All Activity
- Today
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Blocking their drops might be desired to balance gameplay, restrict rewards on specific maps, or customize server rules in private servers.
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De acuerdo, solamente falta el comando @claim
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It's a beautiful rendition of a very beloved virtual city!
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Vamos a modificar tu script "Coupon Jack" para lograr esto.
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Data folder is prioritized first before any grf files. But I think all clients do that. So that means you can create the same folder hierarchies that exist in GRF files. They will overwrite the same files that exist in your GRF files, since the client prioritizes data folder over grf files, meaning the client ignores reading duplicates of files if they are already loaded onto memory from the data folder. You can do your modding safer here, instead of recompiling GRF files again and again. Once you confirm there are no errors, that's the time you insert them into your modded GRF.
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Quests, Games: World Boss Event
AHOK replied to Akkarin's topic in Game, Event, Quest Script Releases
why i can't buy this file? -
en.grf modified for my custom map, i'm not touch data.grf. btw this new client read data folder first or read grf first?
- Yesterday
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Se le puede agregar Point Shop? Fácil de modificar? Todo en el mismo script.
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en.grf only contains translation files, your data.grf file should be working by default, unless you modified it or used a different data.grf file one other than the one provided official kRO client. The errors you're displaying point to files that should be contained inside data.grf, but are missing. Please do not modify files unless you know what you are doing.
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[Showcase] MVP Tomb with Dynamic Sprite and Name Display
Eterunaru replied to Mice's topic in Script Showcase
Cool! Where i can get this? -
sorry double posting
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thanks, but when try the client getting error lua files, is it still used en.grf or using new grf file?
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This feature enhances the standard MVP death mechanic by replacing the generic "Tomb" label with the **actual name of the MVP** that was defeated. When an MVP dies on the map, a tombstone NPC appears at the exact spot of death, and instead of showing a generic label, it dynamically displays the **name of the boss** (e.g., "Phreeoni", "Ifrit", "Baphomet"). **How it works for players:** - When an MVP is killed, a tombstone spawns on the map. - The tomb now shows the name of the MVP, not just “Tomb”. - This helps MVP hunters and players identify what boss was recently defeated, even if they arrived late. - It improves both visual clarity and overall immersion in the game. I created a demo video showcasing how this behaves in-game. **Note to fellow developers:** After completing this feature, I discovered that someone had already created a similar concept before me. However, I had no knowledge of that existing implementation during development and did not reference or use any of their code. This version was built independently from scratch based on how I personally wanted it to function. While the **concept is similar**, the **implementation and behavior may differ** between our versions. I still believe this showcases a useful quality-of-life addition for MVP-related mechanics, and I hope it can serve as inspiration or a base for others who wish to implement their own version. Feel free to check out the demo video and let me know your thoughts!
- Last week
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@Racaae podría esto incluirse todo agregado? apoyo este script me interesa también, gracias.
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hola comunidad, mi rathena actualmente modificandolo a renewal para tener el eden group funcional --- me recomiendan copiar y pegar la ultima version de eden group para mi servidor para no tener errores como los portales que se aprecian? Quisiera saber dónde puedo modificar en el emulador rathena para ver los portales que llevan de un mapa a otro???? (dentro de moc_para01 vea la imagen no tienen portales de warp) de las imágenes el primero es el mío y los demás no, pero es como quiero ver el mío por esos portales, gracias.