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Showing content with the highest reputation on 04/26/14 in Posts
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Most of you who use fishing scripts on your server have probably checked out my Fishing Script before...Well I've been working on currently enhancing it. Changelog: v1.2 Shortened most of the script Added Sounds and Effects to make it a bit more lively Added two new Configurations - Auto Fish, Auto Fish on fail Enhanced map announce to work with where-ever the script is located Enhanced randomizing caught junk to enable a lot more to be added Removed Chat menu so the script has less clicking Fishing 1.2.txt This one is slightly different then the one below. Fishing 1.2.txt Please read Optional-Addons before using this script. Optional Add-ons Upcoming Changes This script has been abandoned to start work on a Profession System.1 point
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Looking forward to your rate or upvote or comment on this release. Download the files here: LINK (Updated to v1.2!) Hi guys, Some of you may know me from the preview of this project a couple of days ago, I'm here to release the status icons as promised. Here's a preview of freeze effect: _______________________________________________________________________________________________________ Guide on how to install these status icon (8 Steps) Download the files here: LINK Emulator-Side Step 1: Go to src\map\status.c Look for: /* First we define the skill for common ailments. These are used in skill_additional_effect through sc cards. [Skotlex] */ set_sc( NPC_PETRIFYATTACK , SC_STONE , SI_BLANK , SCB_DEF_ELE|SCB_DEF|SCB_MDEF ); set_sc( NPC_WIDEFREEZE , SC_FREEZE , SI_BLANK , SCB_DEF_ELE|SCB_DEF|SCB_MDEF ); add_sc( NPC_STUNATTACK , SC_STUN ); add_sc( NPC_SLEEPATTACK , SC_SLEEP ); set_sc( NPC_POISON , SC_POISON , SI_BLANK , SCB_DEF2|SCB_REGEN ); set_sc( NPC_CURSEATTACK , SC_CURSE , SI_BLANK , SCB_LUK|SCB_BATK|SCB_WATK|SCB_SPEED ); add_sc( NPC_SILENCEATTACK , SC_SILENCE ); add_sc( NPC_WIDECONFUSE , SC_CONFUSION ); set_sc( NPC_BLINDATTACK , SC_BLIND , SI_BLANK , SCB_HIT|SCB_FLEE ); set_sc( NPC_BLEEDING , SC_BLEEDING , SI_BLEEDING , SCB_REGEN ); set_sc( NPC_POISON , SC_DPOISON , SI_BLANK , SCB_DEF2|SCB_REGEN ); Replace with: set_sc( NPC_PETRIFYATTACK , SC_STONE , SI_STONE , SCB_DEF_ELE|SCB_DEF|SCB_MDEF ); set_sc( NPC_WIDEFREEZE , SC_FREEZE , SI_FREEZE , SCB_DEF_ELE|SCB_DEF|SCB_MDEF ); set_sc( NPC_STUNATTACK , SC_STUN , SI_STUN , SCB_NONE ); set_sc( NPC_SLEEPATTACK , SC_SLEEP , SI_SLEEP , SCB_NONE ); set_sc( NPC_POISON , SC_POISON , SI_POISON , SCB_DEF2|SCB_REGEN ); set_sc( NPC_CURSEATTACK , SC_CURSE , SI_CURSE , SCB_LUK|SCB_BATK|SCB_WATK|SCB_SPEED ); set_sc( NPC_SILENCEATTACK , SC_SILENCE , SI_SILENCE , SCB_NONE ); set_sc( NPC_WIDECONFUSE , SC_CONFUSION , SI_CONFUSION , SCB_NONE ); set_sc( NPC_BLINDATTACK , SC_BLIND , SI_BLIND , SCB_HIT|SCB_FLEE ); set_sc( NPC_BLEEDING , SC_BLEEDING , SI_BLEEDING , SCB_REGEN ); set_sc( NPC_POISON , SC_DPOISON , SI_DPOISON , SCB_DEF2|SCB_REGEN ); Step 2: Go to src\map\status.h Look for: SI_JP_OTP = 816, Add below: SI_STONE = 818, SI_FREEZE = 819, SI_STUN = 820, SI_SLEEP = 821, SI_POISON = 822, SI_CURSE = 823, SI_SILENCE = 824, SI_CONFUSION = 825, SI_BLIND = 826, SI_CHANGEUNDEAD = 827, SI_DPOISON = 828, Step 3: Go to db\const.txt Look for: SI_JP_OTP 816 Add below: SI_STONE 818 SI_FREEZE 819 SI_STUN 820 SI_SLEEP 821 SI_POISON 822 SI_CURSE 823 SI_SILENCE 824 SI_CONFUSION 825 SI_BLIND 826 SI_CHANGEUNDEAD 827 SI_DPOISON 828 Step 4: Re-compile your server! Client-Side (You can skip this step if you use my .grf files to patch your server) Step 5: Go to \data\luafiles514\lua files\stateicon\efstids.lua (You can skip this step if you use my .grf files to patch your server) Look for: EFST_FLOWER_LEAF = 675, Add below: EFST_STONE = 818, EFST_FREEZE = 819, EFST_STUN = 820, EFST_SLEEP = 821, EFST_POISON = 822, EFST_CURSE = 823, EFST_SILENCE = 824, EFST_CONFUSION = 825, EFST_BLIND = 826, EFST_UNDEAD = 827, EFST_DPOISON = 828, Step 6: Go to \data\luafiles514\lua files\stateicon\stateiconimginfo.lua (You can skip this step if you use my .grf files to patch your server) Look for: [PRIORITY_RED] = { Add below: [EFST_IDs.EFST_STONE] = "STONEST.TGA", [EFST_IDs.EFST_FREEZE] = "FREEZEST.TGA", [EFST_IDs.EFST_STUN] = "STUNST.TGA", [EFST_IDs.EFST_SLEEP] = "SLEEPST.TGA", [EFST_IDs.EFST_POISON] = "POISONST.TGA", [EFST_IDs.EFST_CURSE] = "CURSEST.TGA", [EFST_IDs.EFST_SILENCE] = "SILENCEST.TGA", [EFST_IDs.EFST_CONFUSION] = "CONFUSIONST.TGA", [EFST_IDs.EFST_BLIND] = "BLINDST.TGA", [EFST_IDs.EFST_UNDEAD] = "UNDEADST.TGA", [EFST_IDs.EFST_DPOISON] = "DPOISONST.TGA", Step 7: Go to \data\luafiles514\lua files\stateicon\stateiconinfo.lua (You can skip this step if you use my .grf files to patch your server) Look for: StateIconList[EFST_IDs.EFST_HELLPOWER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Hell Power", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Can not be revived"}, {"Sacrifice is Disabled"}, {"Token of Siegfried disabled"} } } Add below: StateIconList[EFST_IDs.EFST_STONE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Stone Cursed", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"All DEF contributed by items is reduced by 50%"}, {"If HP is over 25%, you will lose 1% of your HP every 5 seconds"}, {"Changes your elemental status as Earth LV 1"}, {"Ignores Steal and Lex Aeterna"}, {"Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage"} } } StateIconList[EFST_IDs.EFST_FREEZE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Frozen", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"All DEF contributed by items is reduced by 50%"}, {"Any FLEE will be negated"}, {"If HP is over 25%, you will lose 1% of your HP every 5 seconds"}, {"Changes your elemental status as Water LV 1"}, {"Ignores Steal, Lex Aeterna, Storm Gust and Snow Flake Draft"}, {"Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage"} } } StateIconList[EFST_IDs.EFST_STUN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Stunned", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Any flee will be negated"}, {"Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage"} } } StateIconList[EFST_IDs.EFST_SLEEP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Asleep", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"If enemy attacks you, they will have 2x CRIT chance with their attack"}, {"Any flee will be negated"}, {"Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage"} } } StateIconList[EFST_IDs.EFST_POISON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Poisoned", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Status-oriented DEF is reduced by 25%"}, {"If HP is over 25%, you will lose 1.5% + 2 HP of your max HP every second"}, {"SP Regeneration is disabled"} } } StateIconList[EFST_IDs.EFST_CURSE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Cursed", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Reduce your ATK by 25%"}, {"LUK becomes 0"}, {"Drastically Reduces your Movement Speed"} } } StateIconList[EFST_IDs.EFST_SILENCE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Silenced", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Inability to use any active skills"} } } StateIconList[EFST_IDs.EFST_CONFUSION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Confused", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Causes the character to move into unintended directions when trying to navigate"} } } StateIconList[EFST_IDs.EFST_BLIND] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Blinded", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Reduce your HIT and FLEE rate by 25%"}, {"Also graphically reduces range of your visibility"} } } StateIconList[EFST_IDs.EFST_UNDEAD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Turned Undead", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"You become Undead property"}, {"Support buffs such as Blessing and Increase AGI are removed"} } } StateIconList[EFST_IDs.EFST_DPOISON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Deadly Poisoned", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Attack speed increased."}, {"Status-oriented DEF is reduced by 25%"}, {"If HP is over 25%, you will lose 1.5% + 2 HP of your max HP every second"}, {"SP Regeneration is disabled"} } } Step 8: (You can skip this step if you use my .grf files to patch your server) Go to \data\texture\effect and add in the .tga files Whew, that's it. Now, pack it up into .grf/.gpf file if you want to and look at it go! _______________________________________________________________________________________________________ At first I wanted to charge $1 for the pack because I'm so broke right now but I don't have the heart to do it since it is my first release. So here it is. Free stuff! Looking forward to hear what you guys think. Rate it if you guys have the chance. Enjoy it, Shade1 point
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Mail via Scriptcommand With this mod, you can do something like this.. (The sample code in the background is outdated) This is a scriptcommand I wanted when I still had a server. It can be used in Achievement Systems, WoE prizes, and other events. This is better than getitem because the recipient doesn't need to be online. Usage: * sendmail <Recipient's Char ID>,"<Sender's Name>","<Title>","<Body>",<zeny>,<item_id>,<amount>{,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>}; Description: Uses the same functions as the default mail system, but this time, it is done via script. All item, recipent, message, and title assignment are done in the background. Enjoy this free release. PS: This have not been used on a live server, if you discover a bug (or if there's something wrong with my coding) let me know. My sample script: This code will give the player a +10 Knife and 10,000 zennies upon reaching job level 10. -<tab>script<tab>Mail Test<tab>-1,{ OnPCJobLvUpEvent: if(JobLevel != 9) end; set .charid, getcharid(0); set .sender$, "Achievement System"; set .title$, "Basic Skills"; set .itemid, 1201; set .itemamount, 1; set .zeny, 10000; set .refine, 10; set .body$, "You have successfully unlocked the achievement '"+.title$+"'. You have received "+.itemamount+" "+getitemname(.itemid)+"s and "+.zeny+" zennies."; sendmail .charid,.sender$,.title$,.body$,.zeny,.itemid,.itemamount,.refine; end; } PS: This wasn't used on a live server, please report any bugs you encounter. DIFF LINK1 point
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i was abandon a ro control panel project ... now i gonna make it alive again =) Follow this topic. i gonna release a concepts and template of the website here =X Project Process ◄██████████████████►(1% Complate) Home Pages (index.php) Header at topest of the page(header.php) NavBar at center of the pages (nav.php) Register / Login at right side of the page (sidemenu.php) Notice.List Patch Log Event List Footer at the Lowest of the page(footer.php) Info (info.php) Header at topest of the page(header.php) Server Status PVP Ladder (who kill the most player / who dead the most player) MVP Ladder (who kill the most mvp) Zeny Ladder (who own the most zeny) Guild Ladder (who own the most castle) Register / Login at right side of the page (sidemenu.php) Footer at the Lowest of the page(footer.php) Staff (staff.php) Header at topest of the page(header.php) list the server gm (char id) check the gm status (online/offline) PM GM via the web (receive in the game) Register / Login at right side of the page (sidemenu.php) Footer at the Lowest of the page(footer.php) Download (download.php) Header at topest of the page(header.php) Download Infomation (own config) Footer at the Lowest of the page(footer.php)1 point
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I bet that the OpenGL change is way too hard to switch at this point of work. Borf has been working a lot in the new browedit with the OpenGL actual ver. Sorry about that, but I'm sure all of this is for having a more powerful map editor. If you ask me, it runs like a charm.1 point
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All you have to do (at least what I've done to get it to work) is perform the following steps: 1. Get the latest version of Java Installed (It looks like you have this taken care of. *Check*) 2. Extract BrowEdit 2.0 r87 onto your desktop 3. Rename settings.Borf.json to settings.yourcomputername.json e.g) If my PC name was Syouji-PC then I would put settings.Syouji.json (assuming you're running Windows 7) 4. Open the settings.yourcomputername.json with notepad or notepad++ or any other text file editor. 5. Inside add the directories to your data.grf (rdata isn't required) and your RO directory. This is what I put inside mine. { "readini" : false, "ini" : "", "grfs" : [ "C:/Program Files (x86)/CookieRO_V3/data.grf"], "readdata" : true, "datadir" : [ "C:/Program Files (x86)/CookieRO_V3/data.grf", "." ], "inversecamera" : false } 6. Double-click on "Run.bat" to run BrowEdit 2.0. If all goes well, it will auto-load Prontera.rsw and you should be able to see the map just fine. If you don't see the map, then your video card probably doesnt support the correct version of OpenGL that BrowEdit 2.0 uses for rendering. Any video card before 2010 is considered obsolete and potentially incompatible. Note: Do NOT touch the browedit_lib folder or browedit jar file. Leave those alone. Only focus on what I've stated above. The "Run" bat file is looking for the following location to run BrowEdit with Java: c:\Program Files (x86)\Java\jre7\bin\java.exe If the directory and executable file doesn't exist, I would check again to getting Java 7 installed.1 point