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The issue you're encountering, where it cannot be patched, is because the version they provided for you to play with has already been patched. It is not the original EXE file. If there is a patch that has already been applied and modified in their own way, we won't be able to select that patch to change or modify it.
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Is there a way to use ^i[984] or mesitemicon in a switch(select( ?
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only works on some 2023, 2024 to 2025
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I didn't know it was already patched! Thanks!! I'm having this same issue, this is why I thought the ragexe was not patched. For some reason after updating to this new 2025 client, non local players can't select their characters.
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It's already patched in, if OP could supply the unpatched exe it would be cool but he is already generous in sharing latest client.
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2022
- Yesterday
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GretelHS not complet for 100%, because all still basic setup
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I’ve now resolved the issue. I’d like to sincerely thank everyone for their help and advice. A special thank you to Skylove for your generosity in sharing—it's rare to find someone so kind and willing to help others in this way. You are truly a good-hearted and generous person. Thank you again, and I encourage you to keep updating and sharing!
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Ty for sharing. Able to login but stuck after select service and turn into failed connect to server. idk what i miss. other client work fine. nothing error from console.
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Thank you all bro i'll try.
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I think it's about lua files, like attendance feature, must match server and lua. Or, needs to be in some iteminfo file, since there are a lot of duplicates. Cash shop banner: - data\luafiles514\lua files\datainfo\tb_cashshop_banner.lua
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help me to compile project?
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I didnt tried this yet, but most probably the preview cash shop, check your src. either enable or disable it. I dont know which 1 since I didnt tried that client yet.
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Summary A flexiable job change script that is heavily inspired by the job system of final fantasy 14. This script allows the creation of diffrerent job templet, and allows player to freely change their job . Player can swap the following data based on the templet: Job Status Base level/Job level Skill tree (the script will remember which skill is allocated and what lvl it is) Unspent points The script menu There are three main function of the script. Change Class: Use this to swap to different class templet. It will not saved the current job info before swaping, if the player does not save their current job first, they might lost their skill, level, status, .etc. Store current class Use this to saved the current job. Every job can only have one templet (Each job_id can only have one entry in the db). If the current job level/base level is lower than the stored one, the system will give a warning and asks the user if they wish to overwrite. Change to novice Change the player into a 1/1 novice with Give the player the ability to muti class by making them novice, so they can choos other class The system will also grant a 24h 300% exp buff to the player, to help them level up faster (this can be changed if you don't want it) Download https://github.com/Someguy324/JobStone Importance The download file only contains the function it self, if you want to use it, you need to implement it youself (Adding it to a npc, or a item). This is my first script, and it is mainly used by mysel on a local server. I do not guarantee it will be bug free, or have great security. Additionaly, the way I implement skill tree storage is really junky ( every templets have their skill tree stored as individual entry in the db, EVERY ALLOCATED SKILL IS A ENTRY). So, PLEASE BE CAUTIOUS if you want to used it on a public server. You are welcom to modify my code in any way you want, I write some comment beside the code, so it might be easier understand how the code work. Please report any bug down below, I will take a look when I'm free jb_changer.txt
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Please help!
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Can you post how do you fix that issue? for people who has the same problem.
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The issue has been resolved.
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Source code modification to increase player ATK and MATK
deafity posted a question in Source Support
Hello everyone, I'm currently working on an rAthena server and I'd like to modify the source code to increase players' ATK and MATK. My goal is to make players more powerful in terms of damage without affecting the stats of MVPs or other monsters. I've got a few ideas, but I'd like to know where I could find the parts of the code that manage these stats for players, while ensuring that they don't upset the balance of the monsters. If any of you have already done this type of modification, I'd appreciate any advice or suggestions on how best to go about it. Thank you in advance for your help and suggestions. (status.cpp)