awesomazingxed Posted December 15, 2014 Posted December 15, 2014 Can anyone of you guys know how to make a QUEST NPC that if you give the requirements, instead rewarding you items. The NPC will warp you in a different map. Is it possible? Thanks. Quote
Luciar Posted December 15, 2014 Posted December 15, 2014 prontera,123,123,4 script QuestWarper 123,{ mes "[^0000FFQuest Warper Guy^000000]"; switch(QuestWarp) { default: mes "I can warp you if you find me these items!"; mes "# Item 1"; mes "# Item 2"; QuestWarp = 1; close; case 1: if(countitem(ITEM 1 ID) >= # && countitem(ITEM 2 ID) >= #) { mes "Great! You have the items."; select("Warp Me"); delitem ITEM1ID,#; delitem ITEM2ID,#; QuestWarp = 2; warp "prontera",123,123; end; } else { mes "Bring me the items I asked for!"; close; } case 2: mes "Would you like to warp?"; select("Yes!"); warp "prontera",123,123; end; } }Something like this?Replace all the "ITEM ID" and "#" with actual IDs and quantities 1 Quote
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awesomazingxed
Can anyone of you guys know how to make a QUEST NPC that if you give the requirements, instead rewarding you items. The NPC will warp you in a different map. Is it possible? Thanks.
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