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Showing content with the highest reputation on 01/15/25 in Posts

  1. Pretty close. You can modify it with the NPC settings to get what you want. I added @grtime since I felt you might not be able to add that on your own.
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  2. Good afternoon brothers! I come to show you the 5 months of work I have done to remaster all the cards in the game up to Episode 2. There are a total of more than 1500 cards. I'm here to show you my work and if anyone wants to purchase them, I'll leave you my discord so we can talk about it. My discord: Eohar#9788 IN-GAME SHOW CARD DESIGN
    1 point
  3. Hello friend, good evening, could you help me with the system you posted about hateffect? I use a 2021 emulator so I'm getting an error in the script you posted My git : https://github.com/rathena/rathena/tree/d6a1c03b390a0b40c2657d26429ac85056ce8cd7 Please Help. Thanks
    1 point
  4. prontera,155,185,5 script TEST 1_F_MARIA,{ monster "prontera", 154, 182, "--ja--", 1002, 1; hateffect 12, true, $@mobid; OnInit: .@npc_id = getnpcid(0); hateffect 12, true, .@npc_id; end; } Example for applying on NPC/Monsters
    1 point
  5. Ah, that's my bad, I apparently didn't remove the player check in the script function. Change it to: BUILDIN_FUNC(hateffect){ #if PACKETVER_MAIN_NUM >= 20150507 || PACKETVER_RE_NUM >= 20150429 || defined(PACKETVER_ZERO) int16 effectID = script_getnum(st,2); bool enable = script_getnum(st,3) ? true : false; // This is unecessary and annoying half the time //if( effectID <= HAT_EF_MIN || effectID >= HAT_EF_MAX ){ // ShowError( "buildin_hateffect: unsupported hat effect id %d\n", effectID ); // return SCRIPT_CMD_FAILURE; //} struct block_list* bl; bool send = true; if (script_hasdata(st, 4)) { bl = map_id2bl(script_getnum(st, 4)); } else { bl = map_id2bl(st->rid); map_session_data* sd = BL_CAST(BL_PC, bl); if (sd && sd->state.connect_new) { send = false; } } unit_hateffect(bl, effectID, enable, send); #endif return SCRIPT_CMD_SUCCESS; }
    1 point
  6. Help , i'm using this https://github.com/vstumpf/rathena/blob/playground/diffs/mob_hp_bars.diff and cant' compili server bump
    1 point
  7. View File Chest CHEST CUSTOM MONSTER Greetings again, rAthena! I'm Haziel, you might know me from the work I've done for the past years, I'm back again with new releases every week. And, to begin with, I'm bringing back my old freebies which had their links broken for quite a while now. But, I couldn't do that without improving them and bringing them to the current level of skill I have nowadays. Chest is a Custom Monster, made with the intention of being used as a reward crate or box, it has the static pose, receiving damage pose and the dying pose, where it opens up. This package contains 10 Colours for you to pick whenever suits your script or event best.. I hope you enjoy the final product! If you're interested on my work, Contact me on hyering or through one of the channels below! By downloading this file, you agree with my Terms of Service: • YOU WILL NOT remove my signature from any of the included files. • YOU WILL NOT alter, edit, recolour any of my files unless for your personal use. • YOU WILL NOT repost, repass or mirror my work nor edited versions of it anywhere. • YOU WILL NOT sell, resell or in any manner, ask money or rewards using my work as exchange. • YOU WILL NOT claim my work as yours. Submitter Haziel Submitted 05/03/2018 Category Monster Sprites Video Content Author Haziel, Nexxon  
    1 point
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