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pnew

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    hello,rAthena!

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  1. i'd like to change color of number according to amount of recovery. that's why to use 0x284. like this: and,i'll try to modify packet[0x13D] (used in clif_heal -> pc_heal -> status_heal). (its seems that function[status_heal] is called from many skills) I was able to find many clues in your favor,Variant! I'll organize information i got as soon as possible,and share. (I'm still a little confused)
  2. oh...i cant find the place recieved packet 0x011a in client... as Variant said, i think that for display than 32767, there need to adjust packet size to Dword(short -> int) not only server side but also client side. or to use other packet. great!! thanks for your valuable information. i'll try to use packet[0x0284] in conjunction with 0x011a. (perhaps,its outlandish way, hehe) screenshot in progress: its difficult for me to express assemble... i'll study more.
  3. non-damage skill display capped 32767,it seem to that cause is about packet. but,i dont know how to modify packet....
  4. @Rytech @Vach oh,thanks for your replies! i think that few people are interested in it, and its minor,hahaha It displays like this.(2012-05-25a)
  5. In addition to the above,use hex editor. please search & replace it. (2012-04-10a) Address before after 000C3AED : 64 62 000C3B28 : 6E 62 000C3B63 : 78 62 000C3B9C : 81 83 000C3B9E : 82 62 000C3B9F : 00 90 000C3BA0 : 00 90 000C3BA1 : 00 90 0015C565 : 64 62
  6. which client do you use?
  7. thanks for your checking. and great works! ai4rei and GreenBox, you are AWESOME! i'll use DLL gratefully, BTW, im trying to extend damage digits (6 -> 9-digit), probably have succeeded,Buuut,its very difficult for my poor skill to create DLL lol I'll study more.... 【screen shot】 http://imageshack.us...arecco0352.jpg/
  8. thanks for reply!! and,I was really helped me a detailed explanation!! This is how I've tried   1, diff "Use Custom Aura Sprites"   2,"aurafloat.tga" and "auraring.bmp" put in effect folder (→stored grf)   3, set breakpoint "6990C7" and "6990D9" with olly   4, run (and login Lv99-Swordman)   5, not stop at breakpoint and displayed "ring_blue.tga" "pikapika2.bmp" yet...... then,I tried to fix in order to place both string reference. In my environment, Instead images doesnt appear even after diffing.... I'll try in a way that was taught!
  9. hi Ai4rei! i tried WDGUseCustomAuraSprites.dll you shared (with 2012-06-18aRagexeRE) DLL was replace this, ->006990C7 006990C6 > 55 PUSH EBP ; /Arg2; 006990C7 . 68 D4308800 PUSH 008830D4 ; ASCII "effect\ring_blue.tga" 006990CC . 8BCE MOV ECX,ESI ; | 006990CE . E8 EDDC0000 CALL 006A6DC0 ; \2012-06-.006A6DC0 but,it seems that 2012-06-18a use this line, ->005DF54B 005DF545 . 8BCC MOV ECX,ESP 005DF547 . 896424 38 MOV DWORD PTR SS:[ESP+38],ESP 005DF54B . 68 D4308800 PUSH 008830D4 ; ASCII "effect\ring_blue.tga" 005DF550 . FF15 60528500 CALL DWORD PTR DS :[<&MSVCP90.??0?$bas>; and,"pikapika2.bmp" is not 006990D9 68 80348800 PUSH 00883480 ; ASCII "effect\pikapika2.bmp" but 005DEE30 68 80348800 PUSH 00883480 ; ASCII "effect\pikapika2.bmp" sorry,I have not tried the other client. Please check
  10. thanks for ur reply. and I really can not wait for the completion of BE2.0!!
  11. omg! its great work!!!! multi-byte language will be supported? or UTF-8 support? kr, jp, etc... thx!
  12. hi! im using 2012-06-18aRagexeRE and other. Anyone knows how to extend the Weapon's ID? For example) 1250-1299 katar ↓ 1250-1299 + 14800-14850 ( ID I want (freely)) or, where the ID range has been set in client? If i know the place that set at least,i can analyzed and hexed from there.... (I can handle Ollydbg a little) Many thanks in advance!
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