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emundus

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Everything posted by emundus

  1. When in doubt about which rate to keep on the server, I ended up creating a command for GMs to change the server rates and announce the rates to everyone if changed. Note: the language is in Brazilian Portuguese, feel free to modify the texts to your language. The script working: !!Don't forget to add the folder into "rAthena/npc/scripts_custom.conf"!! changerates.txt
  2. You need to put the Aegis_Name of the item in "Item:"
  3. Is working in the latest rAthena?
  4. I would like to request a "rate selector", which would be Low Rates, Mid Rates and High Rates (I would like to customize the values, if possible). I would also like some help with installation, thanks in advance! How it would work: when entering the character for the first time, the person chooses the rates they want to play and there is a "buff" showing the selected rates (or a command like @myrates).
  5. I ended up creating the command with the values manually, thanks for the support @Winterfox!
  6. This appears to be enchantment, look for something about custom enchantments.. Let me know if you find, I would like to learn about too!
  7. Can you help me to create a code for a command (@myrates) showing the selected rates? I thought about, when selecting the rates, saving a variable in the character (char_reg_num) specifying the chosen rates and then showing it in the command @myrates...
  8. the item buffs do not add up to the script buff
  9. - script RateSelect -1,{ OnSetRate: OnPCLoginEvent: switch(individual_rate) { case 1: .@exp_rate_bonus = .low_rate_exp_bonus; .@drop_rate_bonus = .low_rate_drop_bonus; break; case 2: .@exp_rate_bonus = .mid_rate_exp_bonus; .@drop_rate_bonus = .mid_rate_drop_bonus; break; case 3: .@exp_rate_bonus = .high_rate_exp_bonus; .@drop_rate_bonus = .high_rate_drop_bonus; break; default: mes "Selecione suas rates preferidas para este personagem."; mes "TENHA CUIDADO: VOCÊ NÃO PODE MUDAR DEPOIS!"; mes "[Rates EXP/Drop %]"; mes "- Low Rates:" + .low_rate_exp_bonus + ", " + .low_rate_drop_bonus + "."; mes "- Mid Rates:" + .mid_rate_exp_bonus + ", " + .mid_rate_drop_bonus + "."; mes "- High Rates:" + .high_rate_exp_bonus + ", " + .high_rate_drop_bonus + "."; individual_rate = select("- Low Rate:- Mid Rate:- High Rate"); close2; goto OnSetRate; } sc_start SC_EXPBOOST, INFINITE_TICK, .@exp_rate_bonus; sc_start SC_ITEMBOOST, INFINITE_TICK, .@drop_rate_bonus; end; OnInit: .low_rate_exp_bonus = 200; .mid_rate_exp_bonus = 2000; .high_rate_exp_bonus = 20000; .low_rate_drop_bonus = 200; .mid_rate_drop_bonus = 2000; .high_rate_drop_bonus = 20000; } I translated it into my language and added the information on rates, would the code be like this?
  10. Thank you so much, I will test and leave a feedback
  11. I would like to thank you very much for the support provided, could you answer some questions regarding the script? 1. Are other boost items applicable separately or do they accumulate with the script boosts? 2. is the rate based on, for example, 2x 20x and 200x? Thanks
  12. Thank you, I had some personal problems and couldn't see the answer.. I have a question: how will this influence that character's rates on the server?
  13. Looking for a solution to my problem, I ended up generating the solution to yours: // Criado por Alek Emundus // comando @loja // abre a lojinha básica para vender/comprar itens - shop ComandoShop -1,506:-1,501:-1,502:-1,503:-1,504:-1,525:-1,601:-1,602:-1,1065:-1,645:-1,656:-1,657:-1,610:-1,713:-1 - script ShopComando -1,{ OnInit: bindatcmd "loja",strnpcinfo(3) + "::OnAtcommand"; end; OnAtcommand: callshop "ComandoShop"; end; } I hope it helps!
  14. log in to your administrator account, enter the Downloads page and look for the option "Manage pages", create a new one and edit it as needed.
  15. the sprites for the classes work correctly, just this problem in the GM sprite .. I'm almost giving up on changing haha
  16. This is my problem, that I wanna mean: https://prnt.sc/tNccPoT2pdRo
  17. Olá, caso ainda esteja em dúvida no próprio achievement_db.yml tem a configuração: # Achievement Settings # ########################################################################### # - Id Achievement ID. # Group Achievement group type. (Defaut: None) # Name Achievement name. # Targets: List of targets the achievement requires. (Default: null) # - Id Index value used for import methods. # Mob Target mob. (Default: 0) # Count Target count. (Default: 1) # Condition Conditional statement that must be met for the achievement to be considered complete. (Default: null) # Map Map name that is used for the AG_CHATTING type. (Default: -1) # Dependents: List of achievements that need to be completed before this achievement is considered complete. (Default: null) # - Id: <bool> Achievement ID pre-requisite. # Rewards: List of rewards that are given on completion. (Default: null) # Item Item name. # Amount Amount of item. (Default: 1) # Script Bonus Script. (Default: null) # TitleId Title ID. (Default: 0) # Score Achievement points that are given on completion. (Default: 0) ########################################################################### Espero ter ajudado kk
  18. Any sprite that I try in the stylist it becomes transparent or gives a gravity error. Do you know any solution?
  19. Hey, does anyone have the color palettes for the GM sprites? I searched everywhere but couldn't find anything related...
  20. Hi, my Thor Patcher stuck in "Saving" for a long time, even if I use small patchs...
  21. Hi, do you have Expanded Class working in your rAthena server?
  22. É só colocar isso: if (getgroupid() == 1) { // seu código aqui }
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