Jump to content

Tokei

Members
  • Posts

    667
  • Joined

  • Last visited

  • Days Won

    91

Posts posted by Tokei

  1. I always thought that GRF mean Gravity Ragnarok Folder

     

    There are no official meaning to the extension. It could be, like you said, Gravity Ragnarok Folder or what I prefer to call it is Gravity Resource File, which would make sense for GPF meaning Gravity Patch File. It could also be Game Resource File and Game Patch File. RGZ could be for Ragnarok GZip. There are just so many possibilities!

     

     

    Sorry, 

    my grf encrypted, i have create  *.thor file to update, when i run my Thor Patcher it's said: Cant Open change.grf (my target grf has encrypted). :(

     

     

    P/S: i'm Phantasm, i dont know why i logged this account.

     

    What is your Thor Patcher version? Can you open change.grf in GRF Editor? It's hard to locate the issue with so little info. You can message me if you want, it'll be faster to respond for me.

  2. The view doesn't work on removable devices :(

     

    Try to refresh the window, clear the thumbnails cache or change the size of the icons; it should be working. Thumbnail providers are handled by Windows Explorer, not the underlying device.

  3. There are already many sprite viewer softwares out there, to which are you referring?

     

    WeeThumbail (by Shinryo) : http://rathena.org/board/topic/53423-weethumbnail/?hl=weethumbnail (this shows you a thumbnail preview for the .spr extension)

     

    SPR Conview : http://ratemyserver.net/index.php?page=download_tool
    SprTool 4.6 : same link as above
    ActOR, ActOR2 : same link as above (this is more of an Act tool though, but it's also a sprite viewer I guess)
    GRF Editor : http://rathena.org/board/files/file/2766-grf-editor/ (this is a GRF editor, but you can view sprites in GRFs as well)
    GRF Viewer (by Keyworld) : http://www.robrowser.com/prototype/GRF-Viewer/ (this is a GRF editor, but you can view sprites as well)

    and more, but these were the only ones on top of my head lol

    • Upvote 1
  4. i've got a pm from a member of this community.. and he says that "fuck you" .. the question is how does rathena handle this kind of members who you uses abusive/offensive languages? his name is psvita by the way

     

    If you know the person, you can start by asking what's wrong. Otherwise... just close the tab and move on. You shouldn't let it bother you.

     

    If that person keeps harrassing you though, then you can always report it to a staff member. Click on "Report" right next to "Reply". But please, only use that if he's harassing you or done something really offending, don't waste anybody's time with this.

  5. I very much doubt it. The most popular server back then was AnimaRO and it peaked at 3.5k-ish players in 2007. A lot of drama happened, the server splitted and it got somewhat ruined after that. So 30k...? Nah, no way.

     

    A little background while we're at it (screenshot of Gravity's annual report).

     

    2002 to 2006 (Notice the USA & Canada servers couldn't even reach past 10k players in 2005)

    FDhqHx1.png

     

    2007 to 2010

    v3dEppP.png

     

    Report : http://secfilings.nasdaq.com/edgar_conv_html%2f2010%2f06%2f01%2f0000950123-10-054555.html

    • Upvote 3
  6. Yes, I figure out but forget to edit here, awesome tool!

     

    But to make custom hat acts and etc, could be nice if the program create the number of frames that the "walk" of head or body make, i don't know if you will understand.

     

    And if your program now I can import sprites (from others games) for RO in 10 minutes!

     

    And so,

     

    0 - idle

    1 - walk

    2 - attack

    3 - damage

    4 - die

     

    Where is the sit?

    The animation names are simply there for guidance. If you only have these 5 animations, it means the sprite will be considered as a mob (hence why there is no sit animation). This sprite will most likely have many issues ingame if you're using it as a headgear as well (headgears require 104 actions).

     

    This process is actually pretty annoying, so to make it easier, I've added new options when you create an Act file. Go in File > New Act > Headgear (male/female). I highly recommend you to either use the templates in that menu or start the sprite from an existing file. The templates do have all the necessary frames as well.

     

     

    Please, on image add place multi image, select one by one take some minutes

     

    This option has been added, use the mediafire link for the latest release (rAthena's link will be updated later). On a side note, you can drag and drop images in the sprite list directly. It's faster than using the menus ;].

     

    Changes in 1.0.2 :

    2014-11-27	[1.0.2]
    [Added] ActEditor : Insert and replace can be used for a range of images (from the sprite list menu).
    [Added] ActEditor : The "New Act" menu now offers templates to create Acts from scratch more easily.
    [Added] ActEditor : New feature in the Anchors menu to copy anchors from a different act file and automatically adjust the layer offsets to keep them at the same position ingame. This is useful if you want to change the gender of a headgear (male <-> female).
    [Modified] ActEditor : The animation names will now be updated properly (and some names have changed).
    
    • Upvote 2
  7. Thank you everyone for the comments  ;) !
     
     

    On 11/26/2014 at 10:26 AM, Zell said:

    I'm having trouble to add attack animation when creating new act from 0 index and etc, I can only make the IDLE

     
    If you're creating an Act from scratch, you'll want to add actions. The easiest way to achieve that would be from the menu in Action > Add action to... 
     
    The start index is used to tell which action to copy from.
    The count determines how many times the action is inserted.
    The destination index is where the action will be added.
     
    If you want to add blank actions, uncheck "Copy from currently selected". To append the action (to the last index), use the green arrow button.
     
    CVnJUoN.png
     

    Was this what you were looking for?

    Bug fixed in 1.0.1 ( http://www.mediafire.com/file/uoymx2vni249mlu ) :
    - Undoing an action insertion no longer throws an exception.
  8. Do you mean the option that, when someone pms you, opens up a new window? If it's what you're looking for, open the party window, go in your friend list and click the Friend Setup button (the search icon). Uncheck the first two options, those with 1:1 chats. If your party window is at the bottom right, you'll have to move it otherwise you won't see the friend setup window show up.

     

    Yu8NmHy.png

  9. I'm not a big scripter, but you could try the following : 

    setarray .@greetingMessages$[0], "have a nice day", "message2", "message3";
    .@greetingId = rand(0,getarraysize(.@greetingMessages$) - 1);
    mes "Hello player, " + .@greetingMessages$[.@greetingId] + ".";
    
    • Upvote 1
  10. Well, as the error says, there's an issue near the line 128226. It appears the closing bracket is missing, so... is the closing bracket missing? Post a screenshot of the content near that line (need to see what's above 'function'), upload your iteminfo if you can't find the missing bracket (might also be a quote escaping issue).

  11. GRF encrypted by GRF tool can merge ?

    I mean use thor patcher. My patcher can't open grf encrypted

     

    I'm confused as to what you mean here. Could you, hmmm.. give some screenshots of your issue, or give more details? Anyhow, yes, you can generate encrypted thor patches with GRF Editor, from both SecureGRF and the embedded encryption feature.

    • Upvote 1
  12. The ViewId doesn't seem to be set properly. Your ItemDB uses 1000 for the ViewId while accessoryid.lua uses 30002 (< that one should be set to 1000, accessoryid.lua is a list of ViewIds, not ItemIds). In ItemInfo.lua, the ClassNum (aka the ViewId) should be set to 1000 as well.

     

    Also, put your IDs in the correct order in your accessoryid.lua; last time I checked this mattered.

  13. Yes, I already know that. Again, which part of the wiki guide is unclear to you? Simply saying "it's not working" is not helpful for any of us =/. It 'looks' like a headgear view id issue anyway.

     

    Just... show us everything. Show us the content of your files with the revelant lines : item_db.txt, accname.lua, accessoryid.lua, iteminfo.lua (or the lub equivalent if your server is using lubs) as well as screenshots of the location of your files. Is your server using lua or lub files?

  14. People can't magically give you the sprite out of nowhere, you're the only one who has it (and apparently you don't have it, so... you have to make it). And... have you read the link eKoh posted? http://rathena.org/wiki/Custom_Items
     
    It contains all the information you need, in details, with a full example. Here's a quick copy paste (Allocating Items on Client Side) :
     

    Step 2 (only for Headgears):
    For displaying headgear on the character there will be two additional files (sprite & act) or 4 if the sprite author intended for a separate set of files for male & female. In my example i have considered the first scenario.
    The filename for headgear sprite are now specified in accname.lua file (details of which is available in the View IDs Section) (< have you done this part?)
    lets say i used
    [ACCESSORY_IDs.HELMET] = "_Helmet",
    then we need to:
    i) Copy Helmet.spr to [RO Folder]\data\sprite\¾Ç¼¼»ç¸®\¿©\¿©_Helmet.spr (Female)
    ii) Copy Helmet.act to [RO Folder]\data\sprite\¾Ç¼¼»ç¸®\¿©\¿©_Helmet.act
    iii) Copy Helmet.spr to [RO Folder]\data\sprite\¾Ç¼¼»ç¸®\³²\³²_Helmet.spr (Male) (< Check if that sprite is actually the sprite you wanted, and not the bunny one)
    iv) Copy Helmet.act to [RO Folder]\data\sprite\¾Ç¼¼»ç¸®\³²\³²_Helmet.act
    Now it is ready to be used provided you have added entries properly to the lua files.

     

    Reread the entire wiki page and make sure you understand all the steps. Everything you want to know is in there. You just have to read carefully and follow the steps one by one. If you have trouble at one of these parts, then go ahead and ask for more help!

  15. I am using the newest version of 1.6.8+

    It seem that GRF Editor didn't generated the cps.dll file while I encryption my grf...

     

    or How to generated the cps.dll?

    Ah! There are two parts of encryption : client configuration and GRF encryption. You seem to be missing the first part; go in Tools > GRF Encryption, put your password/key, your client path name (watch out, you can't change the client name afterwards) and your cps.dll name. Press "Generate files" and your newly generated cps.dll should be selected automatically in Windows Explorer (if not, it's in %AppData%\GRF Editor\Encryption). Copy the cps.dll file and put it in your RO folder. It should work out fine now.

  16. Yup!! I also has this problem..!!

    You're most likely using an outdated version of GRF Editor. These bugs regarding the encryption are all fixed in 1.6.8+ (the most recent version is now at 1.6.8.3 - contains a bug fix for encrypted thor patching).

     

    If you still have the error, would you mind providing more information? I have manually tested every single client ranging from 2012-08-01 to 2014-02-05, and the encryption worked out fine ingame. Copy the error message (with the code, if there's one) and send me the client executable with the cps.dll file generated by GRF Editor. Any useful information that you can provide would help as well (such as the key used, etc). The encryption feature has been stable for some time now (well, except for the thor patch making, but that's been fixed now).

  17. Not sure if any more information has been found out about this file format, but would love to know more as well.

     

    Minecraft and Ragnarok Online are different games. Please read what was posted right below the post you quoted :

     

    It's not a Gravity grf.

    The only similarity is the extension, nothing else, it's not a file to store resources.

     

    Gravity -> grf mean (I guess) : Game File Resources (to store resources data - textures, images, models, world, etc.)

    MineCraft ->grf mean -> Game Rule File (so maybe to store rules, game step (mission), just guessing here.).

  18. The first part of that method sounds fishy to me (could work, I'm too lazy to try it out). The paths of the gnd and gat files are given by the rsw file's content (you would have to edit the file with a hex editor and change them). Anyway, I'd suggest to open your map with BrowEdit and use Save as... to rename it.

  19. You did the reverse of what I suggested ;x! Redirecting your sprite to ºí·çÁª½ºÅæ (blue gemstone) will work, but it doesn't help finding out where the problem really is xD. To confirm the images are the issue, you have to rename a known image, such as ºí·çÁª½ºÅæ.bmp to green_gemstone.bmp. If the image shows up ingame, then it means your own green_gemstone.bmp was indeed incorrect.

     

    But yeah, anyway! You said you edited the original files, so the image in the item folder should be ~1.6 KB, not 1008 bytes. When you save it in photoshop, select "BMP > File Format : Windows, Depth : 8 Bit, uncheck both options at the bottom", the width and height should also be 22 pixels by 22 pixels. See if you can get that image working ingame now (the image in the item folder is the one showing up in your inventory).

     

    I'm not that convinced it's your issue though, but it's worth checking anyway ;]

×
×
  • Create New...