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  1. This feature allows you to clone maps ingame without having to reboot your server or do any changes client-side. The cloned maps will behave just like any other regular map, except players will not be able to save in them. If they log out, they will return to their spawn point. The commands: @clonemap source_map new_map @delmap new_map @clonemaplist This is useful if want to make an event on a map but there's an annoying NPC in the way (and you don't want to reboot your server just for that!). Another big upside being you don't need to send a patch for that either, the new map will be added 'live'. You can load scripts on these maps as well (they will be removed upon deleting the map). Usage example: @clonemap prontera newmap @addwarp newmap 150 150 test_portal (@unloadnpc test_portal) Have fun! These maps will be lost when rebooting the server. diff --git a/src/map/atcommand.c b/src/map/atcommand.c index d4b329c..25e4c8b 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -799,6 +799,11 @@ ACMD_FUNC(save) { nullpo_retr(-1, sd); + if( map[sd->bl.m].clone_id ) { + clif_displaymessage(fd, "You cannot create a savepoint in this map."); + return 1; + } + if( map[sd->bl.m].instance_id ) { clif_displaymessage(fd, msg_txt(sd,383)); // You cannot create a savepoint in an instance. return 1; @@ -5945,6 +5950,11 @@ ACMD_FUNC(autotrade) { return -1; } + if (map[sd->bl.m].clone_id) { + clif_displaymessage(fd, "You cannot use autotrade on cloned maps."); + return -1; + } + sd->state.autotrade = 1; if (battle_config.autotrade_monsterignore) sd->state.monster_ignore = 1; @@ -9937,6 +9947,111 @@ ACMD_FUNC(adopt) return -1; } +/** + * Clones an existing map without having to reboot your server. + * Usage: @clonemap <source_map_name> <new_map_name> + * @author Tokeiburu + */ +ACMD_FUNC(clonemap) +{ + int res; + char map_name_cur[MAP_NAME_LENGTH_EXT]; + char map_name_new[MAP_NAME_LENGTH_EXT]; + + memset(map_name_cur, '\0', sizeof(map_name_cur)); + memset(map_name_new, '\0', sizeof(map_name_new)); + + if (!message || !*message || sscanf(message, "%15s %15s", map_name_cur, map_name_new) < 2) { + clif_displaymessage(fd, "Usage: @clonemap <source_map_name> <new_map_name>"); + return -1; + } + + if (map_mapname2mapid(map_name_cur) < 0) { + sprintf(atcmd_output, "Source map not found: %s", map_name_cur); + clif_displaymessage(fd, atcmd_output); + return -1; + } + + if (map_mapname2mapid(map_name_new) >= 0) { // This will always show a warning in the console, but removing it is not worth the trouble. + sprintf(atcmd_output, "Destination map already exists: %s", map_name_new); + clif_displaymessage(fd, atcmd_output); + return -1; + } + + if ((res = map_addclonemap(map_name_cur, map_name_new)) < 0) { + sprintf(atcmd_output, "Failed to create a new map, error: %d", res); + clif_displaymessage(fd, atcmd_output); + return -1; + } + + sprintf(atcmd_output, "New map cloned (%s).", map_name_new); + clif_displaymessage(fd, atcmd_output); + return 0; +} + +/** + * Removes a cloned map. + * Usage: @delmap <map_name> + * @author Tokeiburu + */ +ACMD_FUNC(delmap) +{ + int res; + int m; + char map_name[MAP_NAME_LENGTH_EXT]; + + memset(map_name, '\0', sizeof(map_name)); + + if (!message || !*message || sscanf(message, "%15s", map_name) < 1) { + clif_displaymessage(fd, "Usage: @delmap <map_name>"); + return -1; + } + + if ((m = map_mapname2mapid(map_name)) < 0) { + sprintf(atcmd_output, "Map not found: %s", map_name); + clif_displaymessage(fd, atcmd_output); + return -1; + } + + if (map[m].clone_id == 0) { + clif_displaymessage(fd, "Only cloned maps can be removed."); + return -1; + } + + if ((res = map_delclonemap(map_name)) != 1) { + sprintf(atcmd_output, "Failed to remove map: %s", map_name); + clif_displaymessage(fd, atcmd_output); + return -1; + } + + sprintf(atcmd_output, "Cloned map removed (%s).", map_name); + clif_displaymessage(fd, atcmd_output); + return 0; +} + +/** + * Lists all cloned maps. + * Usage: @clonemaplist + * @author Tokeiburu + */ +ACMD_FUNC(clonemaplist) +{ + int i; + int count = 0; + + for (i = instance_start; i < MAX_MAP_PER_SERVER; i++) { + if (map[i].clone_id > 0) { + sprintf(atcmd_output, "%s (source: %s)", map[i].name, map[map[i].clone_id].name); + clif_displaymessage(fd, atcmd_output); + count++; + } + } + + sprintf(atcmd_output, "Found %d cloned map(s).", count); + clif_displaymessage(fd, atcmd_output); + return 0; +} + #include "../custom/atcommand.inc" /** @@ -10234,6 +10349,10 @@ void atcommand_basecommands(void) { ACMD_DEF(adopt), ACMD_DEF(agitstart3), ACMD_DEF(agitend3), + + ACMD_DEF(clonemap), + ACMD_DEF(delmap), + ACMD_DEF(clonemaplist), }; AtCommandInfo* atcommand; int i; diff --git a/src/map/chrif.c b/src/map/chrif.c index 4276434..cea689f 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -336,7 +336,7 @@ int chrif_save(struct map_session_data *sd, enum e_chrif_save_opt flag) { WFIFOB(char_fd,12) = (flag&CSAVE_QUIT) ? 1 : 0; //Flag to tell char-server this character is quitting. // If the user is on a instance map, we have to fake his current position - if( map[sd->bl.m].instance_id ){ + if( map[sd->bl.m].instance_id || map[sd->bl.m].clone_id ){ struct mmo_charstatus status; // Copy the whole status diff --git a/src/map/clif.c b/src/map/clif.c index 6c77044..97d8864 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -10352,7 +10352,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) #endif // Instances do not need their own channels - if( channel_config.map_enable && channel_config.map_autojoin && !map[sd->bl.m].flag.chmautojoin && !map[sd->bl.m].instance_id ) + if( channel_config.map_enable && channel_config.map_autojoin && !map[sd->bl.m].flag.chmautojoin && !map[sd->bl.m].instance_id && !map[sd->bl.m].clone_id ) channel_mjoin(sd); //join new map } else if (sd->guild && (battle_config.guild_notice_changemap == 2 || guild_notice)) clif_guild_notice(sd); // Displays at end diff --git a/src/map/map.c b/src/map/map.c index c7e326b..37d65f1 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -2095,7 +2095,7 @@ int map_quit(struct map_session_data *sd) { unit_remove_map_pc(sd,CLR_RESPAWN); - if( map[sd->bl.m].instance_id ) { // Avoid map conflicts and warnings on next login + if( map[sd->bl.m].instance_id || map[sd->bl.m].clone_id ) { // Avoid map conflicts and warnings on next login int16 m; struct point *pt; if( map[sd->bl.m].save.map ) @@ -2728,6 +2728,133 @@ int map_delinstancemap(int m) return 1; } +/*========================================== + * Add a cloned map + *------------------------------------------*/ +int map_addclonemap(const char *name, const char *newname) +{ + int src_m = map_mapname2mapid(name); + int dst_m = -1, i; + size_t num_cell, size; + + if(src_m < 0) + return -1; + + if(strlen(name) >= MAP_NAME_LENGTH) { + // against buffer overflow + ShowError("map_addclonemap: can't add long map name \"%s\"\n", name); + return -2; + } + + if(strlen(newname) >= MAP_NAME_LENGTH) { + // against buffer overflow + ShowError("map_addclonemap: can't add long map name \"%s\"\n", newname); + return -2; + } + + for(i = instance_start; i < MAX_MAP_PER_SERVER; i++) { + if(!map[i].name[0]) + break; + } + if(i < map_num) // Destination map value overwrites another + dst_m = i; + else if(i < MAX_MAP_PER_SERVER) // Destination map value increments to new map + dst_m = map_num++; + else { + // Out of bounds + ShowError("map_addclonemap failed. map_num(%d) > map_max(%d)\n",map_num, MAX_MAP_PER_SERVER); + return -3; + } + + if (map[src_m].clone_id) { + ShowError("map_addclonemap failed. Cannot clone a cloned map.\n",map_num, MAX_MAP_PER_SERVER); + return -4; + } + + // Copy the map + memcpy(&map[dst_m], &map[src_m], sizeof(struct map_data)); + + // Alter the name + // Due to this being custom we only worry about preserving as many characters as necessary for accurate map distinguishing + // This also allows us to maintain complete independence with main map functions + strncpy(map[dst_m].name,newname,MAP_NAME_LENGTH); + + map[dst_m].m = dst_m; + map[dst_m].clone_id = src_m; + map[dst_m].users = 0; + + memset(map[dst_m].npc, 0, sizeof(map[dst_m].npc)); + map[dst_m].npc_num = 0; + + // Reallocate cells + num_cell = map[dst_m].xs * map[dst_m].ys; + CREATE( map[dst_m].cell, struct mapcell, num_cell ); + memcpy( map[dst_m].cell, map[src_m].cell, num_cell * sizeof(struct mapcell) ); + + // Remove ontouch NPC cells + for (i = 0; i < num_cell; i++) { + map[dst_m].cell[i].npc = 0; + } + + // Remove all mob spawners (these should not be copied over) + for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) { + map[dst_m].moblist[i] = NULL; + } + + // Do not copy PVP nightmare drops + memset(map[dst_m].drop_list, 0, sizeof(map[dst_m].drop_list)); + + // Remove quest information from the map + map[dst_m].qi_data = NULL; + + size = map[dst_m].bxs * map[dst_m].bys * sizeof(struct block_list*); + map[dst_m].block = (struct block_list **)aCalloc(1,size); + map[dst_m].block_mob = (struct block_list **)aCalloc(1,size); + + map[dst_m].index = mapindex_addmap(-1, map[dst_m].name); + map[dst_m].channel = NULL; + map[dst_m].mob_delete_timer = INVALID_TIMER; + + map_addmap2db(&map[dst_m]); + + return dst_m; +} + +/*========================================== + * Deleting a cloned map + *------------------------------------------*/ +int map_delclonemap(const char* mapname) +{ + int m = map_mapname2mapid(mapname); + + if(m < 0 || map[m].instance_id || map[m].clone_id <= 0) + return 0; + + // Kick everyone out + map_foreachinmap(map_instancemap_leave, m, BL_PC); + + // Do the unit cleanup + map_foreachinmap(map_instancemap_clean, m, BL_ALL); + + if( map[m].mob_delete_timer != INVALID_TIMER ) + delete_timer(map[m].mob_delete_timer, map_removemobs_timer); + + // Free memory + aFree(map[m].cell); + map[m].cell = NULL; + aFree(map[m].block); + map[m].block = NULL; + aFree(map[m].block_mob); + map[m].block_mob = NULL; + map_free_questinfo(m); + + mapindex_removemap( map[m].index ); + map_removemapdb(&map[m]); + memset(&map[m], 0x00, sizeof(map[0])); + map[m].mob_delete_timer = INVALID_TIMER; + return 1; +} + /*========================================= * Dynamic Mobs [Wizputer] *-----------------------------------------*/ @@ -2838,6 +2965,10 @@ void map_removemobs(int16 m) *------------------------------------------*/ const char* map_mapid2mapname(int m) { + if (map[m].clone_id) { // Clone map check + return map[map[m].clone_id].name; + } + if (map[m].instance_id) { // Instance map check struct instance_data *im = &instance_data[map[m].instance_id]; diff --git a/src/map/map.h b/src/map/map.h index ec0b2b0..762ab2d 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -705,6 +705,9 @@ struct map_data { unsigned short instance_id; int instance_src_map; + // Clone map system + unsigned short clone_id; + /* rAthena Local Chat */ struct Channel *channel; @@ -820,6 +823,10 @@ int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, i int map_addinstancemap(const char *name, unsigned short instance_id); int map_delinstancemap(int m); +// Clone map system +int map_delclonemap(const char* mapname); +int map_addclonemap(const char *name, const char *newname); + // player to map session void map_addnickdb(int charid, const char* nick); void map_delnickdb(int charid, const char* nick); diff --git a/src/map/pc.c b/src/map/pc.c index 66a42f4..07d395b 100755 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5599,6 +5599,11 @@ bool pc_memo(struct map_session_data* sd, int pos) pos = 0; } + if( map[sd->bl.m].clone_id ) { + clif_displaymessage( sd->fd, "You cannot create a memo in this map." ); + return false; + } + if( map[sd->bl.m].instance_id ) { clif_displaymessage( sd->fd, msg_txt(sd,384) ); // You cannot create a memo in an instance. return false; diff --git a/src/map/script.c b/src/map/script.c index f53b799..9f59068 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -9607,6 +9607,11 @@ BUILDIN_FUNC(savepoint) y = script_getnum(st,4); m = map_mapindex2mapid(map_idx); + if( map[m].clone_id ) { + ShowError("buildin_savepoint: You cannot create a savepoint on this map %s.\n", str); + return SCRIPT_CMD_FAILURE; + } + if (cid_pos == 7) { int dx = script_getnum(st,5), dy = script_getnum(st,6), x1 = x + dx, y1 = y + dy, clonemap.diff
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  2. View File TreeOfSavior Tombstone With Numbers MiniGame script header //===== rAthena Script ======================================= //= Tree Of Savior 'Tombstone With Numbers' //===== By: ================================================== //= Sader1992 //https://rathena.org/board/profile/30766-sader1992/ //https://github.com/sader1992/sader_scripts //= Email [email protected] //===== Compatible With: ===================================== //= rAthena Project //============================================================ //= Variables Info: //= 'COOLDOWN_TOMBSTONE_WITH_NUMBERS' the cool-down timer //============================================================ //= Description: //= This NPC is in a lot of tree of savior maps //= with deferent attempt number and deferent rage //= the rewards normally buff/items //= the NPC cool-down on winning is 20min and on losing is none //= if you want more than 1 copy from this NPC you need to use deferent variable for each NPC , or else they will share the same cool-down. //============================================================ Submitter sader1992 Submitted 01/06/2019 Category Games, Events, Quests Video Content Author sader1992  
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  3. Try use this https://github.com/zackdreaver/ROenglishRE/blob/master/Ragnarok/data/luafiles514/lua files/effecttool/prt_cas.lub
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  4. for what?? Just See this Post bro, follow step by step i told u to use search engine
    1 point
  5. Here... 31479,bloody_aura,bloody aura,4,5,0,10,,0,,0,0xFFFFFFFF,7,2,8192,,1,0,47,{},{},{} 31470,vwngeance_aura,vengeance aura,4,5,0,10,,0,,0,0xFFFFFFFF,7,2,8192,,1,0,48,{},{},{}
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  6. Maybe now? I read something about rids in unitattack. function script F_botex { set .@i,0; set .@rid,getcharid(3); while (.@i < 1) { set .@b,0; dispbottom .@i+""; .@rid = getcharid(3); getmapxy(.@m$,.@x0,.@y0,0); sleep2 100; .@x = rand(-13,13)+.@x0; .@y = rand(-13,13)+.@y0; sleep2 100; if(!checkcell( .@m$,.@x,.@y,cell_chkpass )){ dispbottom "Coordinate not exists!"; continue; } else if(checkcell( .@m$,.@x,.@y,cell_chkpass )){ dispbottom "Coordinate exists!"; } sleep2 100; while(.@x0 != .@x && .@y0 != .@y) { set .@b,.@b+1; viewpoint 1,.@x,.@y,1,0xFF0000; dispbottom "auto walking to x = "+.@x+" y = "+.@y; unitwalk getcharid(3),.@x,.@y,strnpcinfo(3)+"::OnReach"; sleep2 2000; if(.@b > 5) break; getmapxy(.@m$,.@x0,.@y0,0); sleep2 100; } .@n = getareaunits(BL_MOB,.@m$,.@x0 + 5,.@y0 + 5,.@x0 - 5,.@y0 - 5,.@mob); detachrid; unitattack .@rid,.@mob[rand(.@n)],true; attachrid .@rid; percentheal 100,100; sleep2 100; dispbottom "JackJack"; } end; }
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  7. function script random_walk { @walking = !@walking; if(@walking) { while(@walking) { getmapxy .@m$,.@x,.@y,UNITTYPE_PC; getfreecell .@m$,.@to_x,.@to_y,.@x,.@y,10,10; unitwalk getcharid(3),.@to_x,.@to_y; while(.@x != .@to_x || .@y != .@to_y) { sleep2 500; getmapxy .@m$,.@x,.@y,UNITTYPE_PC; } } } return; } function script F_botex { set .@i,0; while (.@i < 1) { set .@b,0; dispbottom .@i+""; .@rid = getcharid(3); getmapxy(.@m$,.@x0,.@y0,0); sleep2 100; .@x = rand(-13,13)+.@x0; .@y = rand(-13,13)+.@y0; sleep2 100; if(!checkcell( .@m$,.@x,.@y,cell_chkpass )){ dispbottom "Coordinate not exists!"; continue; } else if(checkcell( .@m$,.@x,.@y,cell_chkpass )){ dispbottom "Coordinate exists!"; } sleep2 100; while(.@x0 != .@x && .@y0 != .@y) { set .@b,.@b+1; viewpoint 1,.@x,.@y,1,0xFF0000; dispbottom "auto walking to x = "+.@x+" y = "+.@y; unitwalk getcharid(3),.@x,.@y,strnpcinfo(3)+"::OnReach"; sleep2 2000; if(.@b > 5) break; getmapxy(.@m$,.@x0,.@y0,0); sleep2 100; } .@n = getareaunits(BL_MOB,.@m$,.@x0 + 5,.@y0 + 5,.@x0 - 5,.@y0 - 5,.@mob); unitattack 0,.@mob[rand(.@n)],true; percentheal 100,100; sleep2 100; dispbottom "JackJack"; } end; }
    1 point
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