Reborn Posted November 25, 2014 Group: Members Topic Count: 104 Topics Per Day: 0.02 Content Count: 290 Reputation: 3 Joined: 09/29/13 Last Seen: December 28, 2024 Share Posted November 25, 2014 when i am creating a custom mob it always shows a poring sprite. i followed the instruction in the article of guidelines in creating a monb in RO but it shows poring sprite always. can anyone help me with out with this? Quote Link to comment Share on other sites More sharing options...
breaker7 Posted November 25, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 38 Reputation: 2 Joined: 09/19/13 Last Seen: March 7, 2019 Share Posted November 25, 2014 did you try use mob_avail.txt ? https://github.com/rathena/rathena/blob/master/db/mob_avail.txt // Mob Availability and Alias Database // // Structure of Database: // MobID,SpriteID{,Equipment} // // 01. MobID Mob ID to change. // 02. SpriteID Mob ID which will be sent to the client instead of MobID. // If 0, the mob becomes unavailable for use. // 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems). // // To disguise a mob as a player: // MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color // // SpriteID is a job class value. // Weapon and Shield uses Item ID, while Head uses View ID. //1002,1039 // Poring - Baphomet //1970,1002,10013 // Displays a Poring with a backpack Quote Link to comment Share on other sites More sharing options...
Conflicts Posted November 26, 2014 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 317 Reputation: 63 Joined: 11/13/11 Last Seen: March 23 Share Posted November 26, 2014 On src/map/mob.h find; // Change this to increase the table size in your mob_db to accomodate a larger mob database. // Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes. // Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000 #define MAX_MOB_DB 5000 Increase the #define MAX_MOB_DB and recompile. 1 Quote Link to comment Share on other sites More sharing options...
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Reborn
when i am creating a custom mob it always shows a poring sprite. i followed the instruction in the article of guidelines in creating a monb in RO but it shows poring sprite always. can anyone help me with out with this?
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