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Showing content with the highest reputation on 03/16/24 in Posts

  1. Hello, I'm sharing this project, since this might help someone who need to generate this easily. Right now, this project support custom file generator for : 1. Custom headgear. 2. Custom robe/garment. 3. Custom weapon. 4. Custom NPC. 5. Custom Mob. 6. Commands. 7. Attendance. 8. Login Screen. 9. Statpoint.yml 10. Job_stats.yml 11. item_cash.yml The required file generated depends on which generator that you used. The scenario on how to generate for custom headgear file : 1. Maybe extract data\texture\유저인터페이스\item\ folder and u will have the listed one .BMP that u want to add. 2. Select all the item u want to add, right click mouse and right click, copy as path. Then open notepad, paste it. 3. Get the only .BMP in list, so replace your directory path and replace all with blank/nothing . And lastly the " with blank/nothing. So the result is as below. Copy all of it, insert in https://x-files.amirazman.my/customfilegenerator and change your : - Starting ItemID you want it to start with. Make sure the itemID is supported by your client. - Starting AccessoryID that you didnt use yet. Also make sure the final accessoryID didnt reach the maximum of your client can support/set. - Defense, so you can set all the defense in bulk. - Weight. - Slots. - Script. Insert any scripts or anything that you can replace all easily later on in itemdb and also custom_iteminfo.lua (yes, its generated inside the description). - Item Type for now only support headgears and costume headgears, I will add another item types soon if possible (yes, its generated inside the description). And click Generate. Download, extract, add it in your System folder and server file or create a patch or anything. You can access to this simple project here : https://x-files.amirazman.my/customfilegenerator. Let me know if you having issues and I'll update it if possible & have some leisure time to play with.
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  2. These are some examples, I have more than 30 bosses ready, 80 different monsters like mobs and mini boss, between wings, weapons, etc. If you liked it, don't forget to like it, thank you all.
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  3. Hi yuno,160,80,3 script 3D Printer 4_MACHINE_DEVICE,{ .@custom_coin_ID = 675451; .@custom_coin_qty = 3; if (countitem(.@custom_coin_ID) < .@custom_coin_qty) { npctalk "You need " + .@custom_coin_qty + " " + getitemname(.@custom_coin_ID) + " to generate a item.", strnpcinfo(0), bc_self; end; } npctalk "Type the ID of the item to generate.", strnpcinfo(0), bc_self; input .@item_id; if (getitemname(.@item_id) == "null") { npctalk "ID is invalid / item not found.", strnpcinfo(0), bc_self; end; } mes "[" + strnpcinfo(1) + "]"; mes "Confirm generation of"; mes "<ITEM>" + getitemname(.@item_id) + "<INFO>" + .@item_id + "</INFO></ITEM>?"; next; if (select("Cancel", "Confirm") == 1) close; mes "[" + strnpcinfo(1) + "]"; mes "Starting..."; close2; if (countitem(.@custom_coin_ID) < .@custom_coin_qty) { npctalk "You need " + .@custom_coin_qty + " " + getitemname(.@custom_coin_ID) + " to generate a item.", strnpcinfo(0), bc_self; end; } if (checkweight(.@item_id,1) == 0) { npctalk "Overweight detected. You cannot proceed.", strnpcinfo(0), bc_self; end; } delitem .@custom_coin_ID, .@custom_coin_qty; getitem .@item_id, 1; npctalk "Generated.", strnpcinfo(0), bc_self; specialeffect EF_OVERTHRUST; end; }
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  4. Yeah, I didn't tried the weapon part before this and thanks for the respond. I've fix the refinable part. But for the description, this is just multiple generator so u can edit all of it at iteminfo. Actually I add the script in description because its easier to edit by searching the scripts part. But, Ive added that part too. Enjoy. I didn't understand. Do you mean its generating item_db yml without scripts, or wont generate item_db.yml at all ?
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  5. Before I saw a few of servers having issue because of groups.yml that written incorrectly, which can makes server couldnt start (stuck at reading groups.yml), or account cannot login because of group ID didnt exist (cant be read by rathena emulator). So I hope this helps, Commands Generator. The list of commands are parsed directly from doc/atcommands.txt so if there is any updates of commands, it should be automatically added too. Let me know if you have any suggestion or improvement ideas for any of this generator.
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  6. Где-то тут выкладывали прогу, которая из записи реплея копировала текст НПЦ Но для этого нужно было на реальном серевере записать реплей и поговорить со всеми нужными нпц
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  7. Hi Find all lines with getmapxy in the botkiller files and replace the "0"s to BL_PC. Examples: getmapxy .@map$,.@x, .@y, 0; getmapxy .@BKMap$,.@BKX,.@BKY, 0; getmapxy .@map$,.@x,.@y, 0,@playername$; To: getmapxy .@map$,.@x, .@y, BL_PC; getmapxy .@BKMap$,.@BKX,.@BKY, BL_PC; getmapxy .@map$,.@x,.@y, BL_PC,@playername$;
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  8. Are you using Renewal? cause if yes, here's the reason for that. - Id: 1115 AegisName: EDDGA Name: Eddga Level: 65 Hp: 947500 BaseExp: 198000 JobExp: 148500 MvpExp: 99000 Attack: 1509 Attack2: 776 Defense: 166 MagicDefense: 70 Str: 92 Agi: 80 Vit: 103 Int: 66 Dex: 90 Luk: 85 AttackRange: 1 SkillRange: 10 ChaseRange: 12 Size: Large Race: Brute Element: Fire ElementLevel: 1 WalkSpeed: 300 AttackDelay: 872 AttackMotion: 1344 DamageMotion: 432 DamageTaken: 10 <!-- Reason for that 5k damage, since on the official kRO MVP's were buffed with this flag. Just change it to 100 instead of 10 --> Ai: 21 Class: Boss Modes: Mvp: true MvpDrops: - Item: Tiger's_Skin Rate: 5000 - Item: Tiger_Footskin Rate: 1000 - Item: Flame_Heart Rate: 3000 Drops: - Item: Fire_Brand Rate: 150 - Item: Smoking_Pipe Rate: 250 - Item: Honey Rate: 10000 - Item: Katar_Of_Raging_Blaze Rate: 500 - Item: Tiger_Footskin Rate: 250 - Item: Elunium Rate: 2300 - Item: Krieg Rate: 100 - Item: Eddga_Card Rate: 1 StealProtected: true This pretty much solves your problem. Have Fun ?
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