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Hades03

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  1. QUEST NPC 1 //Made by Lunar //Version 1.6 //6.1.09 - shop quest_shop -1,501:50 prontera,231,64,5 script Quest NPC 1 984,{ set @i,0; mes "[shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop",1; npcshopattach "quest_shop"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny < getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1); if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all; close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,7263,300,2614,90,7522,500,7511,500,2000000000,"Zeny",18029,1; case 2: callsub OnBuyItem,5006,30,7511,300,7563,300,2000000000,"Zeny",18067,1; case 3: callsub OnBuyItem,5096,30,988,100,5325,30,2000000000,"Zeny",18028,1; case 4: callsub OnBuyItem,5271,20,988,100,969,300,2000000000,"Zeny",18027,1; case 5: callsub OnBuyItem,5250,30,2286,30,969,300,2000000000,"Zeny",18033,1; case 6: callsub OnBuyItem,2656,30,969,300,716,300,4138,30,2000000000,"Zeny",18039,1; case 7: callsub OnBuyItem,5059,90,7161,300,4281,50,2000000000,"Zeny",18038,1; case 8: callsub OnBuyItem,2229,30,2254,30,1009,500,2000000000,"Zeny",18032,1; } } QUEST NPC 2 //Made by Lunar //Version 1.6 //6.1.09 - shop quest_shop prontera,123,208,3 script Continental Guard 998,{ set @i,0; mes "[shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop",1; npcshopattach "quest_shop"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny < getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1); if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all; close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,1476,50,7023,100,4147,50,923,500,2000000000,"Zeny",18119,1; case 2: callsub OnBuyItem,1117,25,1120,25,7023,100,4263,50,7157,500,2000000000,"Zeny",18035,1; case 3: callsub OnBuyItem,13170,50,7023,100,4137,50,7563,500,2000000000,"Zeny",18036,1; } } ERROR SAID
  2. //Made by Lunar //Version 1.6 //6.1.09 - shop quest_shop prontera,123,208,3 script Continental Guard 998,{ set @i,0; mes "[shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop",1; npcshopattach "quest_shop"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny < getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1); if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all; close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,1476,50,7023,100,4147,50,923,500,2000000000,"Zeny",18119,1; case 2: callsub OnBuyItem,1117,25,1120,25,7023,100,4263,50,7157,500,2000000000,"Zeny",18035,1; case 3: callsub OnBuyItem,13170,50,7023,100,4137,50,7563,500,2000000000,"Zeny",18036,1; } } //Made by Lunar //Version 1.6 //6.1.09 - shop quest_shop -1,501:50 prontera,231,64,5 script Quest NPC 1 984,{ set @i,0; mes "[shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop",1; npcshopattach "quest_shop"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny < getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1); if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all; close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,7263,300,2614,90,7522,500,7511,500,2000000000,"Zeny",18029,1; case 2: callsub OnBuyItem,5006,30,7511,300,7563,300,2000000000,"Zeny",18067,1; case 3: callsub OnBuyItem,5096,30,988,100,5325,30,2000000000,"Zeny",18028,1; case 4: callsub OnBuyItem,5271,20,988,100,969,300,2000000000,"Zeny",18027,1; case 5: callsub OnBuyItem,5250,30,2286,30,969,300,2000000000,"Zeny",18033,1; case 6: callsub OnBuyItem,2656,30,969,300,716,300,4138,30,2000000000,"Zeny",18039,1; case 7: callsub OnBuyItem,5059,90,7161,300,4281,50,2000000000,"Zeny",18038,1; case 8: callsub OnBuyItem,2229,30,2254,30,1009,500,2000000000,"Zeny",18032,1; } } BAKIT GANUN MAG KA IBA NG SCRIP PERO PAREHAS NG ITEM LUMALABS WEW HELP PLS!!!
  3. Color : Red & Black Name : Jam Vashley Size : 520x100 Anime : Sura And high Priest Animation N / A
  4. //Disguise Suits 19000,Assasin_Suit,Assasin Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 12; },{},{ changebase Class; } 19001,Cross_Suit,Assasin Cross Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4013; },{},{ changebase Class; } 19002,Priest_Suit,Priest Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 8;},{},{ changebase Class; } 19003,HPriest_Suit,High Priest Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4009; },{},{ changebase Class; } 19004,Hunter_Suit,Hunter Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 11; },{},{ changebase Class; } 19005,Sniper_Suit,Sniper Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4012; },{},{ changebase Class; } 19006,Wizz_Suit,Wizard Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 9; },{},{ changebase Class; } 19007,HWizz_Suit,High Wizard Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4010; },{},{ changebase Class; } 19008,Knight_Suit,Knight Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 7; },{},{ changebase Class; } 19009,LKnight_Suit,Lord Knight Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4014;},{},{ changebase Class; } 19010,Crusa_Suit,Crusader Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 14; },{},{ changebase Class; } 19011,Palad_Suit,Paladin Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4015; },{},{ changebase Class; } 19012,Monk_Suit,Monk Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 15; },{},{ changebase Class; } 19013,Champion_Suit,Champion Suit,5,1000,10,10,,10,,4,0xFFFFFFE,,1,16,0,1,0,,{ changebase 4016; },{},{ changebase Class; } 19014,Sage_Suit,Sage Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 16; },{},{ changebase Class; } 19015,Prof_Suit,Professor Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4017; },{},{ changebase Class; } 19016,Rouge_Suit,Rouge Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 17; },{},{ changebase Class; } 19017,Stalker_Suit,Stalker Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4018; },{},{ changebase Class; } 19018,Alchem_Suit,Alchemist Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 18; },{},{ changebase Class; } 19019,Creator_Suit,Creator Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4019; },{},{ changebase Class; } 19020,Bsmith_Suit,BlackSmith Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 10; },{},{ changebase Class; } 19021,Wsmith_Suit,WhiteSmith Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4011; },{},{ changebase Class; } 19022,Bard_Suit,Bard Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 19; },{},{ changebase Class; } 19023,Clown_Suit,Clown Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4020; },{},{ changebase Class; } 19024,Swordm_Suit,Swordman Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 1; },{},{ changebase Class; } 19025,Mage_Suit,Mage Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 2; },{},{ changebase Class; } 19026,Archer_Suit,Archer Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 3; },{},{ changebase Class; } 19027,Acolyt_Suit,Acolyte Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4; },{},{ changebase Class; } 19028,Merch_Suit,Merchant Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 5; },{},{ changebase Class; } 19029,Thief_Suit,Thief Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 6; },{},{ changebase Class; } 19030,Snovice_Suit,Super Novice Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 23;},{},{ changebase Class; } 19031,Novice_Suit,Novice Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 0; },{},{ changebase Class; } 19032,Taekwon_Suit,Taekwon Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4046; },{},{ changebase Class; } 19033,Star_Gladiator_Suit,Star Gladiator Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4047; },{},{ changebase Class; } 19034,Soul_Linker_Suit,Soul Linker Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4049; },{},{ changebase Class; } 19035,Gunslinger_Suit,Gunslinger Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 24; },{},{ changebase Class; } 19036,Ninja_Suit,Ninja Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 25; },{},{ changebase Class; } 19037,Baby_Novice_Suit,Baby Novice Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4023; },{},{ changebase Class; } 19038,Baby_Swordsman_Suit,Baby Swordsman Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4024; },{},{ changebase Class; } 19039,Baby_Mage_Suit,Baby Mage Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4025; },{},{ changebase Class; } 19040,Baby_Archer_Suit,Baby Archer Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4026; },{},{ changebase Class; } 19041,Baby_Acolyte_Suit,Baby Acolyte Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4027; },{},{ changebase Class; } 19042,Baby_Merchant_Suit,Baby Merchant Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4028; },{},{ changebase Class; } 19043,Baby_Thief_Suit,Baby Thief Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4029; },{},{ changebase Class; } 19044,Baby_Knight_Suit,Baby Knight Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4030; },{},{ changebase Class; } 19045,Baby_Priest_Suit,Baby Priest Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4031; },{},{ changebase Class; } 19046,Baby_Wizard_Suit,Baby Wizard Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4032; },{},{ changebase Class; } 19047,Baby_Blacksmith_Suit,Baby Blacksmith Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4033; },{},{ changebase Class; } 19048,Baby_Hunter_Suit,Baby Hunter Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4034; },{},{ changebase Class; } 19049,Baby_Assassin_Suit,Baby Assassin Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4035; },{},{ changebase Class; } 19050,Baby_Crusader_Suit,Baby Crusader Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4037; },{},{ changebase Class; } 19051,Baby_Monk_Suit,Baby Monk Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4038; },{},{ changebase Class; } 19052,Baby_Sage_Suit,Baby Sage Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4039; },{},{ changebase Class; } 19053,Baby_Rogue_Suit,Baby Rogue Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4040; },{},{ changebase Class; } 19054,Baby_Alchemist_Suit,Baby Alchemist Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4041; },{},{ changebase Class; } 19055,Baby_Bard_Suit,Baby Bard Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4042; },{},{ changebase Class; } 19056,Baby_Dancer_Suit,Baby Dancer Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4043; },{},{ changebase Class; } 19057,Baby_Super_Novice_Suit,Baby Super Novice Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4045; },{},{ changebase Class; } 19058,Gypsy_Suit,Gypsy Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4021; },{},{ changebase Class; } 19059,Dancer_Suit,Dancer Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 20; },{},{ changebase Class; } //3rd Job Suits(experimental) 19060,Rune_Knight_Suit,Rune Knight Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4060; },{},{ changebase Class; } 19061,Royal_Guard_Suit,Royal Guard Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4073; },{},{ changebase Class; } 19062,Arch_Bishop_Suit,Arch Bishop Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4063; },{},{ changebase Class; } 19063,Shura_Suit,Shura Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4077; },{},{ changebase Class; } 19064,Warlock_Suit,Baby Super Novice Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4061; },{},{ changebase Class; } 19065,Sorcerer_Suit,Sorcerer Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4074; },{},{ changebase Class; } 19066,Ranger_Suit,Ranger Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4062; },{},{ changebase Class; } 19067,Minstrel_Suit,Minstrel Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4075; },{},{ changebase Class; } 19068,Wanderer_Suit,Wanderer Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4076; },{},{ changebase Class; } 19069,Mechanic_Suit,Mechanic Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4064; },{},{ changebase Class; } 19070,Genetic_Suit,Genetic Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4078; },{},{ changebase Class; } 19071,Guillotine_Cross_Suit,Guillotine Cross Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4065; },{},{ changebase Class; } 19072,Shadow_Chaser_Suit,Shadow Chaser Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4079; },{},{ changebase Class; }
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