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Posted

Hi everyone,

Im suggesting to also have a #define RENEWAL_DEVOTION in src/config/renewal.h

Since many people wanted the old Devotion Skill that deals with reflect skill/damage (even reflect items).

Such as this scenario to came back :

A - Pally 1

B - Champion

C - Pally 2

Scenario : player C uses reflect shield. player A use devotion skill on player B. player B cast asura strike / extrimity fist on player C. instead of player A to take all the damage of the asura. player B do take it all.

Many game owner specially mid rate servers prefer this "unofficial" scenario.

I know there's a guide on how to revert it. but the revision is too old.

PS: Sorry for bad english.

Thanks.

  • Upvote 1
  • 9 months later...
Posted

Received damage to player B because of reflected won't 'be transferred' to the player A? (who devotes player B)

 

instead use config on renewal.h (because it's not pure RENEWAL vs PRE-RENEWAL, maybe just old mistake), I think better on conf/skill.conf. Hmm, anyone who can do pull request for this?

Posted (edited)

yes yes i think rathena svn needs.. option which can be

use old devotion or new devotion formula: yes or no

 

maybe in trunk/src/config/renewa.h

//#define RENEWAL_DEVOTION

Edited by BugsLIFE
Posted (edited)

Why not in the skill.conf have a toggle? Kinda like how rouges plagiarize is.

Edit: Like cydh said

Edited by Stolao
  • 3 weeks later...
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