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  2. I think, what you're looking for is the location "Shadow_Weapon". - Id: 24500 AegisName: arma_1 Name: Arma 1 Locations: Costume_Head_Top: true ArmorLevel: 1 EquipLevelMin: 1 View: 24500 Type: Shadowgear Locations: Shadow_Weapon: true Upvote if that helped you :D
  3. conf/battle/player.conf // When skills are reset, quest skills are reset as well? (Note 1) // Setting this to yes can open an exploit on your server! // NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. quest_skill_reset: no
  4. Good afternoon ! Can anyone help me. I need a gold room npc that drop gold bars, and that can be exchanged for coins of platinum, gold and bronze, where these coins can be exchanged for zenys. thanks
  5. Friend, I've already used it, but I didn't see any option to generate a weapon as a visual. If this exists there, tell me where. I saw the custom weapon option, it's different from what I'm looking for. Now if there is the option, don't you put here what command is to insert in itemdb.
  6. Good project. Thank you.. I have visit the website and join your discord. Looking forward for this project. +1
  7. i was using llchrisll Translation By Speedrun how to change it into english version thanks in advance
  8. I have tried many ways to make it possible to make it clean, like client above 2020, but even if you add your sprite name as "RobeTopLayer" in spriterobename.lub, you'll get the same result. I think just this is the solution right now.
  9. if u use the generator i told before, the itemdb is automatically generated. make sure to use the weapon generator.
  10. I've looked and haven't found any visual weapons to take as an example. That's why I opened this topic asking for help to adjust itemdb.
  11. I cannot reproduce. Maybe you did some modification?
  12. Your original script checked for two items so that's what I did. Just put an extra argument to the function and use an if statement to check inside the function.
  13. it's not a second item, only if player have that item 40008, they will get gathering points, but if player dont have 40008 they can still gather the item but will not get gathering points,
  14. Expert tips on home upholstery cleaning Чистка мягкой мебели [url=https://ximchistka-myagkoj-mebeli.ru/]https://ximchistka-myagkoj-mebeli.ru/[/url] .
  15. ive told you before from earlier. your itemdb is wrong. why the location is costume head top. since u said it as that it will be weapon. and why is it armor. its weapon. pay attention to locations, type, etc. get example from other weapon that almost the same.
  16. I understood, I'll do some research to try to resolve it. You can resolve it by changing the ID to 25k, but there are several items in this. I would like to leave a larger number so there would be no conflict. I am using a client older than 2020
  17. The question would be, is there any specific command to put in itemdb to equip the weapon in the hand and not in the top, middle or bottom.
  18. Hola. Mejor si muestras el error que te da en consola.
  19. I still dont understand your statement. weapon as visual means its shown sprite, right ? so it should be correct at all the lua files and iteminfo.
  20. NPC that gives random cards for amount of 1m per roll normal monster 100% chance and 10% chance for mini monster cards that i can add or remove cards thanks in advance
  21. got this warning and debug : [17/May 19:10][Warning]: script:query_sql: Too many columns, discarding last 3 columns. [17/May 19:10][Debug]: Source (NPC): MVPLadder (invisible/not on a map) [17/May 19:10][Debug]: Source (NPC): MVPLadder is located in: npc/custom/mvplad.txt this is my script: //====== rAthena Script ====================================================== //= MVP ladder script //===== By: ================================================================== //= Rokimoki but edited and adapted from AnnieRuru PVP Ladder //= https://herc.ws/board/topic/18871-dota-pvp-ladder/ //= Mark Script fixed and adapted some small things //===== Current Version: ===================================================== //= 2.1 //===== Compatible With: ===================================================== //= rAthena 2020-10-20, with MySQL 8.0 //===== Description: ========================================================= //= MVP ladder store in SQL table //= Requested by DevThor //===== Additional Comments: ================================================= //= 1.0 initial version //= 2.0 added total kill count and fixed some sql bugs //= 2.1 fixed sql sorting rank //============================================================================ /* CREATE TABLE `mvpladder` ( `id` int(11) NOT NULL AUTO_INCREMENT, `char_id` int(11) unsigned NOT NULL default '0', `mob_id` INT NOT NULL, `kills` INT DEFAULT 0, PRIMARY KEY (`id`), INDEX (`char_id`), INDEX (`mob_id`), INDEX (`kills`) ) ENGINE=MyISAM AUTO_INCREMENT=1; */ //---- MvP Ladder Logic Script - script MVPLadder -1,{ OnInit: // Config .map_killannounce = 1; // announce when MVP is dead on the map where the MVP was killed : 0 - off, 1 - o .killannounce = 1; // announce when MVP is dead globally : 0 - off, 1 - on .gmnokill = 0; // GMs are not suppose to kill MVP. A GM with <this number> level or higher will do nothing. IF set to 60, GM60 and above kill any player will not get anything : 0 - off // .min_gm_menu = 90; // minimum level of GM can use the GM menu on ladder npc .showtotal = 20; // show the length of ladder. .showpage = 10; // set the views per page. .showstatue = 3; // number of statues. This number must match with the number of duplicates at the end of the script .fix_custom_sprite = false; // if your server has custom animated sprite that overlaps the sprite animation repeatedly on the statues, enable this // Config ends ------------------------------------------------------------------------------------------ // to prevent bug happen if (.gmnokill <= 0) .gmnokill = 100; sleep 1; OnTimer30000: // refresh statues every 30 seconds. Note the `char` table is unrealiable, player still need to perform certain task to save the character -> see 'save_settings' in conf\map-server.conf .@query$ = "SELECT `char`.`char_id`, `char`.`name`, `char`.`guild_id`, `char`.`class`, " + "`char`.`sex`, `char`.`hair`, `char`.`hair_color`, `char`.`clothes_color`, " + "`char`.`body`, `char`.`head_top`, `char`.`head_mid`, `char`.`head_bottom`, `char`.`robe`, " + "SUM(`mvpladder`.`kills`) as `orderKills` " + "FROM `char` RIGHT JOIN `mvpladder` ON `char`.`char_id` = `mvpladder`.`char_id` GROUP BY `char`.`char_id` ORDER BY `orderKills` DESC LIMIT " + .showstatue; .@nb = query_sql(.@query$, .@cid, .@name$, .@guild_id, .@class, .@sex$, .@hair, .@hair_color, .@clothes_color, .@body, .@head_top, .@head_mid, .@head_bottom, .@robe, .@kills); if (.fix_custom_sprite) { for (.@i = 0; .@i < .@nb; ++.@i) { setunitdata .statue[.@i +1], UNPC_HEADTOP, 0; setunitdata .statue[.@i +1], UNPC_HEADMIDDLE, 0; setunitdata .statue[.@i +1], UNPC_HEADBOTTOM, 0; setunitdata .statue[.@i +1], UNPC_ROBE, 0; } } for (.@i = 0; .@i < .@nb; ++.@i) { setunitdata .statue[.@i +1], UNPC_CLASS, .@class[.@i]; setunitdata .statue[.@i +1], UNPC_SEX, (.@sex$[.@i] == "F")? SEX_FEMALE:SEX_MALE; setunitdata .statue[.@i +1], UNPC_HAIRSTYLE, .@hair[.@i]; setunitdata .statue[.@i +1], UNPC_HAIRCOLOR, .@hair_color[.@i]; setunitdata .statue[.@i +1], UNPC_CLOTHCOLOR, .@clothes_color[.@i]; setunitdata .statue[.@i +1], UNPC_BODY2, .@body[.@i]; setunitdata .statue[.@i +1], UNPC_HEADTOP, .@head_top[.@i]; setunitdata .statue[.@i +1], UNPC_HEADMIDDLE, .@head_mid[.@i]; setunitdata .statue[.@i +1], UNPC_HEADBOTTOM, .@head_bottom[.@i]; setunitdata .statue[.@i +1], UNPC_ROBE, .@robe[.@i]; setnpcdisplay "mvp_ladder_statue#"+(.@i +1), .@name$[.@i]; .statue_name$[.@i +1] = .@name$[.@i]; .statue_guild$[.@i +1] = getguildname(.@guild_id[.@i]); .statue_kills[.@i +1] = .@kills[.@i]; } for (.@i = .@nb; .@i < .showstatue; ++.@i) setunitdata .statue[.@i +1], UNPC_CLASS, HIDDEN_WARP_NPC; initnpctimer; end; OnNPCKillEvent: // Logic to detect when a MvP is killed if (getmonsterinfo(killedrid, MOB_MVPEXP) > 0) { .@selectIfKillExistQuery$ = "SELECT char_id, mob_id, kills FROM mvpladder WHERE char_id = '" + getcharid(0) + "' AND mob_id = '" + killedrid + "';"; if (query_sql(.@selectIfKillExistQuery$) > 0) { // Exist a kill of that MVP so +1 to kill count .@updateLadderQuery$ = "UPDATE mvpladder SET kills = kills + 1 WHERE char_id = '" + getcharid(0) + "' AND mob_id = '" + killedrid + "'"; } else { // Create a new kill of specific MVP //.@updateLadderQuery$ = "INSERT INTO mvpladder (char_id, mob_id, kills) VALUES ('" + getcharid(0) + "','" + killedrid + "','1');"; .@updateLadderQuery$ = "INSERT INTO mvpladder (`char_id` , `mob_id` , `kills`) VALUES ('" + getcharid(0) + "','" + killedrid + "','1');"; } query_sql(.@updateLadderQuery$); } end; } //---- MvP Ladder Info NPC prontera,161,207,3 script MVP Manager 10279,{ .@npcname$ = strnpcinfo(0); while (1) { mes "["+ .@npcname$ +"]"; mes "Hello "+ strcharinfo(0) +"..."; mes "If you want to I can show you your MVP stats."; next; switch (select("Monthly Winner Shop","Key Shop","Most MVP killer list","Most MVP killed list","Own Information")) { mes "["+ .@npcname$ +"]"; case 1: mes "[Barter NPC]"; mes "..."; close2; callshop "MVPSHOP"; end; case 2: mes "[Barter NPC]"; mes "..."; close2; callshop "MVPPOINT"; end; case 3: .@queryKillerList$ = "SELECT t1.char_id, SUM(t1.kills) as `orderKills`, t2.name " + "FROM `mvpladder` t1 " + "INNER JOIN `char` t2 " + "ON t1.char_id = t2.char_id " + "GROUP BY t1.char_id " + "ORDER BY `orderKills` DESC " + "LIMIT " + getvariableofnpc(.showtotal, "MVPLadder") + ";"; .@nb = query_sql(.@queryKillerList$, .@charid, .@kills, .@name$); if (!.@nb) { mes "The ladder currently is empty."; next; } for (.@j = 0; .@j < .@nb; .@j += getvariableofnpc(.showpage,"MVPLadder")) { for (.@i = .@j; .@i < (getvariableofnpc(.showpage,"MVPLadder") + .@j) && .@i < .@nb; ++.@i) mes "^996600" + (.@i+1) + ": ^006699" + .@name$[.@i] + " ^00AA00[^FF0000" + .@kills[.@i] + " MvP^00AA00 killed]^000000"; next; } break; case 4: .@queryKilledList$ = "SELECT char_id, mob_id, SUM(kills) as `orderKills` " + "FROM `mvpladder` " + "GROUP BY mob_id " + "ORDER BY `orderKills` DESC " + "LIMIT " + getvariableofnpc(.showtotal, "MVPLadder") + ";"; .@nb = query_sql(.@queryKilledList$, .@charid, .@mobid, .@kills); if (!.@nb) { mes "The ladder currently is empty."; next; } for (.@j = 0; .@j < .@nb; .@j += getvariableofnpc(.showpage,"MVPLadder")) { for (.@i = .@j; .@i < (getvariableofnpc(.showpage,"MVPLadder") + .@j) && .@i < .@nb; ++.@i) { mes "^996600" + (.@i+1) + ": ^006699" + strmobinfo(1, .@mobid[.@i]) + " ^FF0000MvP ^00AA00[Killed ^FF0000" + .@kills[.@i] + " ^00AA00times]^000000"; } next; } query_sql("SELECT SUM(kills) FROM mvpladder;", .@killCount); mes "^996600==> ^006699Total MvP Kills [^FF0000" + .@killCount[0] + " ^00AA00kills]^000000"; break; case 5: .@queryOwnLadder$ = "SELECT char_id, mob_id, SUM(kills) as `orderKills` " + "FROM `mvpladder` " + "WHERE char_id = '" + getcharid(0) + "'" + "ORDER BY `orderKills` DESC;"; .@nb = query_sql(.@queryOwnLadder$, .@charid, .@mobid, .@kills); if (!.@nb) { mes "The ladder currently is empty."; next; } .@totalKillCount = 0; for (.@j = 0; .@j < .@nb; .@j += getvariableofnpc(.showpage,"MVPLadder")) { for (.@i = .@j; .@i < (getvariableofnpc(.showpage,"MVPLadder") + .@j) && .@i < .@nb; ++.@i ) { mes "^996600" + (.@i+1) + ": ^006699" + strmobinfo(1, .@mobid[.@i]) + " ^FF0000MvP ^00AA00[Killed ^FF0000" + .@kills[.@i] + " ^00AA00times]^000000"; .@totalKillCount = .@totalKillCount + .@kills[.@i]; } next; } mes "^996600==> ^006699Total Own MvP Kills [^FF0000" + .@totalKillCount + " ^00AA00kills]^000000"; break; } OnInit: setunitdata (getnpcid(0), UNPC_GROUP_ID, 19); setunittitle(getnpcid(0), "Venris NPC"); initnpctimer; end; OnTimer500: showscript("MVP Manager"); setnpctimer 0; end; } close; } //---- MSG board NPCs - script mvp_ladder_statue -1,{ .@id = getelementofarray(getvariableofnpc(.npcgid, "MVPLadder"), getnpcid(0)); mes "^996600[TOP "+ .@id +"]"; mes "^006699Name : "+ getelementofarray(getvariableofnpc(.statue_name$, "MVPLadder"), .@id); .@guildname$ = getelementofarray(getvariableofnpc(.statue_guild$, "MVPLadder"), .@id); mes "^00AAAAGuild : "+((.@guildname$ == "null")? "^AAAAAANone": .@guildname$); mes "^00AA00Total MVP Kills : ["+ getelementofarray(getvariableofnpc(.statue_kills, "MVPLadder"), .@id) +"]"; close; OnInit: .@id = strnpcinfo(2); set getvariableofnpc(.statue[.@id], "MVPLadder"), getnpcid(0); set getvariableofnpc(.npcgid[getnpcid(0)], "MVPLadder"), .@id; end; } prontera,151,219,4 duplicate(mvp_ladder_statue) mvp_ladder_statue#1 1_F_MARIA prontera,149,222,5 duplicate(mvp_ladder_statue) mvp_ladder_statue#2 1_F_MARIA prontera,153,222,2 duplicate(mvp_ladder_statue) mvp_ladder_statue#3 1_F_MARIA prontera,151,220,4 script #top1 111,{ OnInit: initnpctimer; end; OnTimer1000: showscript("Top MVP Killer"); setnpctimer 0; end; } so i created sql table with this, which is provided in the npc script CREATE TABLE `mvpladder` ( `id` int(11) NOT NULL AUTO_INCREMENT, `char_id` int(11) unsigned NOT NULL default '0', `mob_id` INT NOT NULL, `kills` INT DEFAULT 0, PRIMARY KEY (`id`), INDEX (`char_id`), INDEX (`mob_id`), INDEX (`kills`) ) ENGINE=MyISAM AUTO_INCREMENT=1; any clue? please help thank you
  22. so its itemid not headgear accessoryid. use client 2020 above.
  23. Strange, a friend managed to create a custom item with ID 40k
  24. Friend, I want to know what command I put in itemdb.yml, so the weapon can be equipped as a visual.
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