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Dvrstle

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Everything posted by Dvrstle

  1. ahh but how come that the 3rd job skills are almost dealing with the same damage with or without amplify
  2. hmm . . but in my server. . . when i use mystical amplification . .. the matk was reduced.. . . xD and the damage is still the same.. not having more damage =)
  3. can anyone help me on how can i make it work on my server? =)
  4. what is the official damage formula for Tiger Canon . . . xD in my server it can have a really big damage xD anyone?? please =)
  5. but how about the compounded one?
  6. and how about wiping thanatos card too . . . and replacing them with 12 pods per thanatos card =)
  7. I want to wipe out TAO GUNKA CARD in my server. . . as well as those tao gunka cards that were already compounded in their armors. . thank you in advance =)
  8. btw . . . where should i put thana/ip . . . it should be on left hand right?
  9. ah so still . . renewal edp will balance the TGK/THANA and IP effects?
  10. i can see that the base atk increases . . . but here's d dmage. . . no edp = 400 w/ edp = 1k
  11. ahh . . . so i will not notice it that it was halved?
  12. i've already copied it . . . but its not working . . . as far as i know.. . Cross impact damage should be halved right? help me please =)
  13. if( sc->data[sC_EDP] ){ switch(skill_num){ case AS_SPLASHER: case AS_VENOMKNIFE: case ASC_METEORASSAULT: break; #ifdef RENEWAL_EDP case AS_SONICBLOW: case ASC_BREAKER: case GC_COUNTERSLASH: case GC_CROSSIMPACT: ATK_RATE(50); // only modifier is halved but still benefit with the atk and weapon bonus break; #else case ASC_BREAKER: break; default: ATK_ADDRATE(sc->data[sC_EDP]->val3);//It doesn't exist in RENEWAL #endif } } } /// renewal enchant deadly poison algorithm /// /// leave this line to enable the renewed EDP algorithm /// under renewal mode: /// - damage is NOT increased by 400% /// - it does NOT affect grimtooth /// - weapon and status ATK are increased #define RENEWAL_EDP help
  14. tnx for immediate reply =) GoD Bless
  15. //===== eAthena Script ======================================= //= Jack en Poy //============================================================ //===== By: ================================================== //= imp18(Admin of RelyRO) //===== Current Version: ===================================== //= 1.0 //===== Description: ========================================= //= you need to win 5 straight times. //= if you get draw it counts as lost. //= just pick your bet if it is Rock,Paper or Scissors. //= Bored Players will use this/ if you win this game you will //= gain 20 Mithril Coins. //============================================================. prontera.gat,154,175,4 script JnP Special Event 923,{ mes "Do you want to play Rock, Paper and Scissors?"; menu "Yes, Let's Play",play,"What is the Jackpot Prize",jackpot; jackpot: next; mes "The current Jackpot Prize is ^0000FF3000 TCG^000000!!"; mes "But to win this, ^FF0000you must win 5 straight times^000000"; mes "Draws are not counted so you start over"; close; play: mes "Rock! Paper! Scissors! ..."; set .@rps,rand(1,3); next; switch(select("Scissors:Rock:Paper")) { //Scissors case 1: if (.@rps==1) { emotion e_scissors; emotion e_scissors,1; mes "Hmpf."; mes "It's a draw."; mes "One more time!"; mes "Rock! Paper!"; mes "Scissors!"; set winRPS,0; set anticlick,0; close; } else if (.@rps==2) { emotion e_rock; emotion e_scissors,1; mes "Hahaha!!!"; mes "You Lose!!!"; set winRPS,0; set anticlick,0; close; } else { emotion e_paper; emotion e_scissors,1; set anticlick, anticlick+1; goto prizes; } break; case 2: if (.@rps==1) { emotion e_scissors; emotion e_rock,1; goto prizes; } else if (.@rps==2) { emotion e_rock; emotion e_rock,1; mes "Hmpf."; mes "It's a draw."; mes "One more time!"; mes "Rock! Paper!"; mes "Scissors!"; set winRPS,0; close; } else { emotion e_paper; emotion e_rock,1; mes "Hahaha!!!"; mes "You Lose!!!"; set winRPS,0; close; } break; case 3: if (.@rps==1) { emotion e_scissors; emotion e_paper,1; mes "Hahaha!!!"; mes "You Lose!!!"; set winRPS,0; close; } else if (.@rps==2) { emotion e_rock; emotion e_paper,1; goto prizes; } else { emotion e_paper; emotion e_paper,1; mes "Hmpf."; mes "It's a draw."; mes "One more time!"; mes "Rock! Paper!"; mes "Scissors!"; set winRPS,0; close; } } gotcha: next; mes "Sorry, to prevent autoclicker from ruining this event, I'm gonna have to reset your win."; mes "Your win will be reseted to 0."; next; mes "Try playing it fairly, Thanks"; set anticlick,0; set winRPS,0; close; prizes: if (anticlick == 4) goto gotcha; set winRPS,winRPS+1; if (winRPS<5) { mes "You win!"; mes "That makes "+winRPS+" wins in a row."; } else { mes "You've won five times! Take this! Congratulations!"; getitem 7227,3000; set winRPS,0; } close; } } i want to change the prize to 100 KVM Points per win .. . . =)
  16. what if i want mandragora howling chance i just 30% btw. . . . i can't understand how can i improve the resistance. . . =) please help me
  17. how can i reduce the chance of Mandragora's Howling. . . tnx for the reply anyone?
  18. can u post your char_athena?
  19. Euphy its now working with my server . . . =) . . good job! tnx a lot. .
  20. if i do this one. . i don't need any woe controller right? btw. . how about this one. . i want sunday monday wednesday and friday schedule is this WoE 1 is every 8pm - 9pm here's the script check if it is correct http://pastebin.com/Z9BPmC7U
  21. sir i think woe1 and woe 2 is not starting . . .xD no announce no emps =(
  22. http://pastebin.com/Lt7zfQNW i want my woe time to be like this T TH = 7pm - 9pm Saturday = 8pm - 10pm i just want to ask if this modification is correct. .tnx for the reply =)
  23. hmm got no map server error. . . xD. . . hmm . . . check again the script . . . please check if there are some things that i accidentally edited. prontera,189,181,4 script Lotti Girl 123,{ mes "[Lotti Girl]"; mes "It costs "+.Cost[1]+"x "+getitemname(.Cost[0])+" to play."; if (countitem(.Cost[0]) < .Cost[1]) close; next; if(select("Deal me in!:No way...")==2) close; mes "[Lotti Girl]"; mes "Here we go..."; progressbar "",2; delitem .Cost[0], .Cost[1]; set .@i, rand(1,.Total); if (rand(1,100) > getd(".P"+.@i+"[0]")) { for(set .@j,0; .@j<getarraysize(.Default); set .@j,.@j+2) { getitem .Default[.@j], .Default[.@j+1]; if (!.@k[0]) setarray .@k[0], .Default[.@j], .Default[.@j+1]; } } else { for(set .@j,1; .@j<getarraysize(getd(".P"+.@i)); set .@j,.@j+2) { getitem getd(".P"+.@i+"["+.@j+"]"), getd(".P"+.@i+"["+(.@j+1)+"]"); if (!.@k[0]) setarray .@k[0], getd(".P"+.@i+"["+.@j+"]"), getd(".P"+.@i+"["+(.@j+1)+"]"); } } announce "Congratulations to "+strcharinfo(0)+" for getting "+.@k[1]+"x "+getitemname(.@k[0])+"!",0; specialeffect2 248; close; OnInit: // Format: <%>,<item ID>,<count>{,...}; setarray .P1[0],70,607,25; setarray .P2[0],70,13710,1; setarray .P3[0],40,5471,1; setarray .P4[0],40,5210,1; setarray .P5[0],40,5224,1; setarray .P6[0],50,2357,1,2524,1,2421,1,2115,1; setarray .P7[0],25,2701,1; setarray .P8[0],5,2394,1; setarray .Default[0],12214,1; setarray .Cost[0],7227,300; set .Total,8; end; }
  24. but sir Euphy, what i did is just inputting the header of the npc.. . . =) . . . hmmm . . .
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