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Showing content with the highest reputation on 01/03/23 in Posts

  1. Repository: https://github.com/eleriaqueen/rag-highres-scrolling-dmg-sprites Description: For this project I make high-res sprites of popular/interesting/cool fonts I come across. I apply a faithful RO-like gradient to the digits and letters so that they don't look out of place in game. Future of the Project: More stuff is coming, stay tuned, I'm hunting for the next interesting/cool/fun fonts when I have some free time. Info: Latest Release: 2023/02/01 - Release 9 - Roboto About Me: I was born in the late eighties, I like tinkering with programming and vector graphics drawing software, my skills are limited but I tend to pour hours upon hours of work into projects to compensate.
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  2. View File sader's Garment Files Generator how it work : it make data folder and copy the Garment files in it and rename them since Garment need to renamed on the name of every classes boy and girl you will need : main spirit file, main act file, drop spirit file, drop act file, item bmp, collection bmp in Version 2 ,you will have 2 files , boys_list.txt and girls_list.txt , in it you will have a list of all the classes in the game (up to before the Summoner Update) , you can add any new class there. the files will be named with Korean at the place where the program is it will create the data folder inside it all the files after it done keep in mind that you need to edit spriterobename.lua/spriterobename.lub , spriterobeid.lua/spriterobeid.lub and transparentItem.lua/transparentItem.lub iteminfo.lua/iteminfo.lub [<ItemID>] = { unidentifiedDisplayName = "<unidentified InGame Name>", unidentifiedResourceName = "<unidentified_File_Name>", unidentifiedDescriptionName = { "Description", "^ffffff_^000000", "Weight: ^7777777^000000", }, identifiedDisplayName = = "<InGame Name>", identifiedResourceName = "<File_Name>", identifiedDescriptionName = { "Description", "^ffffff_^000000", "Weight: ^7777777^000000", }, slotCount = 0, ClassNum = <ViewID> }, spriterobename.lua/spriterobename.lub RobeNameTable = { [SPRITE_ROBE_IDs.ROBE_<File_Name>] = "<File_Name>" } spriterobeid.lua/spriterobeid.lub SPRITE_ROBE_IDs = { ROBE_<File_Name> = <ViewID> } transparentItem.lua/transparentItem.lub transparentItemlist = { { <ViewID>, 255, 255, 25500 }, } Source code: https://github.com/sader1992/Garment_Files_Generator My Website: https://sader1992.com/ Contact me for Errors Submitter sader1992 Submitted 07/19/2017 Category Spriting & Paletting Tools Content Author sader1992  
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  3. 2023/01/03 - Release 8 is available for download !
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  4. Hi! Just want to share something for the community! I've been helped a lot by others and by know, I am able to make my own scripts. This is an Upgrading Challenge script, which is based on the Philippine ROs official event. Basically, you need to upgrade a specific headgear and you can exchange it for a reward depending on the rate of refinement. I've added an optional headgear reward in arrayed form which can be disabled if commented out. Default headgear needed to be upgraded is the Ph.D Hat. Changelogs //= 1.0 Initial Script [boom] //= 1.1 Used functions instead of labels //= 1.2 Item rewarding and deletion of catalyst have been grouped (Player abuse) //= 2.0 Used arrays for better item ID passing. //= 2.1 Update NPC Name //= 2.2 Deleted the Labels, used arrays instead [Euphy] Please comment if there are bugs of any kind and if there are other suggestions, so I can update the script. Don't forget to say thanks! XD event_uchallenge.txt
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