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Norse

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Everything posted by Norse

  1. I hope someone can make the 300 Monster Challenge working with the new SVN
  2. Norse

    bHPVanishRate

    Bump,someone please help me
  3. I am looking for an NPC that can check spawn time, and if the MVP available, the NPC will show it like this,example : Tao Gunka - Available (green colour) Turtle General - 53 minute(s) 32 second(s) (red colour) Phreeoni - 1 hour(s) 2 minutes(s) 15 second(s) (red colour) If something like this is possible,i hope someone can help me
  4. Can someone make this works with latest revision?
  5. any updates about this? is this working on the latest revision?
  6. Norse

    bHPVanishRate

    Yes,and can be use on any mapflags,not only the PVP and GVG maps.
  7. Norse

    bHPVanishRate

    Can anyone help me? All i want is make this item bonus working on all kind of maps flag,not only on pvp and gvg map. And make it works on monsters & MVP,not only players.
  8. There is support for this source? I need it badly Map Crash when i use some skills example when i use Emergency Call.
  9. Norse

    bHPVanishRate

    What i mean here is bHPVanishRate and bSPVanishRate bonus only working if we hit players on pvp and gvg mapflags,i want it working on every mapflags & on every monster to(includiing MVPs). bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's SP (player) amount by x% when attacking +bonus2 bHPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's HP (player) amount by x% when attacking which part do i have to edit? /*=========================================== * Perform battle drain effects (HP/SP loss) *-------------------------------------------*/ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss) { struct weapon_data *wd; int64 *damage; int type, thp = 0, tsp = 0, rhp = 0, rsp = 0, hp, sp, i; for (i = 0; i < 4; i++) { //First two iterations: Right hand if (i < 2) { wd = &sd->right_weapon; damage = &rdamage; } else { wd = &sd->left_weapon; damage = &ldamage; } if (*damage <= 0) continue; //First and Third iterations: race, other two boss/nonboss state if (i == 0 || i == 2) type = race; else type = boss?RC_BOSS:RC_NONBOSS; hp = wd->hp_drain[type].value; if (wd->hp_drain[type].rate) hp += battle_calc_drain(*damage, wd->hp_drain[type].rate, wd->hp_drain[type].per); sp = wd->sp_drain[type].value; if (wd->sp_drain[type].rate) sp += battle_calc_drain(*damage, wd->sp_drain[type].rate, wd->sp_drain[type].per); if (hp) { if (wd->hp_drain[type].type) rhp += hp; thp += hp; } if (sp) { if (wd->sp_drain[type].type) rsp += sp; tsp += sp; } } if (sd->bonus.sp_vanish_rate && rnd()%1000 < sd->bonus.sp_vanish_rate) status_percent_damage(&sd->bl, tbl, 0, (unsigned char)sd->bonus.sp_vanish_per, false); if (sd->bonus.hp_vanish_rate && rnd()%1000 < sd->bonus.hp_vanish_rate && tbl->type == BL_PC && (map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg)) status_percent_damage(&sd->bl, tbl, (unsigned char)sd->bonus.hp_vanish_per, 0, false); if( sd->sp_gain_race_attack[race] ) tsp += sd->sp_gain_race_attack[race]; if( sd->hp_gain_race_attack[race] ) thp += sd->hp_gain_race_attack[race]; if (!thp && !tsp) return; status_heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain?3:1); if (rhp || rsp) status_zap(tbl, rhp, rsp); }
  10. Norse

    bHPVanishRate

    Really hope that someone could help me
  11. Norse

    bHPVanishRate

    How to make this item bonus works on all monsters(including MVPs) and players? currently,this item bonus only work on players. Someone?
  12. [info]: Attempt to connect to login-server... [status]: Connecting to xxx.xxx.xxx.xxx:xxxx [info]: Connection request of the char-server 'xxxxRO' @ xxx.xxx.xxx.xxx:xxxx (account: 'xxxx', pass: 'xxxx', ip: 'xxx.xxx.xxx.xxx:xxxx') [Notice]: Authentication accepted (account: xxxx, id: 1, ip: xxx.xxx.xxx.xxx:xxxx) [status]: Connection of the char-server 'xxxxRO' accepted. [status]: Connected to login-server (connection #6). [status]: Awaiting maps from map-server. This is happen when i try to start my server,only happen on latest trunk.
  13. Yeah,i am asking for a different things. But the answer going to be the same right? Double it would make it more effective. Anyway,there is the answer from @Whathell
  14. I mean the damage deal by Thanatos Card.
  15. How to double the effect of thanatos card?
  16. Having this problem,already set this #define MAX_SKILL_LEVEL 1000. But my skill still show . Can someone help me? Using this item script skill "KN_BOWLINGBASH",1000; So no one ever know how to solve this problem?
  17. Norse

    Immune Coma

    How to remove immune coma to MVP? I want the MVP can be coma,because this item bonus doesn't work bonus2 bWeaponComaRace,RC_Boss,1;
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