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technoriot01

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Everything posted by technoriot01

  1. I love the color combinations as well as the header. side buttons must be improved overall for me : 9/10 <3
  2. remove all cp_ tables then re install flux.
  3. that's not what i wanted at all.
  4. Hi, anyone can make this for me? hmm its like a sinx that has left and right hand mastery and katar mastery. but i want it this way for gs Right Hand mastery : just like sinx Left Hand mastery : just like sinx Gun Mastery : Increases damage with Gun class weapons by 3*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks. So the gunslinger can equip 2 pcs of 1hand gun.
  5. does this addon can support item id for the reward?
  6. could you please help me there? i know its job_db1.txt but i dont know what to edit. for example a ninja // Ninja 25, 26000,80 ,0 ,515 ,440 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,500 what number will i put so its hp will be 120% not 100%. =( please need it badly.
  7. Hello all.. I need to know how can I change and where to edit the total Max HP for expanded Jobs only. What's I mean is i want to increase 20% of the normal Max HP & SP for expanded jobs So For normal jobs {novice/trans/3rds) their hp/sp is only 100% but for expanded jobs (linker/taekwon/ninja/gunslinger...etc.) their hp/sp is 120% Hope someone can help me. Thank you.
  8. how to change the prize into #Event_Points ?
  9. Hi there, I found a topic that gives new carts only for lvl 101 above. I just wanted to know how to make it for lvl 99. (for whitesmith to have all the 9 carts) i've tried editing trunk/src/map/clif.c and found this: #ifdef NEW_CARTS if( (type == 9 && sd->status.base_level > 131) || (type == 8 && sd->status.base_level > 121) || (type == 7 && sd->status.base_level > 111) || (type == 6 && sd->status.base_level > 101) || (type == 5 && sd->status.base_level > 90) || (type == 4 && sd->status.base_level > 80) || (type == 3 && sd->status.base_level > 65) || (type == 2 && sd->status.base_level > 40) || (type == 1)) #else I tried to change it to #ifdef NEW_CARTS if( (type == 9 && sd->status.base_level > 90) || (type == 8 && sd->status.base_level > 90) || (type == 7 && sd->status.base_level > 90) || (type == 6 && sd->status.base_level > 90) || (type == 5 && sd->status.base_level > 90) || (type == 4 && sd->status.base_level > 80) || (type == 3 && sd->status.base_level > 65) || (type == 2 && sd->status.base_level > 40) || (type == 1)) #else Recompiled, but nothing happens. it stills shows me only 5 carts when i use Change Cart skill. Ple Help, i wanted to show all 9 carts for lvl 99. Thanks in advance. ~ Bump. ~ Bump, pls help me. thanks. ~ Bump, Still need help.
  10. AnnieRuru has been banned for being an awesome scripter.
  11. Simple yet Artistic!. i rate it 10/10 good design.
  12. Hi rAthena, i found a problem on my server recently. The description of the state icons are not appearing for example. [sIT] when i put my cursor on the sit icon. no "Sit" description appears. Here's a picture for better understanding : I'm using 2012-04-10a_S Rathena SVN Revision : 17061 i have checked my data folder to see if i have stateiconinfo.lub and found it there. Pls Help. Thanks [sOLVED] Forgot to use /stateinfo in game
  13. have this problem too. hope someone can help us both.
  14. Does anyone knows the hex code to remove the gm clothes but still have the yellow name? For 2012-04-10. Thanks
  15. Thank you olrox. problem solved.
  16. Thanks olrox. i do not have the original psd file but i do have the png file with transparent background. well here it is :
  17. Does anyone know how to fix my scrlogo. it has pinkish area even though i use the right color to make it transparent [R: 255 G: 0 B: 255] here's my scr logo :scr_logo.bmp Pls help me. Thanks in Advance
  18. AFAIK you must also encrypt the files before patching it through thor patcher.
  19. I'm not sure of what you mean exactly by this though. Are you referring to the DES encryption used by the 0x102 and 0x103 GRF formats? (This should be coming very soon, the code is already written, I'm just testing to make sure everything is working properly). But... I still don't understand its purpose; what is the encryption of the GRF used for? Just like this. http://rathena.org/board/topic/60627-guide-securing-your-grf-includes-grf-encryptor-and-game-client-decrypt-library/
  20. Very useful tool indeed. =)) I agree to Syouji to add GRF Encrypt / Decrypt Option. Anyway thanks to you for this tool. =))
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