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Posts posted by Tokei
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Wow this is amazing work. It has features GRF Tool only has. Is it possible if you can add GPF as a saving option as well? + 1 to your work.
Another possible feature could be GRF Encrypt / Decrypt Option
Well, a GRF structure is exactly the same as a GPF file (the only difference is the file name extension), so I added the option when saving! But yeah, as far as the encryption goes, that's not something I'll do right away. The application can already decrypt files and it does it automatically when you save a GRF. I'm still not sure why someone would encrypt their GRF though... but the option will definitely be available anyway.
very useful tool !
need more encodeing code like codepage 950 and view spr feature
I'm working on the first part, but what SPR features do you want exactly? A converter from BMP files to SPR and vice versa?
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GRF Editor
Hey everyone,
This is a GRF tool I started to develop for my own personnal use, but I thought I'd share it since I've upgraded the UI. Its primary goal is to be easy to use while offering a wide variety of options and customizations. The software is quite stable and can handle large operations easily.
How to install
- Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/?aflylbhblrzpz0h
- Install the application with GRF Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it.
- Once you are done, you can start the program from the link on your desktop.
Key features
- Overall speed is faster (or at least equal) than any GRF tool.
- Common operations : add, delete, merge, extract, preview, save.
- Undo and redo for any operation.
- It can open any GRF file.
- Clean and very interactive interface.
- Saving formats supported : 0x200, 0x103 and 0x102 (through the Settings page) and conversion to the Thor format.
- Instant filter and search options (example : "map .gat").
- File association and context menus integration for .grf, .gpf, .rgz and .thor (through the Settings page).
- Can rebuild separated images into one file easily.
- Drag and drop (with the ALT key, can be modified in the Settings page). This is a big part of the software; most of the items can be moved around within the application itself or from/to Windows Explorer.
Tools
- Sprite editor : a simple sprite editor with powerful features. Semi-transparent images can be added, you can easily change the order or replace images, etc. This tool can convert images in the wrong type by showing you multiple solutions (merging a new palette, dithering the image by using current palette, using the closest color, and a few more).
- Grf validation : allows you to validate a GRF with multiple settings. It can detect corrupted GRF entries, invalid sprites, empty files, non-GRF files, duplicate files and a lot more.
- Flat maps maker : generates flat maps from .gat and .rsw files. Useful to generate WoE maps or to fasten up the loading time.
- Patch maker : generates a GRF patch based on two different GRFs.
- Hash viewer : shows the hash code (both CRC32 and MD5) for files.
- Image converter : converts an image to any format requested (BMP, PNG, JPG, TGA).
- GrfCL : used to create batch files (.bat) which can automate tasks on GRF files. See the content in GrfCL.rar in the download for more information. This tool can be customized from the sources as well.
- Palette recolorer : creates new sprites by changing their colors (this tool is now deprecated).
- Client database editor : allows modifications of the database client files (txt and lua) with easy and simple tools. Work in progress.
Grf encryption
The encryption feature has been enabled again. It's similar to what it used to be and it has been tested on client versions ranging from 2012-08-01 to 2014-02-05. Some error messages will be displayed if necessary. If you have an issue, copy the error message (with the code, if there's one) and send me the client executable with the cps.dll file generated by GRF Editor. There shouldn't be compatibility issues anymore though!Thor files
Thor files are patches used by Thor Patcher (). Because of their similarity with the GRF file structure, they have been integrated within GRF Editor. The primary utility of this feature is that it allows you to add encrypted files to a Thor patch. All the other options can be achieved by using Thor Maker. You'll find the necessary steps below, but test your patches before sending them off to players (I've done a lot of testing on my end, but better be safe).If you're using SecureGRF, then make a new GRF, add the files and encrypt it. In GRF Editor, open the encrypted GRF you just made, use "Save as" and name the new file with a .thor extension. That's it, if you want to change the output directory, click on the root node of the project and select the tab "Container options". You can select the output mode and the GRF to merge the patch with. Simply save again if you change these properties.If you're using GRF Editor's encryption, then make a new Thor file (File > New > New Thor) and add the files you want to patch it with. Right-click on the files you want to encrypt and use Encryption > Encrypt.Technical stuff
- Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well).
- Automatically converts file name encoding to their proper values (you can change the encoding).
- Data virtualization is used as much as possible to preview files, meaning the files aren't completely loaded.
- Right-clicking an item will bring up the available options with that file.
- Preview file formats : txt, log, xml, lua, lub, bmp, png, tga, jpp, db, ebm, pal, gnd, rsw, gat, rsm, str, spr, act, imf, fna and wav.
- Services are "crash ready", meaning that you will be warned about a failed operation and no work will be lost (the application won't close and crash). It tries to continue operating even if it meets unsual conditions.
- Operations can be cancelled by clicking on the button near the progress bar.
- The warning level can be changed to avoid messages like "Please select a folder first."
- When prompted with an error, use Ctrl-C to copy the current dialog's content.
Some screenshots!
1) Previewing an act file, while showing the search feature
2) Preview of a model file (rsm)
3) Preview of GrfCL with the MakeGrf command
4) Preview of maps
5) Preview of Grf validation
6) Search feature (press Ctrl-F or Ctrl-H to bring up within a text editor)
Got a feedback? I'd gladly hear you out and fix issues you have with the program.
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Submitter
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Submitted01/11/2013
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Category
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Video
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Content AuthorTokeiburu
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I'm not sure I understand what you mean. From the official setup, I get 4 results for the rendering engines, while in your setup I only get 3. However, the official setup is correct : there should be 4 options.
Example, official setup :
- Direct3D HAL (Driver = empty GUID | Device = HAL GUID)
- Direct3D T&L HAL (Driver = empty GUID | Device = T&L HAL GUID)
- ATI Radeon HD 3470 (Driver = driver GUID | Device = HAL GUID)
- ATI Radeon HD 3470 (Driver = driver GUID | Device = T&L HAL GUID)
In your setup :
- Direct3D HAL (Driver = empty GUID | Device = HAL GUID)
- Direct3D T&L HAL (Driver = empty GUID | Device = T&L HAL GUID)
- ATI Radeon HD 3470 (Driver = driver GUID | Device = HAL GUID)
There's one device missing for the graphic card driver (T&L HAL device), but other than that nice setup! Way better than the official one lol.
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There appears to be an issue or some confusion with the "Graphic Device". A graphic driver could be considered as an usable display monitor and a graphic device is the rendering type (RGB, MMX, HAL, T&L HAL, etc...).
The first two options that appear in your menu are the two renderers available for the primary display driver, namely Direct3D HAL and Direct3D T&L HAL (the client doesn't support any other rendering modes).
The other two options that usually follow are the renderers for a specific driver (they display as the same name, but that's really two different things). Generally speaking, these other two options are the same as the first two options since people only use one monitor and the primary display driver = this display driver.
As of now, it's impossible to select a specific device for a given driver : the option doesn't appear! The third option only sets the device to Direct3D HAL.
Just saying! The first two options is what everyone should be using anyway.
GRF: GRF Editor
in Client Releases
Posted
I'll be honest, I'm a bit confused here! You can already view the spr files (here's what you can preview : txt, log, xml, lua, lub, bmp, png, spr, pal, gat, jpg, tga, wav and act.)
Did you mean something else?