Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/20/16 in Posts

  1. Euphy's Scripts Disclaimer You may use, modify, and host all of my released scripts. You may not sell them, re-release them in any way (modified or otherwise), or remove the credits. < Event Manager > < Hunting Missions > < Queue System > < Euphy's WOE Controller > < All-In-One NPC > < Euphy's Quest Shop > < Euphy's Warper > < Item Rewards > < Custom Currency Multi-Shop > < Build Manager + > < Class Mastery System > < Class Specialization > < Badge System > < Guarantee Refine Ticket > < Item Fusion > < Euphy's MVP Ladder > < Card Trader > < NPC Duplicate Generator > < Auto-Potion >
    1 point
  2. Does he have a ranged weapon equipped?
    1 point
  3. In skill.c find these lines: case 2: // all buffs removed status_change_clear_buffs(bl, SCCB_BUFFS|SCCB_CHEM_PROTECT); break; replace to: case 2: // all buffs removed status_change_clear_buffs(bl, SCCB_BUFFS); break;
    1 point
  4. } else if( !battle_check_range(src, target, range) ) return 0; // Arrow-path check failed. Just change to that to: } else if( !battle_check_range(src, target, range+1) ) return 0; // Arrow-path check failed. For now. At least then you only change it in that one specific case instead of changing a general range function that's used everywhere. Yes, it's not safe, it gives hackers one more skill range than other players, but I can't look into a better fix because the bug doesn't appear for me locally and nobody else that has this bug could look into why it even gets to that code part.
    1 point
×
×
  • Create New...