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Expansion Diff?


MojoMojo

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bonus2 bHPAttackRatio,n,x; = Deal more damage depending on HP of race n

but you need Epoque's Expansion diff

Font: http://rathena.org/b...__fromsearch__1

Where i can fing this "Epoque's Expansion diff", and know with type of new bonuses (like bHPAttackRatio) and they functions?

Bonus Question: Where i can found the effect of each bonus on const.txt. (likebGetZenyNum, bHPDrainValue, bHPDrainRate, etc...)

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Plz, i want to know too, what kind of modifications there ar in this pack?

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it has a lot of errors.. -.-

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Plz, i want to know too, what kind of modifications there ar in this pack?

Here:

Current Bonuses
bonus bSetRace,x; (complete)
- Sets a player's race to type 'x'
bonus2 bElementDamage,x,y; (complete)
- Increases damage when using a skill/attack of element 'x' by 'y'%
bonus2 bSCDuration,x,y; (complete)
- Increases the duration of status 'x' by 'y'%
bonus2 bBreakLimit,x,y; (complete)
- Break the regular limit of 'x' (x = bMaxHP or bMaxSP) up to a new value of 'y'
- Example: bonus2 bBreakLimit,bMaxHP,2000000; (Enables maximum HP to reach up to 2,000,000)
bonus2 bSCDamage,x,y; (complete)
- Increases damage against foes inflicted with status 'x' by 'y'%
bonus bNoAreaMagic,x; (complete)
- Reduces damage from area of effect magic (100 nulls damage completely)
bonus bNoSingleMagic,x; (complete)
- Reduces damage from single target magic (100 nulls damage completely)
bonus2 bSCResist,x,y; (complete)
- Increases resistance to status type 'x' by 'y'%. (x can be any status, such as SC_DECREASEAGI)
bonus3 bAreaSkill,x,y,z; (complete)
- Adds a 'y'% chance of skill 'x' dealing damage to enemies/allies in 'z' range.
- Example: bonus3 bAreaSkill,"HP_ASSUMPTIO",35,3; (35% chance to cast Assumptio in a 7*7 area)
bonus3 bSCExchange,x,y,z; (complete)
- Adds a 'y'% chance of status 'x' being replaced with 'y' instead (upon you).
- Example: bonus3 SC_ASSUMPTIO,SC_KYRIE,5; (5% chance of Assumptio being cast as Kyrie instead when cast on you)
bonus2 bHPAttackRatio,x,y; (complete)
- Deals more damage depending on the HP of the target, of race 'x'
- Damage = Damage + (Damage * [HP * y / MaxHP] / 100)
- Example: bonus bHPAttackRatio,RC_DemiHuman,50; (Deals +50% Damage at 100% Health, Deals +25% Damage at 50% Health)
bonus2 bSPAttackRatio,x,y; (complete)
- Deals more damage depending on the SP of the target, of race 'x'
- Damage = Damage + (Damage * [sP * y / MaxSP] / 100)
- Example: bonus bSPAttackRatio,RC_DemiHuman,50; (Deals +50% Damage at 100% SP, Deals +25% Damage at 50% SP)
bonus bSkillTime,x; (complete)
- Reduces the skill-cast animation time by 'x'%.
- Agility also reduces this animation, but this command can further reduce the animation.
bonus2 bIgnoreGTB,x,y; (complete)
- Ignores GTB effect by 'x'% chance, dealing 'y'% of the damage.
bonus bAvoidTrap,x; (complete)
- Ignores the effect of any traps by 'x'% chance (can walk over them)
bonus2 bNoConsume,x,y; (complete)
- 'y'% chance to not consume requirements.
- x - NC_SKILL: Skill requirements, NC_ATTACK: Ammunition (Arrows, Bullets), NC_GEMSTONE: Gemstones, NC_SKILLSP: Skill SP requirement
- Example: bonus2 bNoConsume,NC_SKILL|NC_SKILLSP,5; (5% chance to not consume Skill SP and/or their requirements)
bonus3 bSkillGainSP,x,y,z; (complete)
- 'y'/10% chance of gaining 'z' SP when using skill 'x' (skill names supported).
bonus bSkillMove,x; (complete)
bonus2 bSkillMove,x,y; (complete)
- Allows movement when casting skills (or skill 'x' for the second) but at 'x'% (or 'y'% for the second) walk speed.
- Movement Speed = Speed * (201 - 'x') / 100
- Example: bonus bSkillMove,20; (Allows movement when using all skills, at -80% walk speed penalty)
- Example: bonus2 bSkillMove,"MG_FIREBOLT",20; (Allows movement when using Firebolt, at -80% walk speed penalty)
bonus bHealAttack,x; (complete)
- Causes Heal to attack all targets 'x' regardless of Undead element/race
- x - 1: Enemy, 2: Allies (Party, Guild when in GvG), 4: Self
bonus3 bCloneAid,x,y,z; (complete)
- Adds an 'x'/10% chance of a clone of yourself will aid you in battle for 'z' milliseconds.
- y - ATF_* flags
bonus2 bFullDodge,x,y; (complete)
- Adds an 'x'/10% chance of avoiding complete damage.
- Skills are also considered in this bonus.
- y - BF_* flags (type of attack required, aka: BF_WEAPON, BF_MAGIC, BF_MISC)
- Example: bonus2 bFullDodge,40,BF_WEAPON|BF_LONG; (4% chance to completely dodge long-range weapon damage)
bonus bLastStand,x; (complete)
- Adds an 'x'% chance to be left with 1 HP when damage is meant to kill you.
- Effectively, at bonus bLastStand,100; players could never be killed (always have 1 HP remaining).
bonus2 bCriticalDodge,x,y; (complete)
- Adds a 'y'% chance of avoiding damage completely when HP is less than or equal to 'x'%
bonus3 bHPDrainRatio,x,y,z; (complete)
bonus3 bSPDrainRatio,x,y,z; (complete)
- Adds a 'z'/10% chance of draining 'y'% current HP off enemies of race 'x' and absorbing it as health.
bonus3 bSubEle,x,y,z; (complete)
- Reduces damage from element 'x' by 'y'% when satisfying 'z'
- z - BF_FLAGS
- Example: bonus3 bSubEle,Ele_Fire,20,BF_MAGIC|BF_SKILL; (Reduces damage from Fire element Magic Skills by 20%)
bonus bMdefAtkRatioRace,x; (complete)
bonus bMdefAtkRatioEle,x; (complete)
- Increased damage depending on the Mdef of the enemy of (race 'x' or element 'x').
bonus bDeathKeepBuffs,x; (complete)
- Keep all buffs when killed (x is meaningless)
bonus3 bCompare,x,y,z; (complete)
- Compares 'x' stat between attacker and player, and if statisfies 'y', deals 'y' type moderation.
- x - bStr, bAgi, bMaxHP etc.
- y - If and Then flags.
- z - The modifier for the overall formula.
- Example: bonus3 bCompare,bStr,(ISMORE|ADDATK),20; (If attacker STR > target STR, then add 20 fixed damage)
- Example: bonus3 bCompare,bAgi,(ISLESS|MAKEPOS|MU_ADDATK),5; (If attacker AGI < target AGI, make the difference positive and add 5*difference damage.
- Example: bonus3 bCompare,bBaseStr,(ISMORE|ADDATK),20; (If attacker BaseSTR (No bonus+) > target BaseSTR, then add 20 fixed damage)
Note: These will be explained better in a dedicated documentation file. Many different combinations may be made with this command alone.
bonus bMinDamage,x; (complete)
bonus bMaxDamage,x; (complete)
- 'x'% chance to deal the minimum/maximum damage (bMaxDamage is the same effect as Maximise Power skill).
bonus bSongMove,x; (complete)
- Allows movement while performing, 'x' is meaningless.
bonus bCritAtkMiss,x; (complete)
- Adds an 'x'% chance to dodge a critical hit (shows as Lucky Dodge).
bonus3 bAtkEmotion,x,y,z; (complete)
- Adds a 'y'/10% chance to show 'x' emotion while 'z'.
- z - 1: Attacking, 2: Being Attacked (3: Both)
bonus bPayback,x; (complete)
- Adds an 'x'/10% chance to instantly kill an enemy that killed you (except Boss monster).
bonus bMatk,x; (complete)
- Adds 'x' MATK (fixed).
bonus bMagicDamageReturn2,x; (complete)
- Returns 'x'% magic damage back to the caster.
bonus bCopycat,x; (complete)
- 'x'% chance to auto-cast the last skill used on you.
- Example: If Firebolt is cast on you, you may auto-cast Firebolt back to the target.
Note: Remember, if you have 2 individuals with 100% Copycat, they will continuously auto-cast the skill until one dies.
bonus bIntimacy,x; (complete)
- Increases the effectiveness of food granting intimacy by 'x'%

http://www.eathena.ws/board/index.php?showtopic=244783&hl=Expansion

it has a lot of errors.. -.-

It probably has a lot of errors because it is meant for eAthena and not rAthena. If you want it to work for rAthena, you're going to have to change how its applied to your source.

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@Mysterious

Dont you mind reading my post here

Click me!

Edited by Razor X
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