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Showing content with the highest reputation on 09/17/20 in Posts

  1. [sRC] Cell PvP 1.7 How to use this ? You can enable or disable this feature conf/battle/misc.conf how to create cell pvp How to use auto buff script Add npc script don't edit npc name "deathmatch_core" Change log enjoy! Extended_Cell_PvP_1.7.patch
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  2. File Name: [Mapflag] Mobitemadder File Submitter: Zephyr File Submitted: 28 Dec 2012 File Category: Source Modifications Content Author: Zephyr This mapflag sets more drops for monsters at the map that it's been attached. Sintax: mapname<TAB>mapflag<TAB>mobitemadder<TAB>mob_id,item_id,drop_per{,item_id,drop_per(...)} You can set up to ~50 more items for mobs. "drop_per" is the chance of drop, from 1 (0,01%) to 10000 (100%). There's an example at the screenshot, I setted a Yggdrasil Berry with 100% of chance for the Poring at prt_fild08 map. You can set a lot of mobs, but you have to set more mapflags for your maps. Click here to download this file
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  3. I remember reading somewhere that it was an issue from that client and that @Functor has a solution for that with Gepard Shield.
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  4. To fix the error about the random drop items is: // Mapflag 'mobitemadder' (Zephyr) if( map[m].mobitemadder_droplist[0].mob_id == md->mob_id ) { // for( i = 1; i < sizeof( map[m].mobitemadder_droplist ); i = i + 1 ) <----- Change this for( i = 1; i < sizeof( map[m].mobitemadder_droplist[0].item_id ); i = i + 1 ) <----- Add this
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  5. Amazing work, but needs a fix, i can work in that, someday i comment the solution in this post. +1 if you need
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