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NeoGenesis

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Everything posted by NeoGenesis

  1. how to give delay to skill asura? example snap2 and then asura .. me wan snap2 have 4second delay and then asura .. how to create that ? at where?
  2. help me pro2 scripter here . give me this script .
  3. prontera,158,188,4 script Emperium Ladder 808,{ cutin "dpvp",2; mes "[^FF0000Top5 Emperium Ladder^000000]"; mes "Top 1: ^0000FF" +$top1emp$ +"^000000 With: ^FF0000" +$top1emp +"^000000 Emperium Breaks."; mes "Top 2: ^0000FF" +$top2emp$ +"^000000 With: ^FF0000" +$top2emp +"^000000 Emperium Breaks."; mes "Top 3: ^0000FF" +$top3emp$ +"^000000 With: ^FF0000" +$top3emp +"^000000 Emperium Breaks."; mes "Top 4: ^0000FF" +$top4emp$ +"^000000 With: ^FF0000" +$top4emp +"^000000 Emperium Breaks."; mes "Top 5: ^0000FF" +$top5emp$ +"^000000 With: ^FF0000" +$top5emp +"^000000 Emperium Breaks."; close2; cutin "",255; end; } // End Script function script EmpeLadder { set @emptotal, getarg(0); set @nomb$, getarg(1); if (@emptotal > $top1emp) { if ($top1emp$ == strcharinfo(0)) { set $top1emp, @emptotal; set $top1emp$, @nomb$; } else { set @aux, $top1emp; set @aux$, $top1emp$; set $top1emp, @emptotal; set $top1emp$, @nomb$; set $top2emp, @aux; set $top2emp$, @aux$; } // End if } else if (@emptotal > $top2emp) { if ($top2emp$ == strcharinfo(0)) { set $top2emp, @emptotal; set $nomb2, @nomb$; } else { set @aux, $top2emp; set @aux$, $top2emp$; set $top2emp, @emptotal; set $top2emp$, @nomb$; set $top3emp, @aux; set $top3emp$, @aux$; } // End if } else if (@emptotal > $top3emp) { if ($top3emp$ == strcharinfo(0)) { set $top3emp, @emptotal; set $top3emp$, @nomb$; } else { set @aux, $top3emp; set @aux$, $top3emp$; set $top3emp, @emptotal; set $top3emp$, @nomb$; set $top4emp, @aux; set $top4emp$, @aux$; } // End if } else if (@emptotal > $top4emp) { if ($top4emp$ == strcharinfo(0)) { set $top4emp, @emptotal; set $top4emp$, @nomb$; } else { set @aux, $top4emp; set @aux$, $top4emp$; set $top4emp, @emptotal; set $top4emp$, @nomb$; set $top5emp, @aux; set $top5emp$, @aux$; } // End if } else if (@emptotal > $top5emp) { if ($top5emp$ == strcharinfo(0)) { set $top5emp, @emptotal; set $nomb5, @nomb$; } else { set $top5emp, @emptotal; set $top5emp$, @nomb$; } // End if Cancel: close2; cutin "",255; end; } // End if return; } // End function this script only detect at castle @agitstart but @agitstart2 not detect .. how to set this to detect @agitstart2 castle to?
  4. sry Lelouch .. me me will be delete 1 post at here .. im very2 sory about that .. gerome cant set auto ? if reloadscript or restart server that prize n monster respawn gone .. how to fix that ?
  5. me wan script baby woe .. for xray ..
  6. how to set baby woe ? can u teach me 1 by 1 .. ?
  7. pls give me that script .. me wan that for all castle in ro ..
  8. yea have bug at annoucer n not auto set .. me wan auto set respawn .. like this .. prize = platnium coin(677=10) location = izlude special poring = 50 normal poring = 200 how to set it ? can help me?
  9. yea me wan 50 "special poring" and 200 "porings" .. that reward only from special poring only .. sry me talk like hell .. me bad in english .. Can Help Me ?
  10. no set to reward for special poring n normal poring .. set monster respawn and location to event start .. set location event = izlude respawn special poring = 50 respawn poring = 200 how to set that ? anyone can help me?
  11. me wan script emperium leader top 20 .. urgent !
  12. for loyalty player gift u donno how to create that ?
  13. me wan set this but donno at where can any 1 help me? prize = platinium coin[677] location = izlude special poring = 50 normal poring = 200 how to set that ? //Made by Light from MoonlightRO welgaia,179,228,4 script Poring Summoner 99,{ mes "[Poring Summoner]"; if(getgmlevel() < 99) { if(.Event) mes "There is no Poring Summon Event on now."; else { mes "There is a Poring Summon Event on now!"; mes "Location: " + .Map$; mes "Special Porings: " + .SpecialPorings[1]; mes "Normal Porings: " + .NormalPorings[0]; } close; } mes "Please customize the Poring Summon Event:"; Main: next; mes "[Poring Summoner]"; switch(select("Item [" + getitemname(677) + "]:Location [" + .Map$ + "]:Special Porings [" + .SpecialPorings + "]:Normal Porings [" + .NormalPorings + "]:Start Event:End Event")) { case 1: mes "Which item would you like Special Porings to drop?"; mes "Please input the item ID:"; input 677; goto Main; case 2: mes "Which map would you like me to host this event?"; input .Map$; goto Main; case 3: mes "How many Special Porings would you like me to summon?"; input .SpecialPorings; goto Main; case 4: mes "How many Normal Porings would you like me to summon?"; input .NormalPorings; goto Main; case 5: mes "Starting the event now..."; OnClock0200: OnClock0400: OnClock0600: OnClock0800: OnClock1000: OnClock1200: OnClock1400: OnClock1600: OnClock1800: OnClock2000: OnClock2200: OnClock0000: set .Event,1; monster .Map$,0,0,"Poring",1002,.SpecialPorings,"Poring Summoner::OnSpecialKill"; monster .Map$,0,0,"Poring",1002,.NormalPorings,"Poring Summoner::OnNormalKill"; set .SpecialPorings[1],.SpecialPorings; set .NormalPorings[1],.NormalPorings; announce "The Poring Event has begun!",bc_all; announce "Location: " + .Map$,bc_all; announce "Special Porings: " + .SpecialPorings,bc_all; announce "Normal Porings: " + .NormalPorings,bc_all; close; case 6: mes "Ending the event now..."; OnClock0300: OnClock0500: OnClock0700: OnClock0900: OnClock1100: OnClock1300: OnClock1500: OnClock1700: OnClock1900: OnClock2100: OnClock2300: OnClock0100: goto EndEvent; } OnSpecialKill: set .SpecialPorings[1],.SpecialPorings[1]-1; announce strcharinfo(0) + " got a " + getitemname(.ItemID) + "!",bc_map; getitem 677,10; goto PoringCount; OnNormalKill: set .NormalPorings[1],.NormalPorings[1]-1; goto PoringCount; PoringCount: announce "Special Porings: " + .SpecialPorings[1] + " || Normal Porings: " + .NormalPorings[1],bc_map; if(!.SpecialPorings[1]) goto EndEvent; end; EndEvent: if(.Event) announce "The Poring Summon Event is now over!",bc_all; killmonster .Map$,"All"; set .Event,0; set .SpecialPorings[1],0; set .NormalPorings[1],0; close; }
  14. can u create to me? me donno wan edit that script..
  15. me wan set this but donno at where can any 1 help me? prize = platinium coin[677] location = izlude special poring = 50 normal poring = 200 how to set that ? //Made by Light from MoonlightRO welgaia,179,228,4 script Poring Summoner 99,{ mes "[Poring Summoner]"; if(getgmlevel() < 99) { if(.Event) mes "There is no Poring Summon Event on now."; else { mes "There is a Poring Summon Event on now!"; mes "Location: " + .Map$; mes "Special Porings: " + .SpecialPorings[1]; mes "Normal Porings: " + .NormalPorings[0]; } close; } mes "Please customize the Poring Summon Event:"; Main: next; mes "[Poring Summoner]"; switch(select("Item [" + getitemname(677) + "]:Location [" + .Map$ + "]:Special Porings [" + .SpecialPorings + "]:Normal Porings [" + .NormalPorings + "]:Start Event:End Event")) { case 1: mes "Which item would you like Special Porings to drop?"; mes "Please input the item ID:"; input 677; goto Main; case 2: mes "Which map would you like me to host this event?"; input .Map$; goto Main; case 3: mes "How many Special Porings would you like me to summon?"; input .SpecialPorings; goto Main; case 4: mes "How many Normal Porings would you like me to summon?"; input .NormalPorings; goto Main; case 5: mes "Starting the event now..."; OnClock0200: OnClock0400: OnClock0600: OnClock0800: OnClock1000: OnClock1200: OnClock1400: OnClock1600: OnClock1800: OnClock2000: OnClock2200: OnClock0000: set .Event,1; monster .Map$,0,0,"Poring",1002,.SpecialPorings,"Poring Summoner::OnSpecialKill"; monster .Map$,0,0,"Poring",1002,.NormalPorings,"Poring Summoner::OnNormalKill"; set .SpecialPorings[1],.SpecialPorings; set .NormalPorings[1],.NormalPorings; announce "The Poring Event has begun!",bc_all; announce "Location: " + .Map$,bc_all; announce "Special Porings: " + .SpecialPorings,bc_all; announce "Normal Porings: " + .NormalPorings,bc_all; close; case 6: mes "Ending the event now..."; OnClock0300: OnClock0500: OnClock0700: OnClock0900: OnClock1100: OnClock1300: OnClock1500: OnClock1700: OnClock1900: OnClock2100: OnClock2300: OnClock0100: goto EndEvent; } OnSpecialKill: set .SpecialPorings[1],.SpecialPorings[1]-1; announce strcharinfo(0) + " got a " + getitemname(.ItemID) + "!",bc_map; getitem 677,10; goto PoringCount; OnNormalKill: set .NormalPorings[1],.NormalPorings[1]-1; goto PoringCount; PoringCount: announce "Special Porings: " + .SpecialPorings[1] + " || Normal Porings: " + .NormalPorings[1],bc_map; if(!.SpecialPorings[1]) goto EndEvent; end; EndEvent: if(.Event) announce "The Poring Summon Event is now over!",bc_all; killmonster .Map$,"All"; set .Event,0; set .SpecialPorings[1],0; set .NormalPorings[1],0; close; } specialporing.txt
  16. how to set to other player like new or loyalty player ? n how to change @skilleffect to @effect 410?
  17. how about to other job like clown & gypsy only to detect in this anti bot ?
  18. can help me about that title ? can give exampla at where me wan add that code item ?
  19. me search but no have 24hours gift script & loyalty gift for player .. any 1 can help me?
  20. this script only for onequip only .. but me login still auto afk back .. how to fix that ? 5474,Notice_Board,AFK Hat,5,,,700,,2,,0,0xFFFFFFFF,7,2,256,,10,1,471,{ atcommand "@afk"; },{},{} bump !
  21. Damage done to Demi-Human monster added 15% Recieve more damage from Demi-Human 10%
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