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Everything posted by Norse
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I hope someone can make the 300 Monster Challenge working with the new SVN
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Any update on this?
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Event Ticket Rewarder + PHP Log Viewer (Anti GM Corruption)
Norse replied to Pancake's topic in Utility Script Releases
Any update? -
Bump,someone please help me
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I am looking for an NPC that can check spawn time, and if the MVP available, the NPC will show it like this,example : Tao Gunka - Available (green colour) Turtle General - 53 minute(s) 32 second(s) (red colour) Phreeoni - 1 hour(s) 2 minutes(s) 15 second(s) (red colour) If something like this is possible,i hope someone can help me
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Can someone make this works with latest revision?
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any updates about this? is this working on the latest revision?
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Yes,and can be use on any mapflags,not only the PVP and GVG maps.
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Thanks
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Can anyone help me? All i want is make this item bonus working on all kind of maps flag,not only on pvp and gvg map. And make it works on monsters & MVP,not only players.
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Any update about this FluxCP?
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True,it doesn't work
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Skill/Item Map Restriction (Now Supports Multiple Maps!)
Norse replied to clydelion's topic in Source Releases
There is support for this source? I need it badly Map Crash when i use some skills example when i use Emergency Call. -
Please help The Vender Reload Sytem Question
Norse replied to 86991101's question in Source Requests
I like this idea to -
What i mean here is bHPVanishRate and bSPVanishRate bonus only working if we hit players on pvp and gvg mapflags,i want it working on every mapflags & on every monster to(includiing MVPs). bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's SP (player) amount by x% when attacking +bonus2 bHPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's HP (player) amount by x% when attacking which part do i have to edit? /*=========================================== * Perform battle drain effects (HP/SP loss) *-------------------------------------------*/ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss) { struct weapon_data *wd; int64 *damage; int type, thp = 0, tsp = 0, rhp = 0, rsp = 0, hp, sp, i; for (i = 0; i < 4; i++) { //First two iterations: Right hand if (i < 2) { wd = &sd->right_weapon; damage = &rdamage; } else { wd = &sd->left_weapon; damage = &ldamage; } if (*damage <= 0) continue; //First and Third iterations: race, other two boss/nonboss state if (i == 0 || i == 2) type = race; else type = boss?RC_BOSS:RC_NONBOSS; hp = wd->hp_drain[type].value; if (wd->hp_drain[type].rate) hp += battle_calc_drain(*damage, wd->hp_drain[type].rate, wd->hp_drain[type].per); sp = wd->sp_drain[type].value; if (wd->sp_drain[type].rate) sp += battle_calc_drain(*damage, wd->sp_drain[type].rate, wd->sp_drain[type].per); if (hp) { if (wd->hp_drain[type].type) rhp += hp; thp += hp; } if (sp) { if (wd->sp_drain[type].type) rsp += sp; tsp += sp; } } if (sd->bonus.sp_vanish_rate && rnd()%1000 < sd->bonus.sp_vanish_rate) status_percent_damage(&sd->bl, tbl, 0, (unsigned char)sd->bonus.sp_vanish_per, false); if (sd->bonus.hp_vanish_rate && rnd()%1000 < sd->bonus.hp_vanish_rate && tbl->type == BL_PC && (map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg)) status_percent_damage(&sd->bl, tbl, (unsigned char)sd->bonus.hp_vanish_per, 0, false); if( sd->sp_gain_race_attack[race] ) tsp += sd->sp_gain_race_attack[race]; if( sd->hp_gain_race_attack[race] ) thp += sd->hp_gain_race_attack[race]; if (!thp && !tsp) return; status_heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain?3:1); if (rhp || rsp) status_zap(tbl, rhp, rsp); }
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Really hope that someone could help me
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How to make this item bonus works on all monsters(including MVPs) and players? currently,this item bonus only work on players. Someone?
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[info]: Attempt to connect to login-server... [status]: Connecting to xxx.xxx.xxx.xxx:xxxx [info]: Connection request of the char-server 'xxxxRO' @ xxx.xxx.xxx.xxx:xxxx (account: 'xxxx', pass: 'xxxx', ip: 'xxx.xxx.xxx.xxx:xxxx') [Notice]: Authentication accepted (account: xxxx, id: 1, ip: xxx.xxx.xxx.xxx:xxxx) [status]: Connection of the char-server 'xxxxRO' accepted. [status]: Connected to login-server (connection #6). [status]: Awaiting maps from map-server. This is happen when i try to start my server,only happen on latest trunk.
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I hope its for free lol
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Yeah,i am asking for a different things. But the answer going to be the same right? Double it would make it more effective. Anyway,there is the answer from @Whathell
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I mean the damage deal by Thanatos Card.
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How to double the effect of thanatos card?
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Having this problem,already set this #define MAX_SKILL_LEVEL 1000. But my skill still show . Can someone help me? Using this item script skill "KN_BOWLINGBASH",1000; So no one ever know how to solve this problem?
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How to remove immune coma to MVP? I want the MVP can be coma,because this item bonus doesn't work bonus2 bWeaponComaRace,RC_Boss,1;