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Dvrstle

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Everything posted by Dvrstle

  1. sir recommend ko po . . . pltan m ung server files m . . . kpg rathena kc . . . mas updated.... tpos lagi pa ina update. . . =) d ko dn alam kung 2loy pa ang pag uupdte ng 3ceam
  2. pd mo dn mkta sa script. . . . npc/guild/agit_controller or agit template ata un . . . maalin sa dlawa . . . mdli lng nmn hnpn un
  3. or sa skill_cast_db mo . . . try mo tanggalin kung meron xa nakalagay na after cast delay. . . dpt cool down lng 5mins. . =) para nd magkaroon prob sa CD
  4. battle.c: In function \u2018battle_calc_weapon_attack\u2019: battle.c:1499: error: too few arguments to function \u2018unit_counttargeted\u2019 battle.c:1798: error: \u2018struct map_session_data\u2019 has no member named \u2018cart_weight_max\u2019 battle.c:2028: warning: implicit declaration of function \u2018RE_LVL_DMOD\u2019 battle.c:2143: error: \u2018SZ_SMALL\u2019 undeclared (first use in this function) battle.c:2143: error: (Each undeclared identifier is reported only once battle.c:2143: error: for each function it appears in.) battle.c:2144: error: \u2018SZ_MEDIUM\u2019 undeclared (first use in this function) battle.c:2145: error: \u2018SZ_BIG\u2019 undeclared (first use in this function) battle.c:2545: error: too few arguments to function \u2018unit_counttargeted\u2019 battle.c: In function \u2018battle_calc_magic_attack\u2019: battle.c:3362: error: \u2018SZ_SMALL\u2019 undeclared (first use in this function) battle.c:3365: error: \u2018SZ_BIG\u2019 undeclared (first use in this function) battle.c: In function \u2018battle_calc_misc_attack\u2019: battle.c:3930: warning: implicit declaration of function \u2018RE_LVL_MDMOD\u2019 battle.c:3942: warning: implicit declaration of function \u2018RE_LVL_TMDMOD\u2019 battle.c:3989: error: too few arguments to function \u2018unit_counttargeted\u2019 battle.c: At top level: battle.c:5327: error: \u2018struct Battle_Config\u2019 has no member named \u2018atcommand_suggestions_enabled\u2019 make[1]: *** [obj_sql/battle.o] Error 1 make[1]: Leaving directory `/eathena/src/map' make: *** [map_sql] Error 2 [root@blitz-ro eathena]# the error was changed to this when i tried to download the battle.c using my linux vps . . . . but how about my source mods in my battle.c.bk? its working now. . . i opened the battle.c in linux vps. . . .and i just copied the content in my windows. . . .
  5. ok ill try it =) /include -c -o obj_sql/battle.o battle.c battle.c:1: error: expected identifier or \u2018(\u2019 before \u2018<\u2019 token battle.c:13: error: stray \u2018\342\u2019 in program battle.c:13: error: stray \u2018\200\u2019 in program battle.c:13: error: stray \u2018\223\u2019 in program battle.c:34: error: expected identifier or \u2018(\u2019 before \u2018)\u2019 token battle.c:35: error: expected identifier or \u2018(\u2019 before \u2018<\u2019 token battle.c:76: error: stray \u2018@\u2019 in program battle.c:130: error: stray \u2018\302\u2019 in program battle.c:130: error: stray \u2018\240\u2019 in program battle.c:162:68: error: too many decimal points in number battle.c:172:8: warning: no newline at end of file make[1]: *** [obj_sql/battle.o] Error 1 make[1]: Leaving directory `/eathena/src/map' make: *** [map_sql] Error 2 here's the error that ive got
  6. xD it was just like that from battle.c:01:17: warning: null character(s) ignored
  7. w8 . . . one comment about it is that. . . i should remove the carriage because itransfered my files from my windows vps. . . . so do you know how can to do it?
  8. battle.c:10811:15: warning: null character(s) ignored battle.c:10811:17: warning: null character(s) ignored battle.c:10811:19: warning: null character(s) ignored battle.c:10811:21: warning: null character(s) ignored battle.c:10811:23: warning: null character(s) ignored battle.c:10811:25: warning: null character(s) ignored battle.c:10811:27: warning: null character(s) ignored battle.c:10811:29: warning: null character(s) ignored battle.c:10811:31: warning: null character(s) ignored battle.c:10811:33: warning: null character(s) ignored battle.c:10811:35: warning: null character(s) ignored battle.c:10811:37: warning: null character(s) ignored battle.c:10811:39: warning: null character(s) ignored battle.c:10811:41: warning: null character(s) ignored battle.c:10811:43: warning: null character(s) ignored battle.c:10811:45: warning: null character(s) ignored battle.c:10811:47: warning: null character(s) ignored battle.c:10811:49: warning: null character(s) ignored battle.c:10811:51: warning: null character(s) ignored battle.c:10811:53: warning: null character(s) ignored battle.c:10812:1: warning: null character(s) ignored battle.c:10813:1: warning: null character(s) ignored battle.c:10813:3: warning: null character(s) ignored battle.c:10814:1: warning: null character(s) ignored battle.c:10815:1: warning: null character(s) ignored battle.c:10815:5: warning: null character(s) ignored battle.c:10815:7: warning: null character(s) ignored battle.c:10815:9: warning: null character(s) ignored battle.c:10815:11: warning: null character(s) ignored battle.c:10815:13: warning: null character(s) ignored battle.c:10815:15: warning: null character(s) ignored battle.c:10815:17: warning: null character(s) ignored battle.c:10815:19: warning: null character(s) ignored battle.c:10815:21: warning: null character(s) ignored battle.c:10815:23: warning: null character(s) ignored battle.c:10815:25: warning: null character(s) ignored battle.c:10815:27: warning: null character(s) ignored battle.c:10815:29: warning: null character(s) ignored battle.c:10815:31: warning: null character(s) ignored battle.c:10815:33: warning: null character(s) ignored battle.c:10815:35: warning: null character(s) ignored battle.c:10815:37: warning: null character(s) ignored battle.c:10815:39: warning: null character(s) ignored battle.c:10815:41: warning: null character(s) ignored battle.c:10815:43: warning: null character(s) ignored battle.c:10815:45: warning: null character(s) ignored battle.c:10815:47: warning: null character(s) ignored battle.c:10815:49: warning: null character(s) ignored battle.c:10815:51: warning: null character(s) ignored battle.c:10815:53: warning: null character(s) ignored battle.c:10815:55: warning: null character(s) ignored battle.c:10815:57: warning: null character(s) ignored battle.c:10815:59: warning: null character(s) ignored battle.c:10815:61: warning: null character(s) ignored battle.c:10815:63: warning: null character(s) ignored battle.c:10816:1: warning: null character(s) ignored battle.c:10817:1: warning: null character(s) ignored battle.c:10817:3: warning: null character(s) ignored battle.c:10818:1: warning: null character(s) ignored battle.c:10819:1: warning: null character(s) ignored battle.c:10819:2: warning: no newline at end of file battle.c:10819:2: warning: no newline at end of file make[1]: *** [obj_sql/battle.o] Error 1 make[1]: Leaving directory `/eathena/src/map' make: *** [map_sql] Error 2 [root@blitz-ro eathena]# [root@blitz-ro eathena]# in my windows vps. . . i can easily recompile my server but when i tried it in linux centos 5. . . this prob occurs. . . xD =( help me please...
  9. how can i reduce the knock back damage?
  10. can anyone help me to reduce the knock back damage of Shield spell lvl1? . . xD in my server . .. it damages the plyers up to 100k + . . . any reply will be very much appreciated tnx
  11. I want to request this pvp room . . . NpC is located @ prontera 147, 171 Has a PUB which anyone cant enter. . . . the name of the pub is "Server PVP Room" if a player talks to the npc. . . . the items are: PvP Room [Number of players inside/44] >>>>>>>>>>>> guild_vs3 Trans PvP room [numbers of players inside/44] >>>>>>>>>>>>>>> guild_vs2 Cancel i also want to have the npc . . the complete mapflag of the maps . . . tnx!! anyone?
  12. what will happen if my lua files were mixed with the lub files that i patched. . ?? btw. . my client doesnt support "Read lua before lub" do you think there will be problems about this?
  13. This is the situation... when i use @whodrops evil horn baphomet jr 100% it means that bapho jr drops the evil horn @ 100% chance but when i tried to kill bapho jr.... as what i observed. . . it has a random chance of dropping the item.. . can u help me?? please.. tnx in advance ..!
  14. Heres my problem: instead of merging my thor file in my grf. . . it just replace my original grf. . . EX. im going to patch my serverRO.grf. . . instead of inserting my patch in that grf. . . it just replace that grf with a new one that has the patch . . . and only the patch xD Here's what really happened i have my serverRO.grf and im going to patch it using thor patcher.... im already done in all setup.... this what happened.. . . serverRO.grf is 20mb .... after patching it became 2mb which just contains my patch.... can anyone help me about this? thnx in advance!!!
  15. Genetic -i want to increase the damage of hell plant. . . because in my server. . it is fixed to 6k. . . i want it to be depend on int . . . GX - when i copied the pre re mob db of emperium... cross impact skill can damage the emperium . . . but when i use renewal mob db of emp . . . cross impact skill misses.. . i want to use the pre re of emperium and then CI skill should be miss SC - i want to make the range of SC's shadow form . . . . the range when the status of the char is @ shadow form . . . not the casting range . . . this will also help other users here. . . so thank you in advance!!
  16. but the damage in my server is fixed to 6k . . .
  17. Help me on changing the fixed damage of hell plant to the original damage in pRO . . . in pRO, damage of hell plant is based on Int and level of bio canibalize. . . thanks in advance!!
  18. i saw this //Skill immunity. switch (skill_num) { #ifndef RENEWAL case MO_TRIPLEATTACK: #endif case HW_GRAVITATION: case GC_CROSSIMPACT: break; default: return 0;
  19. there is no setting here regarding the emp
  20. In renewal mechanics, every damage inflicted on the emperium is just 1 i want to bring back the old mechanics for that... like I should have a better damage build to increase my damage on emperium I know that this topic is not just for me because many users will benefit from this. . . Tnx in advance!!
  21. gonna try it later hehe tnx for the post
  22. I want to request this NPC to have a formal rewarding npc.. it can be also use in events Heres the info prontera,142,180,6 sprite = 112 If a player talked to the Promotional Code NPC, the selections are: Input Promotional Code >>> The should input the code given by the GM... And after that the player will get the reward. (If the player inputted a wrong code, the NPC will just say that "Sorry this code is incorrect or it was already taken) Who are you? Close If a GM level 99 talked to the NPC, the selections are: Administrator Settings >>> Input Code After inputing the code, the GM should input the item ID of the reward when a player inputted the code correctly. As well as the amount of the item Input Promotional Code Who are you? Close Anyone can also add additional infos to improve this NPC. . . Thank you in advance!! anyone? hehe
  23. Gravity Handler Error occur when other char(warlock) uses skill in pvp Module Name: C:\Program Files\ragnarok\Blitz RO.exe Time Stamp: 0x4ce21ae6 - Tue Nov 16 13:47:18 2010 Exception Type: 0xc0000005 0x0059ff7f Blitz RO.exe 0xc1480000 0x006515b0 Blitz RO.exe 0xfffffe68 eax: 0x00000000 ebx: 0x24a2cf28 ecx: 0xffffffad edx: 0x00000000 esi: 0x24a27fc8 edi: 0x24a2cf28 ebp: 0x24a27fc8 esp: 0x0012fc08 stack 0012fc08 - 00130008 0012FC08 : 28 CF A2 24 00 00 00 00 C8 7F A2 24 00 00 00 00 0012FC18 : 2E 18 B2 37 00 00 00 00 29 65 65 00 06 00 00 00 0012FC28 : 00 00 00 00 85 BB 52 3F AD FF FF FF D2 67 D6 43 0012FC38 : BE AB AF 43 F0 FC 12 00 00 00 00 00 B8 FC 12 00 0012FC48 : C4 FC 12 00 00 00 00 00 FC FC 12 00 2C FD 12 00 0012FC58 : D4 FC 12 00 00 00 00 00 00 00 00 00 00 00 00 00 0012FC68 : 44 08 6C CA 50 AB E5 19 C8 7F A2 24 08 96 61 19 0012FC78 : C8 79 E3 19 28 05 A2 24 8D 2C 26 00 00 00 00 00 0012FC88 : 85 BB 52 3F 00 00 00 00 28 CF A2 24 00 00 00 00 0012FC98 : 06 00 00 00 00 00 00 00 BE AB AF 43 D2 67 D6 43 0012FCA8 : 00 00 00 00 8D B8 25 3B 00 00 00 00 00 00 00 00 0012FCB8 : 00 00 00 00 00 00 00 00 00 00 00 00 F3 2E 7B 3F 0012FCC8 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0012FCD8 : 28 23 01 25 00 00 48 44 00 00 16 44 00 00 00 00 0012FCE8 : 00 00 00 00 8D B8 25 3B 00 00 A0 40 A0 8F 0E 41 0012FCF8 : E4 BA C5 43 01 01 00 00 C8 7F A2 24 08 96 61 19 Launch Info 00E4 00E4 00E4 00E4 00E4 0192 000C 000C 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 Job : Glt. Cross
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