Jump to content

mrlongshen

Members
  • Posts

    1302
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by mrlongshen

  1. are u try to secure the grf ?
  2. bro how to change ranger white falcon to use this gryphon ?
  3. http://code.google.com/p/ea-addicts/downloads/detail?name=mvpspawner.txt&can=2&q= ok thx
  4. sir how to add an npc ? i means to gm configure the prize and maps ?
  5. //Made by Light from MoonlightRO //Upload by uDe from NeutralRO //Update and fix by Capuche ( http://rathena.org/board/user/5984-capuche/ ) //event,113,91,5 script Poring Summoner 99,{ - script Poring Summoner -1,{ OnInit: //---- NPC Config ----- set .ItemID, 7539; set .SpecialPorings, 30; set .NormalPorings, 150; set .Map$, "morocc"; //setarray .Map$[0], "morocc"; //setarray .Map$[0], "lighthalzen","louyang","comodo","xmas","aldebaran","izlude","payon","geffen","morocc","prontera"; //--------------------- end; OnWhisperGlobal: mes "[Poring Summoner]"; if(getgmlevel() < 99) { if(.Event) mes "There is no Poring Summon Event on now."; else { mes "There is a Poring Summon Event on now!"; mes "Location: " + .Map$; mes "Special Porings: " + .SpecialPorings[1]; mes "Normal Porings: " + .NormalPorings[0]; } close; } mes "Please customize the Poring Summon Event:"; Main: next; mes "[Poring Summoner]"; switch(select("Item [" + getitemname(.ItemID) + "]:Location [" + .Map$ + "]:Special Porings [" + .SpecialPorings + "]:Normal Porings [" + .NormalPorings + "]:Start Event:End Event")) { case 1: mes "Which item would you like Special Porings to drop?"; mes "Please input the item ID:"; input .ItemID; goto Main; case 2: mes "Which map would you like me to host this event?"; input .Map$; goto Main; case 3: mes "How many Special Porings would you like me to summon?"; input .SpecialPorings; goto Main; case 4: mes "How many Normal Porings would you like me to summon?"; input .NormalPorings; goto Main; case 5: mes "Starting the event now..."; donpcevent strnpcinfo(0) +"::Onstartevent"; close; case 6: mes "Ending the event now..."; donpcevent strnpcinfo(0) +"::Onendevent"; close; } OnMinute17: if ( .Event ) donpcevent strnpcinfo(0) +"::Onendevent";// stop the event if already on donpcevent strnpcinfo(0) +"::Onstartevent"; end; Onstartevent: set .Event,1; monster .Map$,0,0,"Poring",1725,.SpecialPorings,"Poring Summoner::OnSpecialKill"; monster .Map$,0,0,"Poring",1725,.NormalPorings,"Poring Summoner::OnNormalKill"; set .SpecialPorings[1],.SpecialPorings; set .NormalPorings[1],.NormalPorings; announce "The Poring Event has begun!",bc_all; announce "Location: " + .Map$,bc_all; announce "Special Porings: " + .SpecialPorings,bc_all; announce "Normal Porings: " + .NormalPorings,bc_all; end; OnSpecialKill: set .SpecialPorings[1],.SpecialPorings[1]-1; announce strcharinfo(0) + " got a " + getitemname(.ItemID) + "!",bc_map; getitem .ItemID,5; goto PoringCount; OnNormalKill: set .NormalPorings[1],.NormalPorings[1]-1; goto PoringCount; PoringCount: announce "Special Porings: " + .SpecialPorings[1] + " || Normal Porings: " + .NormalPorings[1],bc_map; if(!.SpecialPorings[1]) goto Onendevent; end; Onendevent: if(.Event) announce "The Poring Summon Event is now over!",bc_all; killmonster .Map$,"All"; set .Event,0; set .SpecialPorings[1],0; set .NormalPorings[1],0; end; } morocc mapflag nowarp morocc mapflag noteleport morocc mapflag nomemo morocc mapflag nosave SavePoint morocc mapflag nobranch morocc mapflag noskill how to use this script ? i means to configure ? what should i type ? how to make its become npc and automated event ?
  6. rwc headgear ?
  7. @tokei hello sir ? how to encrypt the files ? i try encrypt all and its works. then i try to login with my encrypt grf with the dll my client crash. how to fix it ? what folder i should not encrypt ? can you provide more detail for encrypt without error ?
  8. i need to replace the OnTimer10000: if ($@Timer){end;} if ($@Change){end;} set $@Wait,0; goto iDisguise; //donpcevent "DisguiseEvent::OnDisguise"; end; ??
  9. bump !
  10. //==============================================================================// //--- Created by GmOcean -------------------------------------------------------// //--- You may modify this script at your own risk. However any modifications ---// //--- To this script are made at your own discretion and I will not provide ----// //--- any support to modified scripts. You Also are forbidden to release the ---// //--- modified script as your own. You can however post suggestions and I will -// //--- Take them into consideration. You may also post the modified script up ---// //--- In the Script Support section, as long as I am given Credit as the -------// //--- Original Script Creator. Thank You for following these few requests ------// //--- And Enjoy the Script ~! --------------------------------------------------// //-------------------------------- Script Version == v5.0 -------------// //==============================================================================// event,104,98,5 script Disguise Event 795,{ //--- Basic Script Configuration Options ---// set .@npcname$,"[^0000FFDisguise NPC^000000]"; //<- NPC Name. set $@GMLevel,60; //<- GM Level needed to be considered a GM. //--- The Script ---// if (getgmlevel()>=$@GMLevel){goto GM_Player;} if ($@EventON){end;} mes .@npcname$; mes "Welcome, how may i be of assistance."; menu "Information",iInfo,"Nothing, just passing through.",iNothing; iInfo: next; mes .@npcname$; mes "This event is actually quite simple"; mes "At the start of the event, I will disguise myself"; mes "into a monster randomly. You will then merely have to shout that monsters name outloud."; next; mes "If you get it correct, you get a prize. If not, then keep trying."; mes "Thatis all there is to know about this event."; close; iNothing: close; GM_Player: mes .@npcname$; mes "Please select an Option to modify."; menu "Turn ON/OFF Event",iEvent,"Event Settings",iSettings; iEvent: next; mes .@npcname$; if ($@EventON){mes "The Event is currently: [^0000FFON^000000]"; mes "Would you like to turn it OFF?";} if (!$@EventON){mes "The Event is currently: [^FF0000OFF^000000]"; mes "Would you like to turn it ON?";} menu "Yes",iYes,"No",iNothing; iYes: if ($@EventON) {set $@EventON,0; set $@Timer,0; setnpctimer 0; stopnpctimer; announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; deletepset 1; setnpcdisplay "Disguise Event",795; close;} set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer; set $@ResetCounter,$@ResetCounter+1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; //announce "Talk to the Disguise Event Warper to join the event!",bc_all | bc_blue; //announce "The warper is available in the Event Area.",bc_all | bc_blue; close; iSettings: next; mes .@npcname$; mes "Please select a setting to modify."; menu "Monster Display",iMonster,"Number of Rounds",iRounds,"Prize Settings",iPrize; iMonster: callfunc "Monster_Display"; iRounds: callfunc "Rounds"; iPrize: callfunc "Prize"; OnInit: defpattern 1,"([^:]+):.\\s*OMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iCorrect"; activatepset 1; set $@EventON,0; set $@Wait,0; set $@Winner,0; set $Points,$Points; set $@ResetCounter,0; set $Rounds,$Rounds; set $Prize,$Prize; set $PrizeAmt,$PrizeAmt; set $Rule,$Rule; setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373, 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, 2156,2165; setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218, 1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001, 2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036, 2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054, 2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079, 2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098, 2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116, 2117,2118; setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496; end; /* //OnClock0000: //OnClock0200: //OnClock0400: //OnClock0600: //OnClock0800: //OnClock1000: //OnClock1200: //OnClock1400: //OnClock1600: //OnClock1800: //OnClock2000: //OnClock2200: OnMinute05: OnMinute25: OnMinute35: */ set $@ResetCounter,$@ResetCounter+1; set $@EventON,1; set $@Timer,1; set $@Wait,1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; //announce "Talk to the Disguise Event Warper to join the event!",bc_all | bc_blue; //announce "The warper is available in the Event Area.",bc_all | bc_blue; setnpctimer 0; initnpctimer; end; OnTimer10000: if ($@Timer){end;} if ($@Change){end;} set $@Wait,0; goto iDisguise; //donpcevent "DisguiseEvent::OnDisguise"; end; OnTimer30000: if ($@Timer){end;} set $@Change,0; setnpcdisplay "Disguise Event",795; npctalk "You took too long to guess what i was. Please wait 10 seconds while i disguise again."; specialeffect 725; set $MonsterName$,"OMFGBBQLEETSAUCEGMOCEANRULESHAI!!"; deletepset 1; stopnpctimer; setnpctimer 0; initnpctimer; end; OnTimer60000: if ($@Timer!=1){end;} if ($@Timer==1) {announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue; //announce "Talk to the Disguise Event Warper to join the event!",bc_all | bc_blue; //announce "The warper is available in the Event Area.",bc_all | bc_blue; end;} OnTimer120000: if ($@Timer!=1){end;} if ($@Timer==1) {announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue; //announce "Talk to the Disguise Event Warper to join the event!",bc_all | bc_blue; //announce "The warper is available in the Event Area.",bc_all | bc_blue; end;} OnTimer180000: if ($@Timer!=1){end;} if ($@Timer==1) {announce "The Disguise Event has begun!",bc_all | bc_blue; //announce "Talk to the Disguise Event Warper to join the event!",bc_all | bc_blue; //announce "The warper is available in the Event Area.",bc_all | bc_blue; set $@Timer,0; stopnpctimer; setnpctimer 0; initnpctimer; goto iDisguise; //donpcevent "DisguiseEvent::OnDisguise"; end;} announce "Something went wrong with the Disguise Event.",bc_all | bc_blue; announce "Please notify a GM ASAP. Thank you.",bc_all | bc_blue; end; iDisguise: if ($Rule==1) {set $@Winner,0; set $@Monster,1000+rand(1,995); for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1) {if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL]) {goto iDisguise;}} if ($@Monster==$@LastMonster){goto iDisguise;} set $@LastMonster,$@Monster; set $MonsterName$,getmonsterinfo($@Monster,0);} if ($Rule==2) {set $@Winner,0; set $@Monster,rand(49); set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0);} deletepset 1; defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect"; activatepset 1; if ($Rule==1){setnpcdisplay "Disguise Event",$@Monster;} if ($Rule==2){setnpcdisplay "Disguise Event",$@MVP[$@Monster];} set $@Change,1; setnpctimer 0; //Hint //npctalk ""+$@Monster+", "+$MonsterName$+""; end; iCorrect: if ($@Winner){dispbottom "Someone has already won this round."; end;} set $@Winner,1; set $@RoundCount,$@RoundCount+1; deletepset 1; defpattern 1,"([^:]+):.*\\sOMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iFailCheater"; activatepset 1; getitem $Prize,$PrizeAmt; announce ""+strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue; if ($@RoundCount>=$Rounds) {setnpcdisplay "Disguise Event",795; set $@RoundCount,0; set $@Change,0; set $@EventON,0; setnpctimer 0; stopnpctimer; npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; end;} setnpcdisplay "Disguise Event",795; set $@Change,0; setnpctimer 0; end; iFailCheater: end; } //--- The Functions ---// function script Rounds { next; mes "Please Input the number of rounds you want the event to last."; mes "Current Number of Rounds: [^0000FF"+$Rounds+"^000000]"; input .@Rounds; set $Rounds,.@Rounds; next; mes "The number of rounds has been changed successfully."; mes "Number of Rounds: [^0000FF"+$Rounds+"^000000]"; mes "Come again."; close; } function script Prize { next; mes "Please Input the ItemID of the prize that will be given each round."; mes "Current Items is: [^0000FF"+getitemname($Prize)+"^000000] ItemID - ^0000FF"+$Prize+"^000000"; input .@Prize; if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {next; mes "That item does not exist. Please try again."; close;} set $Prize,.@Prize; next; mes "Please Input the Ammount that is to be given."; input .@Ammount; if (.@Ammount<=0 || .@Ammount>=10000) {next; mes "That ammount is invalid. Using default ammount of 1.";} set $PrizeAmt,.@Ammount; next; mes "The Prize has been changed successfully."; mes "Prize: [^0000FF"+getitemname($Prize)+"^000000]x(^0000FF"+$PrizeAmt+"^000000)"; close; } function script Monster_Display { setarray .@Rule[0],0,1,2; setarray .@Desc$[0],"","Transform as all monsters.","Transform as MvP's only."; next; mes "Please select a Disguise Rule."; mes "Rule 1 - Transform as all monsters."; mes "Rule 2 - Transform as MvP's only."; menu "Rule 1:Rule 2",iRule; iRule: set $Rule,.@Rule[@menu]; next; mes "The Disguise Rule, has been changed successfully."; mes "Current Rule: ^0000FF"+$Rule+"^000000 - ^0000FF"+.@Desc$[@menu]+"^000000"; close; } how to make when gm start the event its will begin not to wait for 3 minute ?
  11. your frens is same network with u ?
  12. is this permanent or temporary only ?
  13. Hello, i want to request a universal banker that we can set the password on the bank. Then the player change to another second ID, then he entered the bank password , he can access the bank. how about storage ? can it be made like the bank too ?
  14. is this working on hercules ? not working on hercules got this error Error 33 error C2065: 'atcommand_sann' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 9848 1 map-server Error 6 error C2065: 'fd' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1013 1 map-server Error 2 error C2065: 'message' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1012 1 map-server Error 3 error C2065: 'message' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1012 1 map-server Error 11 error C2065: 'message' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1017 1 map-server Error 16 error C2065: 'message' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1021 1 map-server Error 20 error C2065: 'message' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1025 1 map-server Error 24 error C2065: 'message' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1029 1 map-server Error 28 error C2065: 'message' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1033 1 map-server Error 32 error C2065: 'message' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1037 1 map-server Error 1 error C2065: 'sd' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1009 1 map-server Error 8 error C2065: 'sd' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1016 1 map-server Error 9 error C2065: 'sd' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1017 1 map-server Error 13 error C2065: 'sd' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1020 1 map-server Error 14 error C2065: 'sd' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1021 1 map-server Error 17 error C2065: 'sd' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1024 1 map-server Error 18 error C2065: 'sd' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1025 1 map-server Error 21 error C2065: 'sd' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1028 1 map-server Error 22 error C2065: 'sd' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1029 1 map-server Error 25 error C2065: 'sd' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1032 1 map-server Error 26 error C2065: 'sd' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1033 1 map-server Error 29 error C2065: 'sd' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1036 1 map-server Error 30 error C2065: 'sd' : undeclared identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1037 1 map-server Error 4 error C2100: illegal indirection e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1012 1 map-server Error 10 error C2223: left of '->status' must point to struct/union e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1017 1 map-server Error 15 error C2223: left of '->status' must point to struct/union e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1021 1 map-server Error 19 error C2223: left of '->status' must point to struct/union e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1025 1 map-server Error 23 error C2223: left of '->status' must point to struct/union e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1029 1 map-server Error 27 error C2223: left of '->status' must point to struct/union e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1033 1 map-server Error 31 error C2223: left of '->status' must point to struct/union e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1037 1 map-server 35 IntelliSense: expected an identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\homunculus.h 99 8 map-server 36 IntelliSense: expected an identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\mercenary.h 63 9 map-server 37 IntelliSense: expected an identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\mercenary.h 73 8 map-server 38 IntelliSense: expected an identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\elemental.h 71 9 map-server 39 IntelliSense: expected an identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\elemental.h 84 8 map-server 40 IntelliSense: expected an identifier e:\1.ragnarok\hercules\hercules.git\trunk\src\map\storage.h 37 8 map-server 41 IntelliSense: explicit type is missing ('int' assumed) e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1007 1 map-server 54 IntelliSense: identifier "atcommand_sann" is undefined e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 9848 3 map-server 45 IntelliSense: identifier "clif_displaymessage" is undefined e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1013 4 map-server 46 IntelliSense: identifier "fd" is undefined e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1013 24 map-server 48 IntelliSense: identifier "intif_broadcast2" is undefined e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1018 3 map-server 49 IntelliSense: identifier "intif_broadcast2" is undefined e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1022 3 map-server 50 IntelliSense: identifier "intif_broadcast2" is undefined e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1026 3 map-server 51 IntelliSense: identifier "intif_broadcast2" is undefined e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1030 3 map-server 52 IntelliSense: identifier "intif_broadcast2" is undefined e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1034 3 map-server 53 IntelliSense: identifier "intif_broadcast2" is undefined e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1038 3 map-server 44 IntelliSense: identifier "message" is undefined e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1012 6 map-server 47 IntelliSense: identifier "pc_get_group_level" is undefined e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1016 20 map-server 42 IntelliSense: identifier "sann" is undefined e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1007 11 map-server 43 IntelliSense: identifier "sd" is undefined e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1009 2 map-server Warning 5 warning C4013: 'clif_displaymessage' undefined; assuming extern returning int e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1013 1 map-server Warning 12 warning C4013: 'intif_broadcast2' undefined; assuming extern returning int e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1018 1 map-server Warning 7 warning C4013: 'pc_get_group_level' undefined; assuming extern returning int e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 1016 1 map-server Warning 34 warning C4047: 'initializing' : 'AtCommandFunc' differs in levels of indirection from 'int' e:\1.ragnarok\hercules\hercules.git\trunk\src\map\atcommand.c 9848 1 map-server
  15. is this working on hercules ?
  16. is this working on hercules ?
  17. wow. its nice sir ! keep it up
  18. no ++ for me ?
  19. //==============================================================================// //--- Created by GmOcean -------------------------------------------------------// //--- You may modify this script at your own risk. However any modifications ---// //--- To this script are made at your own discretion and I will not provide ----// //--- any support to modified scripts. You Also are forbidden to release the ---// //--- modified script as your own. You can however post suggestions and I will -// //--- Take them into consideration. You may also post the modified script up ---// //--- In the Script Support section, as long as I am given Credit as the -------// //--- Original Script Creator. Thank You for following these few requests ------// //--- And Enjoy the Script ~! --------------------------------------------------// //-------------------------------- Script Version == v5.0 -------------// //==============================================================================// event,104,98,5 script Disguise Event 795,{ //--- Basic Script Configuration Options ---// set .@npcname$,"[^0000FFDisguise NPC^000000]"; //<- NPC Name. set $@GMLevel,60; //<- GM Level needed to be considered a GM. //--- The Script ---// if (getgmlevel()>=$@GMLevel){goto GM_Player;} if ($@EventON){end;} mes .@npcname$; mes "Welcome, how may i be of assistance."; menu "Information",iInfo,"Nothing, just passing through.",iNothing; iInfo: next; mes .@npcname$; mes "This event is actually quite simple"; mes "At the start of the event, I will disguise myself"; mes "into a monster randomly. You will then merely have to shout that monsters name outloud."; next; mes "If you get it correct, you get a prize. If not, then keep trying."; mes "Thatis all there is to know about this event."; close; iNothing: close; GM_Player: mes .@npcname$; mes "Please select an Option to modify."; menu "Turn ON/OFF Event",iEvent,"Event Settings",iSettings; iEvent: next; mes .@npcname$; if ($@EventON){mes "The Event is currently: [^0000FFON^000000]"; mes "Would you like to turn it OFF?";} if (!$@EventON){mes "The Event is currently: [^FF0000OFF^000000]"; mes "Would you like to turn it ON?";} menu "Yes",iYes,"No",iNothing; iYes: if ($@EventON) {set $@EventON,0; set $@Timer,0; setnpctimer 0; stopnpctimer; announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; deletepset 1; setnpcdisplay "Disguise Event",795; close;} set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer; set $@ResetCounter,$@ResetCounter+1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; //announce "Talk to the Disguise Event Warper to join the event!",bc_all | bc_blue; //announce "The warper is available in the Event Area.",bc_all | bc_blue; close; iSettings: next; mes .@npcname$; mes "Please select a setting to modify."; menu "Monster Display",iMonster,"Number of Rounds",iRounds,"Prize Settings",iPrize; iMonster: callfunc "Monster_Display"; iRounds: callfunc "Rounds"; iPrize: callfunc "Prize"; OnInit: defpattern 1,"([^:]+):.\\s*OMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iCorrect"; activatepset 1; set $@EventON,0; set $@Wait,0; set $@Winner,0; set $Points,$Points; set $@ResetCounter,0; set $Rounds,$Rounds; set $Prize,$Prize; set $PrizeAmt,$PrizeAmt; set $Rule,$Rule; setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373, 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, 2156,2165; setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218, 1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001, 2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036, 2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054, 2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079, 2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098, 2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116, 2117,2118; setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496; end; /* //OnClock0000: //OnClock0200: //OnClock0400: //OnClock0600: //OnClock0800: //OnClock1000: //OnClock1200: //OnClock1400: //OnClock1600: //OnClock1800: //OnClock2000: //OnClock2200: OnMinute05: OnMinute25: OnMinute35: */ set $@ResetCounter,$@ResetCounter+1; set $@EventON,1; set $@Timer,1; set $@Wait,1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; //announce "Talk to the Disguise Event Warper to join the event!",bc_all | bc_blue; //announce "The warper is available in the Event Area.",bc_all | bc_blue; setnpctimer 0; initnpctimer; end; OnTimer10000: if ($@Timer){end;} if ($@Change){end;} set $@Wait,0; goto iDisguise; //donpcevent "DisguiseEvent::OnDisguise"; end; OnTimer30000: if ($@Timer){end;} set $@Change,0; setnpcdisplay "Disguise Event",795; npctalk "You took too long to guess what i was. Please wait 10 seconds while i disguise again."; specialeffect 725; set $MonsterName$,"OMFGBBQLEETSAUCEGMOCEANRULESHAI!!"; deletepset 1; stopnpctimer; setnpctimer 0; initnpctimer; end; OnTimer60000: if ($@Timer!=1){end;} if ($@Timer==1) {announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue; //announce "Talk to the Disguise Event Warper to join the event!",bc_all | bc_blue; //announce "The warper is available in the Event Area.",bc_all | bc_blue; end;} OnTimer120000: if ($@Timer!=1){end;} if ($@Timer==1) {announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue; //announce "Talk to the Disguise Event Warper to join the event!",bc_all | bc_blue; //announce "The warper is available in the Event Area.",bc_all | bc_blue; end;} OnTimer180000: if ($@Timer!=1){end;} if ($@Timer==1) {announce "The Disguise Event has begun!",bc_all | bc_blue; //announce "Talk to the Disguise Event Warper to join the event!",bc_all | bc_blue; //announce "The warper is available in the Event Area.",bc_all | bc_blue; set $@Timer,0; stopnpctimer; setnpctimer 0; initnpctimer; goto iDisguise; //donpcevent "DisguiseEvent::OnDisguise"; end;} announce "Something went wrong with the Disguise Event.",bc_all | bc_blue; announce "Please notify a GM ASAP. Thank you.",bc_all | bc_blue; end; iDisguise: if ($Rule==1) {set $@Winner,0; set $@Monster,1000+rand(1,995); for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1) {if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL]) {goto iDisguise;}} if ($@Monster==$@LastMonster){goto iDisguise;} set $@LastMonster,$@Monster; set $MonsterName$,getmonsterinfo($@Monster,0);} if ($Rule==2) {set $@Winner,0; set $@Monster,rand(49); set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0);} deletepset 1; defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect"; activatepset 1; if ($Rule==1){setnpcdisplay "Disguise Event",$@Monster;} if ($Rule==2){setnpcdisplay "Disguise Event",$@MVP[$@Monster];} set $@Change,1; setnpctimer 0; //Hint //npctalk ""+$@Monster+", "+$MonsterName$+""; end; iCorrect: if ($@Winner){dispbottom "Someone has already won this round."; end;} set $@Winner,1; set $@RoundCount,$@RoundCount+1; deletepset 1; defpattern 1,"([^:]+):.*\\sOMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iFailCheater"; activatepset 1; getitem $Prize,$PrizeAmt; announce ""+strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue; if ($@RoundCount>=$Rounds) {setnpcdisplay "Disguise Event",795; set $@RoundCount,0; set $@Change,0; set $@EventON,0; setnpctimer 0; stopnpctimer; npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; end;} setnpcdisplay "Disguise Event",795; set $@Change,0; setnpctimer 0; end; iFailCheater: end; } //--- The Functions ---// function script Rounds { next; mes "Please Input the number of rounds you want the event to last."; mes "Current Number of Rounds: [^0000FF"+$Rounds+"^000000]"; input .@Rounds; set $Rounds,.@Rounds; next; mes "The number of rounds has been changed successfully."; mes "Number of Rounds: [^0000FF"+$Rounds+"^000000]"; mes "Come again."; close; } function script Prize { next; mes "Please Input the ItemID of the prize that will be given each round."; mes "Current Items is: [^0000FF"+getitemname($Prize)+"^000000] ItemID - ^0000FF"+$Prize+"^000000"; input .@Prize; if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {next; mes "That item does not exist. Please try again."; close;} set $Prize,.@Prize; next; mes "Please Input the Ammount that is to be given."; input .@Ammount; if (.@Ammount<=0 || .@Ammount>=10000) {next; mes "That ammount is invalid. Using default ammount of 1.";} set $PrizeAmt,.@Ammount; next; mes "The Prize has been changed successfully."; mes "Prize: [^0000FF"+getitemname($Prize)+"^000000]x(^0000FF"+$PrizeAmt+"^000000)"; close; } function script Monster_Display { setarray .@Rule[0],0,1,2; setarray .@Desc$[0],"","Transform as all monsters.","Transform as MvP's only."; next; mes "Please select a Disguise Rule."; mes "Rule 1 - Transform as all monsters."; mes "Rule 2 - Transform as MvP's only."; menu "Rule 1:Rule 2",iRule; iRule: set $Rule,.@Rule[@menu]; next; mes "The Disguise Rule, has been changed successfully."; mes "Current Rule: ^0000FF"+$Rule+"^000000 - ^0000FF"+.@Desc$[@menu]+"^000000"; close; } please help on this sir. i have try but its not show up. huhu
  20. thx sir. how about this ? //==============================================================================// //--- Created by GmOcean -------------------------------------------------------// //--- You may modify this script at your own risk. However any modifications ---// //--- To this script are made at your own discretion and I will not provide ----// //--- any support to modified scripts. You Also are forbidden to release the ---// //--- modified script as your own. You can however post suggestions and I will -// //--- Take them into consideration. You may also post the modified script up ---// //--- In the Script Support section, as long as I am given Credit as the -------// //--- Original Script Creator. Thank You for following these few requests ------// //--- And Enjoy the Script ~! --------------------------------------------------// //-------------------------------- Script Version == v5.0 -------------// //==============================================================================// event,104,98,5 script Disguise Event 795,{ //--- Basic Script Configuration Options ---// set .@npcname$,"[^0000FFDisguise NPC^000000]"; //<- NPC Name. set $@GMLevel,60; //<- GM Level needed to be considered a GM. //--- The Script ---// if (getgmlevel()>=$@GMLevel){goto GM_Player;} if ($@EventON){end;} mes .@npcname$; mes "Welcome, how may i be of assistance."; menu "Information",iInfo,"Nothing, just passing through.",iNothing; iInfo: next; mes .@npcname$; mes "This event is actually quite simple"; mes "At the start of the event, I will disguise myself"; mes "into a monster randomly. You will then merely have to shout that monsters name outloud."; next; mes "If you get it correct, you get a prize. If not, then keep trying."; mes "Thatis all there is to know about this event."; close; iNothing: close; GM_Player: mes .@npcname$; mes "Please select an Option to modify."; menu "Turn ON/OFF Event",iEvent,"Event Settings",iSettings; iEvent: next; mes .@npcname$; if ($@EventON){mes "The Event is currently: [^0000FFON^000000]"; mes "Would you like to turn it OFF?";} if (!$@EventON){mes "The Event is currently: [^FF0000OFF^000000]"; mes "Would you like to turn it ON?";} menu "Yes",iYes,"No",iNothing; iYes: if ($@EventON) {set $@EventON,0; set $@Timer,0; setnpctimer 0; stopnpctimer; announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; deletepset 1; setnpcdisplay "Disguise Event",795; close;} set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer; set $@ResetCounter,$@ResetCounter+1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; //announce "Talk to the Disguise Event Warper to join the event!",bc_all | bc_blue; //announce "The warper is available in the Event Area.",bc_all | bc_blue; close; iSettings: next; mes .@npcname$; mes "Please select a setting to modify."; menu "Monster Display",iMonster,"Number of Rounds",iRounds,"Prize Settings",iPrize; iMonster: callfunc "Monster_Display"; iRounds: callfunc "Rounds"; iPrize: callfunc "Prize"; OnInit: defpattern 1,"([^:]+):.\\s*OMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iCorrect"; activatepset 1; set $@EventON,0; set $@Wait,0; set $@Winner,0; set $Points,$Points; set $@ResetCounter,0; set $Rounds,$Rounds; set $Prize,$Prize; set $PrizeAmt,$PrizeAmt; set $Rule,$Rule; setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373, 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, 2156,2165; setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218, 1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001, 2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036, 2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054, 2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079, 2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098, 2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116, 2117,2118; setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496; end; /* //OnClock0000: //OnClock0200: //OnClock0400: //OnClock0600: //OnClock0800: //OnClock1000: //OnClock1200: //OnClock1400: //OnClock1600: //OnClock1800: //OnClock2000: //OnClock2200: OnMinute05: OnMinute25: OnMinute35: */ set $@ResetCounter,$@ResetCounter+1; set $@EventON,1; set $@Timer,1; set $@Wait,1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; //announce "Talk to the Disguise Event Warper to join the event!",bc_all | bc_blue; //announce "The warper is available in the Event Area.",bc_all | bc_blue; setnpctimer 0; initnpctimer; end; OnTimer10000: if ($@Timer){end;} if ($@Change){end;} set $@Wait,0; goto iDisguise; //donpcevent "DisguiseEvent::OnDisguise"; end; OnTimer30000: if ($@Timer){end;} set $@Change,0; setnpcdisplay "Disguise Event",795; npctalk "You took too long to guess what i was. Please wait 10 seconds while i disguise again."; specialeffect 725; set $MonsterName$,"OMFGBBQLEETSAUCEGMOCEANRULESHAI!!"; deletepset 1; stopnpctimer; setnpctimer 0; initnpctimer; end; OnTimer60000: if ($@Timer!=1){end;} if ($@Timer==1) {announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue; announce "Talk to the Disguise Event Warper to join the event!",bc_all | bc_blue; announce "The warper is available in the Event Area.",bc_all | bc_blue; end;} OnTimer120000: if ($@Timer!=1){end;} if ($@Timer==1) {announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue; announce "Talk to the Disguise Event Warper to join the event!",bc_all | bc_blue; announce "The warper is available in the Event Area.",bc_all | bc_blue; end;} OnTimer180000: if ($@Timer!=1){end;} if ($@Timer==1) {announce "The Disguise Event has begun!",bc_all | bc_blue; announce "Talk to the Disguise Event Warper to join the event!",bc_all | bc_blue; announce "The warper is available in the Event Area.",bc_all | bc_blue; set $@Timer,0; stopnpctimer; setnpctimer 0; initnpctimer; goto iDisguise; //donpcevent "DisguiseEvent::OnDisguise"; end;} announce "Something went wrong with the Disguise Event.",bc_all | bc_blue; announce "Please notify a GM ASAP. Thank you.",bc_all | bc_blue; end; iDisguise: if ($Rule==1) {set $@Winner,0; set $@Monster,1000+rand(1,995); for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1) {if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL]) {goto iDisguise;}} if ($@Monster==$@LastMonster){goto iDisguise;} set $@LastMonster,$@Monster; set $MonsterName$,getmonsterinfo($@Monster,0);} if ($Rule==2) {set $@Winner,0; set $@Monster,rand(49); set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0);} deletepset 1; defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect"; activatepset 1; if ($Rule==1){setnpcdisplay "Disguise Event",$@Monster;} if ($Rule==2){setnpcdisplay "Disguise Event",$@MVP[$@Monster];} set $@Change,1; setnpctimer 0; //Hint //npctalk ""+$@Monster+", "+$MonsterName$+""; end; iCorrect: if ($@Winner){dispbottom "Someone has already won this round."; end;} set $@Winner,1; set $@RoundCount,$@RoundCount+1; deletepset 1; defpattern 1,"([^:]+):.*\\sOMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iFailCheater"; activatepset 1; getitem $Prize,$PrizeAmt; announce ""+strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue; if ($@RoundCount>=$Rounds) {setnpcdisplay "Disguise Event",795; set $@RoundCount,0; set $@Change,0; set $@EventON,0; setnpctimer 0; stopnpctimer; npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; end;} setnpcdisplay "Disguise Event",795; set $@Change,0; setnpctimer 0; end; iFailCheater: end; } //--- The Functions ---// function script Rounds { next; mes "Please Input the number of rounds you want the event to last."; mes "Current Number of Rounds: [^0000FF"+$Rounds+"^000000]"; input .@Rounds; set $Rounds,.@Rounds; next; mes "The number of rounds has been changed successfully."; mes "Number of Rounds: [^0000FF"+$Rounds+"^000000]"; mes "Come again."; close; } function script Prize { next; mes "Please Input the ItemID of the prize that will be given each round."; mes "Current Items is: [^0000FF"+getitemname($Prize)+"^000000] ItemID - ^0000FF"+$Prize+"^000000"; input .@Prize; if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {next; mes "That item does not exist. Please try again."; close;} set $Prize,.@Prize; next; mes "Please Input the Ammount that is to be given."; input .@Ammount; if (.@Ammount<=0 || .@Ammount>=10000) {next; mes "That ammount is invalid. Using default ammount of 1.";} set $PrizeAmt,.@Ammount; next; mes "The Prize has been changed successfully."; mes "Prize: [^0000FF"+getitemname($Prize)+"^000000]x(^0000FF"+$PrizeAmt+"^000000)"; close; } function script Monster_Display { setarray .@Rule[0],0,1,2; setarray .@Desc$[0],"","Transform as all monsters.","Transform as MvP's only."; next; mes "Please select a Disguise Rule."; mes "Rule 1 - Transform as all monsters."; mes "Rule 2 - Transform as MvP's only."; menu "Rule 1:Rule 2",iRule; iRule: set $Rule,.@Rule[@menu]; next; mes "The Disguise Rule, has been changed successfully."; mes "Current Rule: ^0000FF"+$Rule+"^000000 - ^0000FF"+.@Desc$[@menu]+"^000000"; close; } and this. //===== eAthena Script ===================================================================== //= Fact Event //===== By: ================================================================================ //= Hellflaem //===== Current Version: =================================================================== //= 1.0 //===== Compatible With: =================================================================== //= Eathena SVN and 3ceam //===== Description: ======================================================================= //= It's a Facts Event based on about 52 Facts from the Facts Announcer Script by xienne15. //= The Event is started by players, They just have to click the npc. //= Players are asked to fill in the missing word(s) of the facts. //= If they get it right they get an item. Player just have to say the answer outloud. //========Credits=========================================================================== //=ToastOfDoom //=RxChris //========================================================================================== event,96,98,5 script Facts Event 917,{ end; function DefineQuestion; function GetQuestion; function GetAnswer; OnMinute10: OnMinute20: OnMinute40: announce "The fact Event will begin in 3 minutes.",bc_all | bc_blue; //announce "The Event is being held in Event Room. Please use custom warper to go there.",bc_all | bc_blue; sleep 60000; announce "The fact Event will begin in 2 minutes.",bc_all | bc_blue; //announce "The Event is being held in Event Room. Please use custom warper to go there.",bc_all | bc_blue; sleep 60000; announce "The Fact Event will begin 1 minute.",bc_all | bc_blue; //announce "The Event is being held in Event Room. Please use custom warper to go there.",bc_all | bc_blue; sleep 60000; announce "The fact Event has begun!",bc_all | bc_blue; //announce "The Event is being held in Event Room. Please use custom warper to go there.",bc_all | bc_blue; L_loop: freeloop(1); do { set .@i, rand( .numQuestions ); // Randomly picks a fact. .@c++; } while( callsub( L_check, .@i ) && .@c < 100 ); freeloop(0); callsub( L_check, .@i, 0 ); if( !.count ) { npctalk "Sila isi dalam tempat kosong:"; sleep 2000; npctalk "Jika anda rasa ia betul. Saya akan memberikan anda beberapa syiling poring!"; } .count++; sleep 4000; npctalk "Fact: " + GetQuestion(.@i); defpattern 1, "([^:]+):.*\\s"+ GetAnswer( .@i ) +"(.*)", "Right"; activatepset 1; initnpctimer; end; OnTimer30000: npctalk "Maaf, anda mengambil masa yang amat panjang."; goto L_continue; Right: npctalk "Itu adalah betul, sila ambil ini."; getitem .rewarditem, rand( 1,500 ); // Randomly picks from 1 to 5. L_continue: deletepset 1; stopnpctimer; if( .count < .max_questions ) goto L_loop; .count = 0; // end of event while( getd( ".Q_session"+ .@j ) ) { setd ".Q_session"+ .@j, 0; .@j++; } npctalk "end of event"; end; L_check: .@i = getarg(0); while( .@j * 30 < .@i ) .@j++; .@j--; .@tmp = .@i - .@j * 30; if( getarg( 1,1 ) ) return getd( ".Q_session"+ .@j ) & 1 << .@tmp; else { setd ".Q_session"+ .@j, getd( ".Q_session"+ .@j ) | 1 << .@tmp; return; } function DefineQuestion { set .@a, .numQuestions % 128; set .@b, .numQuestions / 128; setd(".question_" + .@a + "$[" + .@b + "]", getarg(0)); setd(".answer_" + .@a + "$[" + .@b + "]", getarg(1)); set .numQuestions, .numQuestions + 1; return; } function GetQuestion { return getd(".question_" + (getarg(0) % 128) + "$[" + (getarg(0) / 128) + "]"); } function GetAnswer { return getd(".answer_" + (getarg(0) % 128) + "$[" + (getarg(0) / 128) + "]"); } OnInit: set .rewarditem, 7539; //Poring Coins .max_questions = 10; // 10 questions if more than 10 questions are defined DefineQuestion("What is your mum name ? _____ ","poring"); DefineQuestion("What is your father name ? _____ ","poporing"); if( .numQuestions < .max_questions ) .max_questions = .numQuestions; end; }
  21. event,113,98,5 script Monster Wiki 439,{ while( 1 ){ mes "Event Status : "+((!.WikiStatus )?"^FF0000OFF":"^0000FFON")+" ^000000"; mes "^00FF00_______________________________^000000"; mes "How may i assist you, ^0000FF"+strcharinfo(0)+"^000000 ?"; next; switch( select( ( !.WikiStatus || !.MonsterID )?"":"Write Answer", "^00FF00Information^000000", ( getgmlevel() < 60 )?"":"^FF0000[GM]^000000 "+(( !.WikiStatus )?"Start Event":"Stop Event"), ( getgmlevel() < 80 )?"":"^FF0000[GM]^000000 Setting" )){ Case 1: if( getgmlevel() >= 80 ) mes "Answer : ^FF0000"+.Answer$+"^000000"; switch( .Mode ){ Case 0: mes "Please Input the ^FF0000NAME^000000 of monster."; mes "^0000FFRemind^000000 : It is ^FF0000Case-Sensitive^000000"; mes "Example : ^0000FFPoring^000000"; break; Case 1: mes "Please Input the ^FF0000LEVEL^000000 of monster."; mes "Example. ^0000FF10 / 20 / 35 / 75^000000"; set .Hint,getmonsterinfo( .MonsterID,1 ) - rand(30); mes "^FF0000Hint^000000 : Between "+( (( .Hint ) < 1 )?"0":.Hint)+" ~ "+( getmonsterinfo( .MonsterID,1 ) + rand(30) )+" "; break; Case 2: mes "Please Input the ^FF0000SIZE^000000 of monster."; mes "^0000FFRemind^000000 : It is ^FF0000Case-Sensitive^000000"; mes "Example. ^0000FFSmall / Medium / Large^000000"; break; Case 3: mes "Please Input the ^FF0000RACE^000000 of monster."; mes "^0000FFRemind^000000 : It is ^FF0000Case-Sensitive^000000"; mes "^FF0000List of Available Answer^000000"; mes "^00FF00_______________________________^000000"; for( set .@i,0; .@i < getarraysize( .Race$ ); set .@i,.@i + 1 ){ mes " - ^0000FF"+.Race$[.@i]+"^000000"; } break; Case 4: mes "Please Input the ^FF0000ELEMENT^000000 of monster."; mes "^0000FFRemind^000000 : It is ^FF0000Case-Sensitive^000000"; mes "^FF0000List of Available Answer^000000"; mes "^00FF00_______________________________^000000"; for( set .@i,0; .@i < getarraysize( .Element$ ); set .@i,.@i + 1 ){ mes " - ^0000FF"+.Element$[.@i]+"^000000"; } break; } input @Guess$; if( .MonsterID == 0 || @Guess$ != .Answer$ ){ mes "Sorry, you are ^FF0000WRONG^000000 or ^FF0000Too Late^000000 for the Answer."; close; }else{ mes "^FF0000Correct^000000 !! I wonder how good are you in this."; stopnpctimer; getitem $WikiItemID,$WikiAmount; close2; setnpcdisplay( strnpcinfo(0),rand( 436,439 ) ); announce "You're Right [ "+strcharinfo(0)+" ] . The Answer is [ "+.Answer$+" ]",bc_npc,0xED1ADC; set .MonsterID,0; doevent strnpcinfo(0)+"::OnStart"; } end; Case 2: mes "This is a ^FF0000Monster Wiki^000000"; mes "I will ask you everything about ^FF0000Monster^000000."; mes "^00FF00_______________________________^000000"; mes "The ^0000FFQuestions^000000 could be either in ^FF0000Name , Race , Element , Level , Size ^000000 of Monster."; next; break; Case 3: if( !$WikiRound || getitemname( $WikiItemID ) == "null" ){ mes "Please Configure your ^FF0000NPC Setting^000000 before you start."; next; break; } set .WikiStatus,( .WikiStatus )?"0":"1"; mes "Event is now "+( .WikiStatus )?"^0000FFStarted":"^FF0000Stopped"+"^000000"; announce "Monster Wiki Event is now "+( .WikiStatus )?"Started":"Stopped"+"^000000",bc_blue; close2; if( .WikiStatus ){ set .Round,0; doevent strnpcinfo(0)+"::OnStart"; } end; Case 4: while( 1 ){ mes "How can i assist you ^FF0000GM^000000?"; next; switch( select( "Prize [ ^0000FF"+$WikiAmount+" x "+getitemname( $WikiItemID )+"^000000 ]", "Round [ ^0000FF"+$WikiRound+"^000000 ]", "^0000FFBack^000000" )){ Case 1: mes "Input the ^FF0000Item ID^000000"; do{ input $WikiItemID,501,32767; }while( getitemname( $WikiItemID ) == "null" ); mes "Input the ^FF0000Amount^000000"; input $WikiAmount,1,30000; next; break; Case 2: mes "Input the ^FF0000Max. Round^000000"; input $WikiRound,1,50; next; break; Case 3: mes "Redirect back to menu..."; next; } break; } break; } } OnMinute15: OnMinute30: OnMinute45: for( set .@i,3; .@i > 0 ; set .@i,.@i - 1 ){ announce "Monster Wiki Event will take place in event room within "+.@i+" Minutes",bc_blue; sleep 60000; } set .Round,0; set .WikiStatus,1; OnStart: sleep2 5000; set .Round,.Round + 1; if( .Round > $WikiRound ){ mapannounce .Map$,"Monster Wiki Event has Ended. Thank for Participate in this Event.",bc_map,0x7766EE; set .WikiStatus,0; sleep2 5000; //mapwarp .Map$,"prontera",155,171; setnpcdisplay( strnpcinfo(0),rand( 436,439 ) ); }else{ npctalk "Round [ "+.Round+" ] within 5 Seconds."; sleep2 5000; do{ set .MonsterID,rand( 1002,1999 ); }while( getmonsterinfo( .MonsterID,0 ) == "null" || getmonsterinfo( .MonsterID,0 ) == "" ); set .Mode,rand(5); switch( .Mode ){ Case 0: set .Answer$, getmonsterinfo( .MonsterID,0 ); break; // Name Case 1: set .Answer$, getmonsterinfo( .MonsterID,1 ); break; // Level Case 2: set .Answer$, .Size$[ getmonsterinfo( .MonsterID,18 ) ]; break; // Size Case 3: set .Answer$, .Race$[ getmonsterinfo( .MonsterID,19 ) ]; break; // Race Case 4: set .Answer$, .Element$[ getmonsterinfo( .MonsterID,20 ) ]; break; // Element } setnpcdisplay( strnpcinfo(0),.MonsterID ); npctalk "Let Guess the Info Of this Monster.."; initnpctimer; } end; OnTimer10000: npctalk "20 Left..."; end; OnTimer20000: npctalk "10 Left..."; end; OnTimer30000: mapannounce .Map$,"Time's Up. All Failed in this Round.",bc_map,0x00FF00; donpcevent strnpcinfo(0)+"::OnStart"; set .MonsterID,0; stopnpctimer; end; OnInit: OnWhisperGlobal: set .Map$,"prontera"; setarray .Size$[0],"Small","Medium","Large"; setarray .Race$[0],"Formless","Undead","Brute","Plant","Insect","Fish","Demon","Demi Human","Angel","Dragon"; setarray .Element$[0],"Neutral","Water","Earth","Fire","Wind","Poison","Holy","Dark","Spirit","Undead"; end; } how to hide the npc and then turn on the npc on the set time ?
  22. saya rasa perlu src modification.
  23. bump post
×
×
  • Create New...