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Showing content with the highest reputation on 05/07/16 in all areas

  1. 2 different kind of item drop systems would be more than awesome to have: System 1 - Boss Monster Special Drops: - System shall return boolean if the player attended *percentage setting of contribution damage to the mob* Not required, can be scripted with the system above, just so you understand what i mean: This way we can easily SPAWN a Treasure Chest by SCRIPT *NPC* which is able to only reward those *onClick* who actually contributed enough by dealing a specific amount of percentage/damage to the Boss Monster. This chest can be seen by all players. So if a player joins in, after the Boss died already, they won't be able to open the treasure chest for themselfs. But those who actually fighted the Boss Monsters, get Items by clicking on the spawned Treasure Chest. System 2 - Instanced Main Drops: - System shall create drops for each player who contributed to the kill, his personal own drops (each calculated chances on it's own) - Each personal item drop can only be seen by each individual player for himself. Which means each player gets his own individual drop (one might get a card, another one not). Global Drops / Kill Stealing / Mad Players will be a thing of the past! This is an entire new drop system which is most common in most MMORPGs. It's a way better system due the fact that Kill Stealing does not exist anymore, as everyone gets their own cut and own luck chance to get something rare. I would love to see Ragnarok being able to offer all players item drops who attended in the fight. As most MMORPGs offer it these days. So if anyone out there is capable of creating one of each of these system, or maybe even both, please contact me here or via private message.
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