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ZelosAvalon

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Posts posted by ZelosAvalon

  1. 6 hours ago, hannicaldummy said:

    Cara, eu penso o mesmo, há tempos eu venho traduzindo a interface do jogo e o iteminfo kkkkkkkkkkkk

     

    Vou te mandar PM assim que voltar de viagem lá pro dia 10-15 e pode contar comigo nessa equipe de tradução!

     

    Já possuo o item_db e o mob_db 100% pt-br que traduzi há umas duas semanas :)

    opa ai sim em, eu tinha trabalhado com Hercules e começado uma tradução com o arquivo .po pelo poedit é bem bacana, porém parece que o rATHENA não usa o @lang igual o hercules com o arquivo PT-BR.po ( por exemplo ) se usasse seria bem mais fácil traduzir eu tinha tipo 30% de todos os NPCs traduzidos eu tinha feito sozinho se for pensar era muita coisa traduzida se levar em consideração a quantidade de NPC existente no jogo

  2. Salve salve comunidade BR do rATHENA aqui quem vós fala é o Zelos sou desenvolvedor e contribuo como posso para alguns fóruns de Ragnarok, já venho observando a tempos que o rATHENA se mantém o emulador mais atualizado e por isso estou com um projeto para traduzi-lo para português, porem sozinho é praticamente impossível porque demandaria muito tempo coisa que eu não tenho, e o brAthena mudou e está seguindo os padrões do Hercules pelo que me parece, então iremos traduzir tudo na mão, de uma forma que sempre que houver uma atualização iremos precisar traduzir apenas os novos NPCs, pretendo manter o projeto sempre atualizado, mas para isso preciso de uma equipe que me ajude e até incentive em continuar porque sozinho é desmotivador, caso alguém se interesse em participar da equipe iremos disponibilizar para toda comunidade BR isso ajudaria muito para futuros servidores de Ragnarok Brasileiros ou Portugueses, os requisitos mínimos são:

    Boa vontade e conhecimento em Inglês,

    Caso queiram participar da equipe favor me mandem uma mensagem aqui no fórum mesmo no privado para mantermos contato e trocarmos umas ideias, a tradução será toda dividida para que a equipe não fique sobrecarregada e demandará tempo ou seja pessoas que se interessarem no futuro em entrar para a equipe podem me procurar pois teremos uma rotação de pessoas.

    Lembrando que todos que participarem do projeto terão seus nomes citados como contribuintes para o projeto!

    PS: Mesmo que não possa ajudar no projeto se você gostou dessa iniciativa e quer nos apoiar deixe seu comentário ai da um Upvote no tópico!

    Desde já agradeço,

    Att; Zelos

    • Upvote 10
    • Love 1
    • MVP 1
  3. Can someone help me edit my CMS News?

    I'm trying to leave it that way,


    CMSNews.thumb.png.9d1a27b6a2b9f5e92db2ff2374f36f48.png
     

    but I've received many errors

     

    error.thumb.png.3ac689652c1f2e950724caf9d88dd6ae.png

    I still don't have much knowledge, but I'm doing a web designer course, soon I'll contribute more to the forum, but if anyone can help me now I'll be grateful!

    this is what i want in my view:

    newswp.png.5aa300bbf2981ebd97d4e33797c05b3b.png

    I hope you understand what I wanted to show!

    When we create a news item we will inform if the news are: news, update or event, so when it appears in the view it will be distinguished from each other.

    The IMG orange will be where an image will appear that will show if the news is: event, update or news, it will be declared in the menu during the creation of the news

    updatenewsevent.png.a4dd3fb57d5097c7175941a55634674c.png

    The green IMG will be where the image of the link entered in the creation will appear

    58c6f8acf273e_imagelink.png.f3b0e33e281c7cc423c6cf023476e3ca.png

    my news is based in warp portal news

    thanks anyway, best regards ZelosAvalon

     

    • Like 1
  4. Can someone help me edit my CMS News?
    CMSNews.thumb.png.4453e921399a686bad852c31d25b0ec8.png

    I'm trying to leave it that way,


    CMSNews.thumb.png.9d1a27b6a2b9f5e92db2ff2374f36f48.png
     

    but I've received many errors

     

    error.thumb.png.3ac689652c1f2e950724caf9d88dd6ae.png

    I still do not have much knowledge, but I'm doing a web designer course, soon I'll contribute more to the forum, but if anyone can help me now I'll be grateful!

    this is what i want in my view:

    newswp.png.5aa300bbf2981ebd97d4e33797c05b3b.png

    I hope you understand what I wanted to show!

    When we create a news item we will inform if the news are: news, update or event, so when it appears in the view it will be distinguished from each other.

    The IMG orange will be where an image will appear that will show if the news is: event, update or news, it will be declared in the menu during the creation of the news

    updatenewsevent.png.a4dd3fb57d5097c7175941a55634674c.png

    The green IMG will be where the image of the link entered in the creation will appear

    58c6f8acf273e_imagelink.png.f3b0e33e281c7cc423c6cf023476e3ca.png

    my news is based in warp portal news

    thanks anyway, best regards ZelosAvalon

     

    view.png

    • Upvote 1
  5. I am creating the NPC scripts from the Dorams initial map, if anyone can help me in this one:

    Applicant MacCanie & Paul [NEED HELP]

    i don't know how to set the npctalk with two diferents NPCs with the same script, and I have some problems with questinfo

    if som1 wanna test this one already working like oficial iRO

    Vigilante Ajegna [WORKING]

    when i finish all NPC's from lasagna maps I'll put them all in one script according to the map ;)

    All the help is welcome! 

    i have more dialogs but dont work yet!

    The replay was attached to the post!

    Assistentes.rrf

  6. 9 hours ago, Emistry said:
    
    //===== rAthena Script =======================================
    //= ?
    //===== By: ==================================================
    //= ZelosAvalon
    //===== Current Version: =====================================
    //= 1.0
    //===== Compatible With: =====================================
    //= rAthena Project
    //===== Description: =========================================
    //= A tutorial for new Dorams starting at new_1-1 (53,111)
    //===== Additional Comments: =================================
    //= 1.0 First version, hand scripted from iRO. [ZelosAvalon]
    //============================================================
    
    // - Vigilante Ajegna
    // -----------------------------------------------------------------------------
    lasa_fild01,49,304,3	script	Vigilante Ajegna 	10162,{
    
    	if (Class == Job_Summoner) {
    		if (isbegin_quest(7711)) {
    			mes "[Vigilante Ajegna]";
    			mes "Oh, there you go!";
    			mes "You can talk to others in the same way you just spoke to me.";
    			next;
    			cutin "tutorial01",3;
    			mes "!-Notice-!";
    			mes "^4d4fffBasically, you talk by left-clicking the mouse button while hovering the cursor over an NPC.";
    			mes "Left-click the mouse button to talk with an NPC, move about and attack a target.^000000";
    			next;
    			cutin "", 255;
    			mes "[Vigilante Ajegna]";
    			mes "Good work crossing over the mountain, newbie.";
    			mes "Just like yourself, there are a bunch of people who are crossing this mountain range these days to reach the ^4d4fffNew Continent.^000000";
    			next;
    			mes "[Vigilante Ajegna]";
    			mes "Honestly, i was surprised, too.";
    			mes "I never imagined even in my wildest dreams that there would be any other continent other than ^4d4fffMidgard^000000 or ^4d4fffFar-Star^000000, which we live in.";
    			next;
    			mes "[Vigilante Ajegna]";
    			mes "That explains the slew of Dorams, who simply wander about, in ^4d4fffLasagna^000000, which was nothing but a fishing village in the border area.";
    			next;
    			mes "[Vigilante Ajegna]";
    			mes "What's worse is that the Dorams who come from outside of Lasagna would often cause problems. This is really causing a headache for the Vigilante Corp.";
    			mes "A Vigilante's job is to assist the Dorams who are in the New Continent expedition, in addition to maintaining public order, so please help.";
    			next;
    			//You have received a new quest.
    			setquest 7712;
    			//[Beginning] Quest was deleted
    			completequest 7711;
    			mes "[Vigilante Ajegna]";
    			mes "Do you see the Doram over there?";
    			mes "He's ^4d4fffAglio^000000. He'll let you in on some useful stuff. Go meet the guy.";
    			close2;
    			end;
    		}
    		if (!isbegin_quest(7712) == 1) {
    			mes "[Vigilante Ajegna]";
    			mes "I should welcome the new Dorams coming in here.";
    			mes "^4d4fffAglio^000000 will let you in on more details.";
    			mes "He's right over there.";
    			next;
    			mes "[Vigilante Ajegna]";
    			mes "Aglio is one of the very, i mean, very good Doram in the Farfalle Vigilante Corp, so watch and learn!";
    			close2;
    		}
    	}
    	else {
    		mes "[Vigilante Ajegna]";
    		mes "Huh? I doubt you're from Far-Star.";
    		mes "I get it! You're from the New Continent, aren't you?";
    		next;
    		mes "[Vigilante Ajegna]";
    		mes "If you're planning to cross that ridge, I wouldn't recommend it.";
    		mes "Why don't you just return to your village from here?";
    		close;
    	}
    	end;
    	
    	OnPCLoginEvent:
    		if (!isbegin_quest(7711)) {
    			sleep2 300;
    			npctalk "Hey, newbie! Get over here!";
    			npctalk "Come on over here! Click me, quick!";
    			setquest 7711;
    		}
    		end;
    }

     

    ty very much, it's the script from Vigilante Ajegna from Dorams maps, i'll share all when i finish it! thanks for you help!

  7. How do I get NPC to speak this message only once, the first time I log in!
    And when I click on npc it runs the script below and doesn't repeat and keep talking again!
     
     
    when i click in npc every time repeat the message:  Hey, newbie! Get over here! Come on over here! Click me, quick! and try to give me the quest  7711 but i already got it in the first time so emulator send me an error!
  8. Ragnarok Online Daily Reward [PSD Only]


    illust's for a system of daily rewards, created by me, based on the official theme of ragnarok online.

    It works with the script [rathena]: Daily_Reward_System

     

    PS: If you like it, and give me reputation, it's important to me and encourages me to continue with my work!
     

    best regards, ZelosAvalon


    • Submitter
    • Submitted
      03/01/2017
    • Category
    • Video
    • Content Author
      ZelosAvalon

     

  9. i have two problems in my script  (Note: this scripts was made for hercules and now i'm return to rathena)

    1st: When my event is finished by a GM or by the npc itself, the map monsters aren't being killed, they are still alive.

    2nd: When my event starts the npc appears an emotion / hlp above his head, but it is only appearing in an npc, just in what you started the event, I would like it to appear in all npcs of the world!

    my NPC Script: http://upaste.me/0c9a34036a75a2370

    when i finish it i'll share here in rathena forum! NPC Invasion + NPC Ranking Invasion

    best regards ZelosAvalon

  10. I put the mode diplicate in my event npc, so that it appears in all cities, but when the event is started, the / hlp emoticon only appears in the npc that was run the event, I wanted it to appear in all npcs of the World while event was running.

    Could someone help me modify this?

    my npc script: http://upaste.me/0c9a34036a75a2370

    Explanation:

    If I start the event by Prontera's NPC "Invasion Event", only that npc will show the emotion /hlp on top of its head, others in other cities will not be affected by emotion /hlp and I wish it appeared at all! PLEASE SOME1 HELP ME ? ^^
     

  11. The sprite of my custom robe is not showing up in General, someone could help me with this error?

     

    dracarys_wings.png

     

    Example below of the robe "Kirin Wing" where the sprite appears in General:

     

    kirin_wing.png

     

    this should happen with my custom robe however not appear!

     

    some1 can help me ?

  12. Here is the list i have compiled :

    Ninja = ´ÑÀÚ

    Mechanic_Mado = ¸¶µµ±â¾î

    Magician = ¸¶¹ý»ç

    Monk = ¸ùÅ©

    Monk_ = ¸ùÅ©_h

    Monk_Llama = ¸ùÅ©¾ËÆÄÄ«

    Summer = ¿©¸§

    Magician_Fox = ¿©¿ì¸¶¹ý»ç

    Warlock_Fox = ¿©¿ì¿ö·Ï

    Sage_Fox = ¿©¿ì¼¼ÀÌÁö

    Sorcerer_Fox = ¿©¿ì¼Ò¼­·¯

    Wizard_Fox = ¿©¿ìÀ§Àúµå

    Professor_Fox = ¿©¿ìÇÁ·ÎÆä¼­

    High_Wizard_Fox = ¿©¿ìÇÏÀÌÀ§Àúµå

    Alchemist = ¿¬±Ý¼ú»ç

    Alchemist_ = ¿¬±Ý¼ú»ç_h

    Alchemist_Pig = ¿¬±Ý¼ú»ç¸äµÅÁö

    GM = ¿î¿µÀÚ

    Baby_Robot_GM = ¿î¿µÀÚ2

    Wanderer = ¿ø´õ·¯

    Warlock = ¿ö·Ï

    Crusader_Peco = ±¸ÆäÄÚÅ©·ç¼¼ÀÌ´õ

    Royal_Guard_Gryphon = ±×¸®Æù°¡µå

    Knight = 񃯇

    Knight_ = 񃯇_h

    Archer = ±Ã¼ö

    Guillotine_Cross = ±æ·Îƾũ·Î½º

    Star_Gladiator_ = 񀬧

    Star_Gladiator = ±Ç¼ºÀ¶ÇÕ

    Star_Gladiator_Poring = ±Ç¼ºÆ÷¸µ

    Knight_Lion = »çÀÚ±â»ç

    Rune_Knight_Lion = »çÀڷ鳪ÀÌÆ®

    Lord_Knight_Lion = »çÀڷε峪ÀÌÆ®

    Royal_Guard_Lion = »çÀڷξⰡµå

    Crusader_Lion = »çÀÚÅ©·ç¼¼ÀÌ´õ

    Paladin_Lion = »çÀÚÆȶóµò

    Xmas = »êŸ

    Merchant = »óÀÎ

    Merchant_Pig = »óÀθäµÅÁö

    Royal_Guard = °¡µå

    Tuxedo = °áÈ¥

    Gunslinger = °Ç³Ê

    Mercenary_Swordsman = °Ë¿ëº´

    Swordsman = °Ë»ç

    Thief = µµµÏ

    Ninja_Frog = µÎ²¨ºñ´ÑÀÚ

    Soul_Linker_Frog = µÎ²¨ºñ¼Ò¿ï¸µÄ¿

    Ranger = ·¹ÀÎÁ®

    Ranger_Warg = ·¹ÀÎÁ®´Á´ë

    Rune_Knight = ·é³ªÀÌÆ®

    Rune_Knight_Dragon = ·é³ªÀÌÆ®»Ú¶ì

    Rune_Knight_Dragon2 = ·é³ªÀÌÆ®»Ú¶ì2

    Rune_Knight_Dragon3 = ·é³ªÀÌÆ®»Ú¶ì3

    Rune_Knight_Dragon4 = ·é³ªÀÌÆ®»Ú¶ì4

    Rune_Knight_Dragon5 = ·é³ªÀÌÆ®»Ú¶ì5

    Rogue = ·Î±×

    Rogue_ = ·Î±×_h

    Lord_Knight = ·Îµå³ªÀÌÆ®

    Lord_Knight_Peco = ·ÎµåÆäÄÚ

    Sage = ¼¼ÀÌÁö

    Sage_ = ¼¼ÀÌÁö_h

    Soul_Linker = ¼Ò¿ï¸µÄ¿

    Sorcerer = ¼Ò¼­·¯

    Acolyte = ¼ºÁ÷ÀÚ

    Acolyte_ = ¼ºÁ÷ÀÚ_h

    Shadow_Chaser = ½¦µµ¿ìüÀ̼­

    Shura = ½´¶ó

    Shura_Llama = ½´¶ó¾ËÆÄÄ«

    Super_Novice = ½´ÆÛ³ëºñ½º

    Super_Novice_Poring = ½´ÆÛ³ëºñ½ºÆ÷¸µ

    Crusader_Armored_Peco = ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ

    Crusader_Armored_Peco_ = ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_h

    Sniper = ½º³ªÀÌÆÛ

    Stalker = ½ºÅäÄ¿

    Arch_Bishop = ¾ÆÅ©ºñ¼ó

    Arch_Bishop_Llama = ¾ÆÅ©ºñ¼ó¾ËÆÄÄ«

    Assassin = ¾î¼¼½Å

    Assassin_ = ¾î¼¼½Å_h

    Assassin_Cross = ¾î½Ø½ÅÅ©·Î½º

    Minstrel = ¹Î½ºÆ®·²

    Mechanic = ¹ÌÄÉ´Ð

    Mechanic_Pig = ¹ÌÄɴиäµÅÁö

    Bard = ¹Ùµå

    Bard_ = ¹Ùµå_h

    Novice_Poring = ³ëºñ½ºÆ÷¸µ

    Genetic = Á¦³×¸¯

    Genetic_Pig = Á¦³×¸¯¸äµÅÁö

    Dancer_Ostrich = Á¦³×¸¯¸äµÅÁö

    Blacksmith = Á¦Ã¶°ø

    Blacksmith_ = Á¦Ã¶°ø_h

    Blacksmith_Pig = Á¦Ã¶°ø¸äµÅÁö

    Champion = èÇÇ¿Â

    Champion_Llama = èÇǿ¾ËÆÄÄ«

    Wanderer_Ostrich = ŸÁ¶¿ø´õ·¯

    Archer_Ostrich = ŸÁ¶±Ã¼ö

    Ranger_Ostrich = ŸÁ¶·¹ÀÎÁ®

    Sniper_Ostrich = ŸÁ¶½º³ªÀÌÆÛ

    Minstrel_Ostrich = ŸÁ¶¹Î½ºÆ®·²

    Bard_Ostrich = ŸÁ¶¹Ùµå

    Gypsy_Ostrich = ŸÁ¶Â¤½Ã

    Clown_Ostrich = ŸÁ¶Å©¶ó¿î

    Hunter_Ostrich = ŸÁ¶ÇåÅÍ

    Mercenary_Spearman = â¿ëº´

    Wizard = À§Àúµå

    Wizard_ = À§Àúµå_h

    Creator = Å©¸®¿¡ÀÌÅÍ

    Creator_Pig = Å©¸®¿¡ÀÌÅ͸äµÅÁö

    Crusader = Å©·ç¼¼ÀÌ´õ

    Crusader_ = Å©·ç¼¼ÀÌ´õ_h

    Clown = Ŭ¶ó¿î

    Taekwon = űǼҳâ

    Taekwon_Poring = űǼҳâÆ÷¸µ

    Gunslinger_Peco = ÆäÄڰdzÊ

    Swordsman_Peco = ÆäÄÚ°Ë»ç

    Knight_Peco = ÆäÄÚÆäÄÚ_±â»ç

    Knight_Peco_ = ÆäÄÚÆäÄÚ_±â»ç_h

    Lord_Knight_Peco = ÆäÄÚÆȶóµò

    Lord_Knight = Æȶóµò

    Novice = Ãʺ¸ÀÚ

    Tuxedo = Åνõµ

    Guillotine_Cross_Hyena = Ä̺£·Î½º±æ·Îƾũ·Î½º

    Thief_Hyena = Ä̺£·Î½ºµµµÏ

    Rogue_Hyena = Ä̺£·Î½º·Î±×

    Shadow_Chaser_Hyena = Ä̺£·Î½º½¦µµ¿ìüÀ̼­

    Stalker_Hyena = Ä̺£·Î½º½ºÅäÄ¿

    Assassin_Hyena = Ä̺£·Î½º¾î½ê½Å

    Assassin_Cross_Hyena = Ä̺£·Î½º¾î½ê½ÅÅ©·Î½º

    Priest = ÇÁ¸®½ºÆ®

    Priest_ = ÇÁ¸®½ºÆ®_h

    Priest_Llama = ÇÁ¸®½ºÆ®¾ËÆÄÄ«

    Professor = ÇÁ·ÎÆä¼­

    Hunter = ÇåÅÍ

    Hunter_ = ÇåÅÍ_h

    High_Wizard = ÇÏÀÌÀ§Àúµå

    High_Priest = ÇÏÀÌÇÁ¸®

    High_Priest_Llama = ÇÏÀÌÇÁ¸®½ºÆ®¾ËÆÄÄ«

    Whitesmith = È­ÀÌÆ®½º¹Ì½º

    Whitesmith_Pig = È­ÀÌÆ®½º¹Ì½º¸äµÅÁö

    Kagerou_Frog = frog_kagerou

    Oboro_Frog = frog_oboro

    Kagerou = kagerou

    Acolyte_Llama = º¹»ç¾ËÆÄÄ«

    Oboro = oboro

    P.S. some of the sprites have duplicates (the duplicates have an _ at the end)

     

    Genetic_Pig = Á¦³×¸¯¸äµÅÁö

    Dancer_Ostrich = Á¦³×¸¯¸äµÅÁö

     

    same name!

  13. 2015 Client Support

     

    As of d2d1fd2, rAthena is now able to support 2015 clients!

     

    Client Support Feature : 2014-10-16 or Newer (Main Server)

     

    Vending & Buying Store Report Feature:

    • This feature when user close shop, the client showing report for buy/sell

      Commit : 01adc9c

    Client Support Feature : 2015-05-13 or Newer (Main Server)

     

    One Click Item Identify Feature:

    • This feature allows quickly (ctrl + click right) in you item unidentified

      Request 1 Magnifier when used.

      Commit : 5fe8145

       

    Add Body Style & Dressing Room Feature:

    • This feature require the client support before 2015-05-13 or newer

      user can choose body style and dressing room system

      ​Make sure you data&lub support for this

      Commit : d70b173

      Note: now support 5 job only (Guillotine Cross & Genetic & Mechanic & Royal Guard & Arch Bishop Outfit)  last update 2016-04-19

      Thank you to Rytech for the client Dress pack

    Client Support Feature : 2015-08-26 or Newer (Main Server)

     

    Add New Skill Cart Design Feature (Pushcart Decoration):

    • This feature require the client support 2015-08-26 or newer

      user can select cart for change to new design for Merchant Class only

      ​Make sure you data&lub support for this here

      Commit : 71c6896

              Note: now not support NPC for this, if you want to test @questskill 2544

     

    Client Support Feature : 2015-10-01 or Newer (Main Server)

     

    New Character Creation Windows Feature (Unique Sex):
    • This feature require the client support 2015-10-01 or newer

      user can choose sex M/F when make new character creation

      Commit : e3c274a

     
    New Class Doram Feature:
    • This feature require the client support 2015-10-01 or newer

      Thanks to Rytech and Nova for their information!

      Commit : daa9e01

             Note: read topic click

     

    New Item Random Option (Crimson Weapons) Feature:

    RODEX New Mail System Feature:

    Clan System Feature:

    Pet Evolution System Feature:

    Achievement System (New Extra Quest) Feature:

    Title System Feature:

    • This feature isn't supported yet (waiting developer for Implemented).

       

     

    Client Support Download

     

    Thanks to @renniw for the preparation of this client!

    You can download the Client

    2015-09-16a Download (Main Server)

    2015-10-29a Download (Main Server) (Warning found issues random unknown packets)

    2015-11-04a Download (Main Server)

     

     

    These features require 20150513 or newer. Please report all bugs to the Issue Tracker!

     

    NOTE: This 'support' post means rAthena added 2015-09-16 client (source and packets), not "post your issue about installation, how to get, how to make it work of 2015-09-16 client" 

     

     

    This is a Christmas gift for the rAthena user, Merry X'mas

    Achievments system working in the new clientes 2015?

  14. achievements system working in client 2015-11-04a  ? i can access the archive system, but don't working, when I complete one achieve, isn't adding in the count on the progress bar,I need other files to make it work? I need to change something in the lua or system files?

  15. any1 know how i can fiz this when i install my fluxcp i got this error please i need help!

     

     

    Warning: Invalid argument supplied for foreach() in /home/ragnare4/public_html/lib/Flux.php on line 305

  16. i need a script for when an player kill a monster event he'll get a Event Point, but idk how i can configure this, i was make a var #Event_Point but didn't work , maybe i need to make a sql for this ? any1 can explain me how i can do this ?

  17. i need help for edit my script, i try to 
     
    i need help for edit my event i when i make script for exchange one per one working, but i try to make an script where de player can put how many coins he have for exchange more coins at a time.
     
    this script give for a player just 1 coin and delete all coins he put in #pas1.
     
    the ratio is: 5 Silver => 1 Golden
     
     

     

    case 1:

    {
    mes "[Event Manager]";
    mes "How many Silver Coins do you want to get from Golden Coins ?:";
    input #pas1;   
    next;  
    { if(countitem(8032) >= #pas1)
    delitem 8032,#pas1;
    mes " [ Event Manager ]";
    mes "Thank you for choosing ...RO that luck be with you in future events, and you can win many Coins, and exchange with beautiful items.";
    getitem 8033,1;
    close;
    }

     

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