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emundus

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About emundus

  • Birthday 08/04/1997

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  1. emundus

    @quest

    what is happening when you use @quest?
  2. Tenta simplesmente alterar o "Type: Card" para "Type: Usable", usar o script correto para laphine_upgrade & randomopt
  3. I made a basic script just to show you how it works, here is YOUR updated script and attachment showing how it works: lhz_dun03,239,78,4 script Bio Entrance 651,{ function F_Warp; if (countitem(4359) > 0) goto case_1; end; case_1: //F_Warp("<map>",<x>,<y>,<item 1 ID>,<item 1 amount>{,<item 2 ID>,<item 2 amount>{...}} F_Warp("lhz_dun04",244,61,4359,5,4357,5,4367,5,4365,5,4363,5,4361,5); end; function F_Warp { .@map$ = getarg(0,""); .@x = getarg(1,0); .@y = getarg(2,0); //This loop fills a array with all the needed items for(.@i = 3; .@i < getargcount(); .@i += 2) { .@items[.@i2] = getarg(.@i); .@amount[.@i2] = getarg(.@i + 1); .@i2++; } //This loop checks for each item needed for (.@i = 0; .@i < getarraysize(.@items); .@i++) { if (countitem(.@items[.@i]) < .@amount[.@i]) { if (!.@header) { mes "I don't have enough items to use this warp.."; mes "I still need: "+mesitemlink(.@items[.@i])+"^FF0000"+countitem(.@items[.@i])+"^000000/^27FF00"+.@amount[.@i]+"^000000."; .@header = true; } mes .@amount[.@i] + " " + mesitemlink(.@items[.@i]); .@missing = true; } } if (.@missing) return; //This loop removes each item needed for (.@i = 0; .@i < getarraysize(.@items); .@i++) delitem .@items[.@i], .@amount[.@i]; warp .@map$, .@x, .@y; return; } }
  4. Give me the code that do you have until now, and I will do for you and edit here.
  5. How to put a clickable image from an item in the NPC dialog, like below?
  6. You can use an "if" condition checking if the player has the specific amount of items, if he doesn't he shows the name of the item in red, if he does he shows it in green. If you don't know how to use colors in NPCs, here's an example: "[^03fc0fAlekinho^000000]"; ^hexColor<name of npc>^000000
  7. Valid bound types are: Bound_Account : Account Bound item Bound_Guild : Guild Bound item Bound_Party : Party Bound item Bound_Char : Character Bound item
  8. I created 2 characters, one selecting 1x and the other 100x, in the chat debug it shows that more exp came but they have the same experience after killing the same amount of porings. Edit: I forgot the "multi_level_up: yes" xD Thanks
  9. When in doubt about which rate to keep on the server, I ended up creating a command for GMs to change the server rates and announce the rates to everyone if changed. Note: the language is in Brazilian Portuguese, feel free to modify the texts to your language. The script working: !!Don't forget to add the folder into "rAthena/npc/scripts_custom.conf"!! changerates.txt
  10. You need to put the Aegis_Name of the item in "Item:"
  11. Is working in the latest rAthena?
  12. I would like to request a "rate selector", which would be Low Rates, Mid Rates and High Rates (I would like to customize the values, if possible). I would also like some help with installation, thanks in advance! How it would work: when entering the character for the first time, the person chooses the rates they want to play and there is a "buff" showing the selected rates (or a command like @myrates).
  13. I ended up creating the command with the values manually, thanks for the support @Winterfox!
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