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Showing content with the highest reputation on 11/19/19 in Files

  1. Version 1.0.0

    738 downloads

    Here is an updated @go and @warp delay when hit.
    Free
    2 points
  2. Version 1.0.2

    878 downloads

    Just a simple command for events or compensation reward to all online players. @giveitem <item id> <amount> <area|map|all> Area - ppl around your screen size Map - ppl in the map of the invoking character All - self explanatory
    Free
    1 point
  3. Version 1.0.6

    822 downloads

    UPDATE: version 1 = I removed all my modifications on this script version 2 = Has timers and will most likely be in-conflict with other event scripts i made. In response to this post : OnInit: // item reward setarray .item, 501, 10, 502, 5; // @dicestart - gm manual start bindatcmd "dicestart", strnpcinfo(0)+"::OnStart",60,60; // @dice - player join event bindatcmd "dice", strnpcinfo(0)+"::OnJoinEvent"; // Mapflags setarray .@mapflag, mf_nowarp, mf_nowarpto, mf_noskill, mf_noteleport, mf_nomemo, mf_nosave, mf_noicewall, mf_nobranch, mf_noreturn; for ( .@i = 0; .@i < getarraysize(.@mapflag); .@i++) setmapflag "quiz_02", .@mapflag[.@i]; .event_time_m = gettime(DT_MINUTE); .event_time_s = gettime(DT_SECOND); end; I took some dice script by someone named sandbox and modified it the way how I understand this posts suggests to make. instead of using @event to check the time schedule of dice, I incorporate it to @dice command. This will show you an hourly countdown as to when will the event will be re-starting. And this dice event should be working on latest rathena. Compatibility is your Responsibility. PS : if there are any broken event scripts ( due to old versions ), just DM me the link and I might be interested in updating it. PPS: I will only FIX it and not modify it at all. ?
    Free
    1 point
  4. Version 1.0.1

    957 downloads

    UPDATE: version 1 = I removed all my modifications on this script version 2 = Has timers and will most likely be in-conflict with other event scripts i made. Works the same with my other event scripts. Regular Novice v Zombie script. I just updated it and added some features. Enjoy. I dont know who exactly made this idea so i cant credit him properly. This is a response post from this topic:
    Free
    1 point
  5. Version 1.0.0

    156 downloads

    This is an update to the original post : and a response to this topic : Currently working on Git Hash : ea54670
    Free
    1 point
  6. Version 1.0.1

    1133 downloads

    Requared the latest kRo data (2019-10-02+)! New maps now don`t crash client. Fixed some 3D models and their position. Thanks Tokei for converting (rsm2 to rsm) models. Textures for models: EP_17.2-textures.grf Include only: fixed maps (rsw) @Balfear fixed models @Tokei
    Free
    1 point
  7. Version 1.0.0

    323 downloads

    I put all the cards in the bRO, iRO, kRO, jRO and converted to FluxCP. I enjoy it! Extracted from data.grf updated on 2019-02-24
    Free
    1 point
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