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NeoGenesis

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Everything posted by NeoGenesis

  1. pls fix to me this script .. me donno to change time koe to every monday~friday .. KOE2.txt
  2. how about to give everyday reward & Loyalty reward ? can anyone help me ?
  3. can me know what file wan change style falcon sniper ?
  4. me wan make in this script .. but this script have warp 2 .. no wan many2 .. how wan set ?? can teach me ?
  5. help me pls fix this script .. me donno where wan put coordinat warp .. T.T woe.txt
  6. how to give +7 equipment ? n zeny 50m
  7. not working .. T.T not working .. T.T no working .. !!
  8. my baby woe script not work in server offline .. help me emistry fix that .. !!
  9. how to set 3 day woe in that script ?? friday = 21:00~22:00 saturday = 21:00~22:00 sunday = 21:00~22:00 castle prtg_cas03
  10. ok me done finish compile that file .. thx emistry ..
  11. y cant get that ?? cash point me get .. all item get then exchange item not get .. -.-" help me emistry .. sry bad english ..
  12. ok thx .. now my server no have more erro .. tq very much ..
  13. already me fix but no work .. how to recompile emi ? can teach me ?
  14. me new scripter .. how to recompile ? can teach me ? sry about that .. me wan learn for pro scripter here ..
  15. then after change that ?? must be restart server ?
  16. how to disable that chat room @afk mail me~ ?? & this commands how to set .. must compile or not ?
  17. help me fix this .. all item have but no item get .. cash point problem .. have cash but item can get why ?? -.-" //Made by Lunar //Version 1.0 //12.28.08 - shop hat_shop3 -1,501:50 quiz_02,367,353,4 script Hat Lower Quest 550,{ set @i,0; mes "[shop Quest NPC]"; mes "Please Select Ur Item Quest?"; mes "Select only one."; callshop "hat_shop3",1; npcshopattach "hat_shop3"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1) + "","cash"); set .e,.e+2) {} npcshopadditem "hat_shop3",getarg(.e+2),getarg(.e)*compare(getarg(.e+1) + "","cash"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Hat_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Hat_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Hat_Setup; } mes "[shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1) + "","cash"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((#CASHPOINTS>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Cash Points"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1) + "","cash"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(cash < getarg(@i)) { next; mes "You do not have enough cash."; mes "Please obtain ^FF0000" + (getarg(@i)-cash) + " more cash^000000."; close; } for(set @i,0; !compare(getarg(@i+1) + "","cash"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set #CASHPOINTS,#CASHPOINTS - getarg( @i ); for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1); if (compare(getarg(@i,0) + "","announce")) announce strcharinfo(0) + " Have Make Quest " + getitemname(@bought_nameid) + "!",bc_all; close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "hat_shop3",0,0; set .BuildQuest,1; set .i,1; Hat_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,671,500,673,500,674,500,675,500,677,500,7539,500,7420,300,7227,2000,30396,50,1000,"cash",30364,1,"announce"; } }
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