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playniks

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Everything posted by playniks

  1. Hi, Sir! Thank you for the response. But, ragexe clients on my nemo has these problems now (pls refer to the screenshot). I can download the client version on that website but it can't produce / or unpacked the client I needed which is the 20190530. That's why i'm asking for the clean version hoping that people have save a backup file of this said version of ragexe.
  2. Help!!! Can I ask for a clean 20190530 client ragexe ?? Please everyone who have it can you share it.. Please please please share it. Thanks!
  3. Hello! Could someone help me or share me a patch for gunslinger. When soul link it enables the use of any weapon-specific skills by using revolver and remove cast time of skill Tracking? Head's been aching finding a source file with no luck at all. Please help! Please . . .
  4. Alright, sir! thank you ^_^! Appreciate your time and effort on this. More power to you
  5. Hi, @Poring King! Thank you for that. I tried to remove the cast time, delay and after cast time of the skill not just by making them 0, but the problem still persist. I tried the ragexe version from 20190109 up to 2022 most of them have the same problem asura strike can't go instant casting, some of them can't be accessed due to this error about externsettings and was not able to proceed aside from this very one ragexe 20190703 which were able to resolved my problem. But sadly can't use a much earlier version, than 2019. I am still looking for a better resolution of this hoping that I could use an earlier version of ragexe, as well as resolving the externsettings error that I really am unable to figure out how to fix. I believe I am using a latest version of rathena emulator which I downloaded from github.
  6. Hi, thank you for responding! Fixed cast time is not included on the file of my asura strike. Here's the data about my asura strike. I also tried to remove the casttime format on that file and still the issue persist. This asura strike is the only skill i know that won't go instant cast even when I maxed out the dex to 999. A SUPER DUPER FAST CAST IS ALWAYS SHOWN. ;( - Id: 271 Name: MO_EXTREMITYFIST Description: Asura Strike MaxLevel: 5 Type: Weapon TargetType: Attack DamageFlags: IgnoreDefense: true IgnoreFlee: true Flags: TargetTrap: true Range: -2 Hit: Single HitCount: 1 CopyFlags: Skill: Plagiarism: true Reproduce: true CastCancel: true CastTime: - Level: 1 Time: 4000 - Level: 2 Time: 3500 - Level: 3 Time: 3000 - Level: 4 Time: 2500 - Level: 5 Time: 2000 AfterCastActDelay: - Level: 1 Time: 3000 - Level: 2 Time: 2500 - Level: 3 Time: 2000 - Level: 4 Time: 1500 - Level: 5 Time: 1000 Duration2: 300000 Requires: SpCost: 1 Weapon: Fist: true Dagger: true 1hSword: true 2hSword: true 1hSpear: true 2hSpear: true 1hAxe: true 2hAxe: true Mace: true 2hMace: true Staff: true Knuckle: true Musical: true Whip: true Book: true Katar: true Revolver: true Rifle: true Gatling: true Shotgun: true Grenade: true Huuma: true Status: Explosionspirits: true SpiritSphereCost: 5 Status: ExtremityFist EVEN WHEN DOING COMBO, THERE IS STILL CAST TIME WITH A SUPER DUPER FAST CAST.
  7. Bump! How did you solve your problem bro?
  8. Hi, sir! Thank you for your response. I tried your ways however, the problem still exist. The skill_db.yml that I have doesn't have fixedcasttime format but instead casttime which I also tried to delete those. If I were to check the source files for asura strike. Where do you think I should look for?
  9. Hello! I really need help about this ASURA STRIKE. My asura strike doesn't seem to activate instant cast even when dex reach x+y=150, I even maxed it out to 999 but still casting is super duper fast cast. All other skills working fine, doing insta cast when dex reach 150. Tried to reduce the casting of Asura Strike level 5 in skill_db.yml to 1 and 0, but problem still persist. Please help, how do I resolve this issue?
  10. Bump! Hi! I manage to follow the steps add and remove some lines on the diff patch. However, I got this error and don't have any Idea what source file to look to debug the issue. I believe I correctly patch the file. what to do? Please help me, please. Disregard. Just missed some lines. Solve!
  11. Hi! I actually made a separate script to count a kill on the specific hide out of certain mvp while waiting for somebody's help and manage to resolve my own issue. However, I had to make a custom file for each mvp (duplicate each mvp) and remove the MVP experience on each duplicates.
  12. Awesome! Checking on it, sir! Thanks a lot!
  13. How would I do that? Is there some guide that I could look? Haven't tried doing some pull actually.
  14. I see! Thanks a lot for your response sir, @Chaos92. As I check on the link you've provided, I'm not quite sure what specific file to pick to specifically get what I wanted. I am actually trying to build a new server or technically speaking, I am now working on going back to zero, you know (setting up rathena-emulator, client and stuff). If I may ask, would it be possible to update my current rathena revision to the latest without affecting the changes I've made on my current rathena? Highly appreciated your time and effort on your response sir, Chaos92!. TY!
  15. Hi, Everyone especially to those experts of rAthena! xD How are you? I was wondering why my source rathena emulator doesn't have "STATUS.YML". And when I found the file somewhere around rathena, add it inside my "trunk/ rathena pre-re/db" , "trunk/ rathena pre-re/db/pre-re" and even in import-tmpl folder and run my server, my emulator doesn't seem to reload the file status.yml. May I ask for the source file/diff or some guide to activate or enable this status.yml file on my server? I badly needed the settings inside status.yml . I would highly appreciate any help about this, I've been searching for it and I'm so drained already. Posting really is my last resort I hope someone could help me about this. Thanks a lot, rAthena. Attached is the status.yml file. status.yml
  16. Bump! Hello @Emistry. May I know how to make your creation possible for only Headgear costumes (upper, mid and low) only? Thank you! Been finding any enchantment script but yours is the only one closer to my target and goal. Hope you could help me. Bless you!
  17. Permission to post admin, I hope I posted on the right section. Thank you! Hi can somebody help me how to do some src modification to colored the gray cell underneath the trap sprite below. "please see pic below." This trap sprite does have its cell colored "gray" underneath it aside from customizing the trap itself. Can someone help me how to modify it or share a file for it, please? Thank you.
  18. Hi @Emistry thank you so much for your response and I really appreciate it. However, as I try to follow your instruction about this " OnNPCKillEvent: // Logic to detect when a MvP is killed if (getmonsterinfo(killedrid, MOB_MVPEXP) > 0 && strcharinfo(3) == "YOUR_MAP_NAME"){ It does not register whether I kill the mvp on its map or not. see example below for Mistress: (tried killing MISTRESS in it's map at mjolnir_04 and pvp_n_2-2 and no point at all) and I only want a kill to register when killin gon mvp's original hideout.. What to do? OnNPCKillEvent: // Logic to detect when a MvP is killed if (getmonsterinfo(killedrid, MOB_MVPEXP) > 0 && strcharinfo(3) == "mjolnir_04"){
  19. Hi, this is the first time me posting, I just hope I am on the right path. Anyways, can anyone help edit this script 1st. that could only announce mob being killed on mvp maps, 2nd. register ranking that are killed only in mvp maps as well? 3rd and lastly broadcast rare drops (1%) Thank you guys!
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