xilence01 Posted February 11, 2013 Posted February 11, 2013 Hi everyone, Im suggesting to also have a #define RENEWAL_DEVOTION in src/config/renewal.h Since many people wanted the old Devotion Skill that deals with reflect skill/damage (even reflect items). Such as this scenario to came back : A - Pally 1 B - Champion C - Pally 2 Scenario : player C uses reflect shield. player A use devotion skill on player B. player B cast asura strike / extrimity fist on player C. instead of player A to take all the damage of the asura. player B do take it all. Many game owner specially mid rate servers prefer this "unofficial" scenario. I know there's a guide on how to revert it. but the revision is too old. PS: Sorry for bad english. Thanks. 1
Stolao Posted November 30, 2013 Posted November 30, 2013 Question to dev what's reasoning for not doing this. Personaly idgaf if its added or not just wondering
Cydh Posted December 1, 2013 Posted December 1, 2013 Received damage to player B because of reflected won't 'be transferred' to the player A? (who devotes player instead use config on renewal.h (because it's not pure RENEWAL vs PRE-RENEWAL, maybe just old mistake), I think better on conf/skill.conf. Hmm, anyone who can do pull request for this?
BugsLIFE Posted December 2, 2013 Posted December 2, 2013 (edited) yes yes i think rathena svn needs.. option which can be use old devotion or new devotion formula: yes or no maybe in trunk/src/config/renewa.h //#define RENEWAL_DEVOTION Edited December 2, 2013 by BugsLIFE
Stolao Posted December 3, 2013 Posted December 3, 2013 (edited) Why not in the skill.conf have a toggle? Kinda like how rouges plagiarize is. Edit: Like cydh said Edited December 3, 2013 by Stolao
Cydh Posted December 19, 2013 Posted December 19, 2013 well, here we go 432cdb7 I bet it will inspires other idea.
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