Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 192.168.0.100 // Character Server Port char_port: 6121 // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 192.168.0.100// The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1// Character Server Port char_port: 6121// Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 192.168.0.100// Map Server Port map_port: 5121 this is gonna work 100%
  16. oh so your using your local computer as a host of your server and you use 127.0.0.1 right? since there is no error message on your map server based on your screenshots. check the ip settings for your server and client. server side. conf\char_athena.conf conf\map_athena.conf conf\subnet_athena.conf client side. and also check your clientinfo.xml double check if they are using same ip,
  17. can you post the error message you got on your map server.
  18. what error? did u try to implement this on your server? you will not get error if you use the cell_basilica. try to check the changes on this revision r13106 so cell_basilica is no longer working for this kind of custom modification.
  19. ok sir thanks. i'll try it later and i'll gonna check if there is another error for these script.
  20. diff you client with SkipPacketHeaderObfuscation
  21. what error?
  22. oh i see. sir can you make a working script for this?thanks in advance.
  23. cell_basillica is no longer working for this script. and my topic is making custom cell.
  24. this is just like adding custom cell. i just want to make a custom events called agawan based. but before that i must learn how to make custom cell like cell_nochat? but on mine i would like to call it cell_based. this cell effect have an option to disabled battle inside that cell zone. so player can stay there to avoid touching or hit by the other players. thanks in advance. i found this on eAthena custom cell_pk but this is no longer compatible on rathena so i would like to ask for a support for this thanks. //battle.c //find this int battle_check_target( struct block_list *src, struct block_list *target,int flag) //add this before it bool cell_pk_check(struct block_list *t_bl, struct block_list *s_bl, int m) { if(t_bl->type == BL_PC && map[m].cell[s_bl->x+s_bl->y*map[m].xs].pk == true && map[m].cell[t_bl->x+t_bl->y*map[m].xs].pk == true) { if(status_get_party_id(t_bl)==status_get_party_id(s_bl)) if(map[m].flag.pvp_noparty) return true; else return false; if(status_get_guild_id(t_bl)==status_get_guild_id(s_bl)) if(map[m].flag.pvp_noguild && map[m].flag.gvg) return true; else return false; return true; } return false; } //+++++++++++++++++++++++++++++++++// //find this else if(( sd->duel_group && !((!battle_config.duel_allow_pvp && map[m].flag.p //use this to replace else if(( sd->duel_group && !((!battle_config.duel_allow_pvp && map[m].flag.pvp) || (!battle_config.duel_allow_gvg && map_flag_gvg(m))))||( cell_pk_check(t_bl, s_bl, m) == true )) //+++++++++++++++++++++++++++++++++// //map.c void map_setcell(int m, int x, int y, cell_t cell, bool flag) { int j; if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) return; j = x + y*map[m].xs; switch( cell ) { case CELL_WALKABLE: map[m].cell[j].walkable = flag; break; case CELL_SHOOTABLE: map[m].cell[j].shootable = flag; break; case CELL_WATER: map[m].cell[j].water = flag; break; case CELL_NPC: map[m].cell[j].npc = flag; break; case CELL_BASILICA: map[m].cell[j].basilica = flag; break; case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break; case CELL_NOVENDING: map[m].cell[j].novending = flag; break; case CELL_NOCHAT: map[m].cell[j].nochat = flag; break; case CELL_PK: map[m].cell[j].pk = flag; break;//<---add this default: ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell); break; } } //+++++++++++++++++++++++++++++++++// //map.h typedef enum { CELL_WALKABLE, CELL_SHOOTABLE, CELL_WATER, CELL_NPC, CELL_BASILICA, CELL_LANDPROTECTOR, CELL_NOVENDING, CELL_NOCHAT, CELL_PK,//<---add this } cell_t; //+++++++++++++++++++++++++++++++++// struct mapcell { // terrain flags unsigned char walkable : 1, shootable : 1, water : 1; // dynamic flags unsigned char npc : 1, basilica : 1, landprotector : 1, novending : 1, nochat : 1, pk : 1;//<---add this //+++++++++++++++++++++++++++++++++// //db\const.txt cell_walkable 0 cell_shootable 1 cell_water 2 cell_npc 3 cell_basilica 4 cell_landprotector 5 cell_novending 6 cell_nochat 7 cell_pk 8//<---add this //+++++++++++++++++++++++++++++++++//
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