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Showing content with the highest reputation on 08/13/20 in Posts

  1. Good day a collection of Ragnarok Illustrator CLICK HERE!
    2 points
  2. Sorry i didn't see this: set aboxqual, rand(1,2); if (a_boxqual == 1) this 'if (a_boxqual...)' -> aboxqual
    1 point
  3. sprite/ÀÌÆÑÆ®/¼ýÀÚ
    1 point
  4. Hello, Did you actuallty check the documentation? *getinventorylist {<char_id>}; What you want to use I guess is: *countitem(<item id>{,<accountID>}) *countitem("<item name>"{,<accountID>}) This function will return the number of items for the specified item ID that the invoking character has in the inventory. mes "[Item Checker]"; mes "Hmmm, it seems you have " + countitem(502) + " apples"; close; Like 'getitem', this function will also accept an 'english name' from the database as an argument. If you want to state the number at the end of a sentence, you can do it by adding up strings: mes "[Item Checker]"; mes "Hmmm, the total number of apples you are holding is " + countitem("APPLE"); close;
    1 point
  5. function script a_box_visu { set aboxqual, rand(1,2); if (a_boxqual == 1) { setarray $@a_boxarray[0] ,31214,31215,31221,31229,31233,31244,31255,31267,31272,31273,31276,31279,31287,31292,31294,31298,31301 ,31303,31310,31313,31314,31318,31324,31326,31327,31334,31337,31338,31342,31345,31347,31348,31349,31355 ,31361,31363,31364,31372,31378,31380,31381,31387,31389,31393,31396,31398,31399,31435,31436,31440,31446 ,31448,31456,31457,31459,31460,31465,31467,31474,31480,31481,31490,31491,31492,31493,31495,31512,31516 ,31521,31524,31526,31527,31528,31529,31532,31537,31541,31547,31553,31555,31557,31559,31560,31573,31574 ,31575,31576,31577,31578,31579,31580,31581,31582,31583,31584,31585,31586,31587,31588,31592,31608,31615 ,31616,31623,31625,31631,31635,31636,31642,31648,31650,31651,31663,31672,31673,31682,31684,31692,31714,31724; } if(a_boxqual == 2) { setarray $@a_boxarray[0] ,31725,31726,31730,31740,31742,31747,31750,31754,31757,31758,31764,31765,31775,31780 ,31788,31789,31793,31799,31803,31811,31812,31813,31815,31816,31835,31836,31840,31842 ,31850,31858,31865,31879,31883,31890,31894,31900,31905,31908,31914,31933,31946,31952 ,31953,31969,31982,32004,32015,32021,32064,32066,32067,32071,32075,32079,32098,32099 ,32100,32154,32157,32160,32173,32177,32216,32222,32225,32244,32269,32277,32278,32279 ,32297,32310,32311,32322,32340,32355,32359,32367; } set $a_boxid, rand(getarraysize($@a_boxarray[0])); getitem $@a_boxarray[$a_boxid],1; announce strcharinfo(0) + " acabou de obter um(a) " + getitemname($@a_boxarray[$a_boxid]) + " na Caixa Especial de Visuais.", bc_all; } You got this error. I just put the '{' function script a_box_visu {
    1 point
  6. I change this: map/pc.cpp --- map/pc.c (revision 14843) +++ map/pc.c (working copy) @@ -3444,6 +3444,7 @@ clif_updatestatus(sd,SP_WEIGHT); //Auto-equip if(data->flag.autoequip) pc_equipitem(sd, i, data->equip); + if(data->type == IT_CHARM) status_calc_pc(sd,0);//dh return 0; To: if (id->type == IT_CHARM) status_calc_pc(sd, SCO_NONE); //dh Now the next part: @@ -3470,6 +3473,8 @@ if(!(type&2)) clif_updatestatus(sd,SP_WEIGHT); + if(mem == IT_CHARM) status_calc_pc(sd,0);//dh + return 0; To: if(mem == IT_CHARM) status_calc_pc(sd, SCO_NONE);//dh map/itemdb.cpp id->type = atoi(str[3]); - if( id->type < 0 || id->type == IT_UNKNOWN || id->type == IT_UNKNOWN2 || ( id->type > IT_DELAYCONSUME && id->type < IT_CASH ) || id->type >= IT_MAX ) + if( id->type < 0 || id->type == IT_UNKNOWN || id->type == IT_UNKNOWN2 || ( id->type > IT_CHARM && id->type < IT_CASH ) || id->type >= IT_MAX ) {// catch invalid item types ShowWarning("itemdb_parse_dbrow: Invalid item type %d for item %d. IT_ETC will be used.\n", id->type, nameid); id->type = IT_ETC; TO: if( id->type < 0 || id->type == IT_UNKNOWN || id->type == IT_UNKNOWN2 || ( id->type > IT_SHADOWGEAR && id->type < IT_CASH && id->type > IT_CHARM ) || id->type >= IT_MAX ) I don't know about this part but... still working. db/import/itemdb.txt #####,Charm,Charm,12,50,,0,,,,,0xFFFFFFFF,15,2,,,60,,,{ bonus bAllStats,100; },{},{} TO: 30050,Charm,Charm,13,6,,0,,,,,0xFFFFFFFF,15,2,,,1,,,{bonus bStr,2; },{},{} Change to your ID.
    1 point
  7. I'd say that's the most important part because of this?
    1 point
  8. You do not need this ... it can be turned off easily in the lua files in: data\luafiles514\lua files\service_korea\ExternalSettings_kr.lub MakeableRace = { Doram = true } change to: MakeableRace = { Doram = false }
    1 point
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