• 0
Sign in to follow this  
Renji Abarai

WOE PRIZE GIVER! 2014

Question

Hello everyone I am using this script. Can someone edit this script to separate the WOE prize for Guild Leader & Guild Members.

Example:
Guild Leader will get prize = "2pcs Treasure Box",100pcs YGG,100pcs BOT
While
Guild Members will get prize = 100pcs YGG,100pcs BOT only
 
& another question what if I did not disable the default agit controllers???
i don't to remove this because, I want to announce the Player & Guild who broke the emperium.
npc\guild\agit_controller.txt ??? 
npc\guild2\agit_start_se.txt ???
 
 
eAthena user here
 

//===== eAthena Script =======================================
//= Euphy's WOE Controller
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.3a - eAthena
//===== Description: =========================================
//= A controller for War of Emperium designed for
//= simplicity and ease of use.
//= Many concepts taken from ToastOfDoom's script,
//= and "rewards" function originally by Goddameit.
//===== Additional Comments: =================================
//= Be sure to disable the default agit controllers!
//== npc\guild\agit_controller.txt
//== npc\guild2\agit_start_se.txt
//============================================================
 
//prontera,162,192,3 script WoE Information 835,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { misceffect 58; sleep 425; } end; }
prontera,162,192,3 script WoE Information 665,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { misceffect 58; sleep 425; } end; }
 
- script WOE_CONTROL -1,{
function Disp_Owner; function Add_Zero;
 
OnInit:
// --------------------------------------------------------------------------------------------------------------------------
 
set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.
set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no)
set .GMAccess,80; // GM level required to access Session Manager (cannot be 0)
setarray .Reward[0],607,100,12028,100; // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable)
 
// --------------------------------------------------------------------------------------------------------------------------
set .Size, getarraysize($WOE_CONTROL);
setarray .Castles$[0],
"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
setarray .EndLabel$[0],"aru01","aru02","aru03","aru04","aru05","sch01","sch02","sch03","sch04","sch05";
setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
if (!agitcheck() && !agitcheck2()) sleep 4000;
set .Init,1;
OnMinute00:
if (agitcheck() || agitcheck2()) {
if (gettime(4)==$WOE_CONTROL[[email protected]] && gettime(3)==$WOE_CONTROL[[email protected]+2]) {
OnWOEEnd:
announce "The War Of Emperium is over!",bc_all|bc_woe;
AgitEnd; AgitEnd2;
sleep 1000;
if (.Active[0]&(1<<[email protected])) Disp_Owner(.Castles$[[email protected]],1);
else if (.AutoKick) removemapflag .Castles$[[email protected]], mf_loadevent;
if (.ExitWarp) maprespawnguildid .Castles$[[email protected]],0,3; }
if (.Reward[0] && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
deletearray .Active[0],2;
if (.ForceEnd) { set .ForceEnd,0; end; }
break; } }
sleep 5;
if ((!agitcheck() && !agitcheck2()) || .Init) {
if (!agitcheck() && !agitcheck2()) set .Init,0;
if (gettime(4)==$WOE_CONTROL[[email protected]] && gettime(3)>=$WOE_CONTROL[[email protected]+1] && gettime(3)<$WOE_CONTROL[[email protected]+2]) {
deletearray .Active[0],2;
set .Active[0], $WOE_CONTROL[[email protected]+3];
if (.Init) { AgitEnd; AgitEnd2; }
else announce "The War Of Emperium has begun!",bc_all|bc_woe;
sleep 1000;
AgitStart; AgitStart2;
if (.Active[0]&(1<<[email protected])) {
if (!.Init) Disp_Owner(.Castles$[[email protected]],0);
set .Active[1], .Active[1] | (1<<(([email protected]/5)+1));
} else {
if (.AutoKick) setmapflag .Castles$[[email protected]], mf_loadevent;
donpcevent "Agit#"+.Castles$[[email protected]]+"::OnAgitEnd";
killmonster .Castles$[[email protected]], "Agit#"+.Castles$[[email protected]]+"::OnAgitBreak";
} else {
donpcevent "Manager#"+.Castles$[[email protected]]+"_02::OnAgitEnd2";
killmonster .Castles$[[email protected]], "Steward#"+.EndLabel$[[email protected]]+"::OnStartArena"; } } }
break; } }
set .Init,0;
end;
 
function Disp_Owner {
set [email protected], getcastledata(getarg(0),1);
if ([email protected]) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname([email protected])+"] guild.",bc_all|bc_woe;
else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
return; }
 
function Add_Zero {
return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; }
 
OnReward:
if (getarg(0)&(1<<[email protected])) {
set [email protected], getcastledata(.Castles$[[email protected]],1);
deletearray [email protected][0], getarraysize([email protected]); deletearray [email protected][0], getarraysize([email protected]);
query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"[email protected]+"'", [email protected], [email protected]);
message rid2name([email protected][[email protected]]),"You have been rewarded for conquering "+getcastlename(.Castles$[[email protected]])+"."; } 
sleep 1; } }
return;
 
OnPCLoadMapEvent:
if (!compare(strcharinfo(3),"g_cas")) end;
sleep2 1000;
message strcharinfo(0), getcastlename(strcharinfo(3))+" is inactive during this WOE session.";
sleep2 5000;
if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
end;
 
OnMenu:
while(1) {
mes "[WOE Information]";
if (agitcheck() || agitcheck2()) {
if (!.Size) mes "The War of Emperium is ^0055FFactive^000000.";
else {
if (gettime(4)==$WOE_CONTROL[[email protected]] && gettime(3)>=$WOE_CONTROL[[email protected]+1] && gettime(3)<$WOE_CONTROL[[email protected]+2]) {
set [email protected], $WOE_CONTROL[[email protected]+2]; break; }
mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero([email protected])+"^000000 in the following regions:";
mes " ";
if (.Active[1]&(1<<([email protected]+1))) mes " > ^777777"+.Regions$[[email protected]]+"^000000"; }
} else {
if ((gettime(4)==$WOE_CONTROL[[email protected]] && gettime(3)<=$WOE_CONTROL[[email protected]+1]) || gettime(4)<$WOE_CONTROL[[email protected]]) {
set [email protected], $WOE_CONTROL[[email protected]]; set [email protected], $WOE_CONTROL[[email protected]+1]; break; }
set [email protected], $WOE_CONTROL[0]; set [email protected], $WOE_CONTROL[1]; }
mes "The War of Emperium is ^777777inactive^000000.";
if (.Size) {
mes " ";
mes "The next session will begin";
mes "on ^0055FF"+.Days$[[email protected]]+"^000000 at "+Add_Zero([email protected])+"^000000."; } }
next;
switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
case 1:
if (.CastleWarp || .Active[1]&(1<<([email protected]+1))) set [email protected]$, [email protected]$+" ~ "+((.Active[1]&(1<<([email protected]+1)))?"^0055FF":"^777777")+.Regions$[[email protected]]+" Castles^000000";
if (.CastleWarp || .Active[0]&(1<<[email protected])) set [email protected]$, [email protected]$+" ~ "+((.Active[0]&(1<<[email protected]))?"^0055FF":"^777777")+getcastlename(.Castles$[[email protected]])+"^000000";
close;
case 2:
mes "[schedule]";
if (.Size) {
mes "> ^FF0000"+.Days$[$WOE_CONTROL[[email protected]]]+" ("+Add_Zero($WOE_CONTROL[[email protected]+1])+"-"+Add_Zero($WOE_CONTROL[[email protected]+2])+")^000000";
if ($WOE_CONTROL[[email protected]+3]&(1<<[email protected])) mes "  ~ "+getcastlename(.Castles$[[email protected]])+" ^777777("+.Castles$[[email protected]]+")^000000";
if ([email protected]+4<.Size) mes " ";
sleep2 1; }
} else mes "No times are configured.";
next;
break;
case 3:
mes "[Castle Ownership]";
mes "> ^FF0000"+.Regions$[[email protected]]+"^000000";
set [email protected], getcastledata(.Castles$[[email protected]],1);
mes "  ~ "+getcastlename(.Castles$[[email protected]])+": "+(([email protected])?"^0055FF"+getguildname([email protected]):"^777777unoccupied")+"^000000"; }
if ([email protected]<5) mes " "; }
next;
break;
case 4:
while(1) {
mes "[session Manager]";
mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
mes "What would you like to do?";
next;
switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
case 1:
mes "[New Session]";
if (.Size > 127) {
mes "You have already reached the maximum of 32 sessions."; next; break; }
mes "Select a day.";
next;
mes "[New Session]";
mes "Select a start time for ^0055FF"+.Days$[[email protected]]+"^000000.";
next;
mes "[New Session]";
mes "Select an end time for ^0055FF"+.Days$[[email protected]]+"^000000.";
next;
  (([email protected] >= $WOE_CONTROL[[email protected]+1] && [email protected] < $WOE_CONTROL[[email protected]+2]) ||
   ([email protected] > $WOE_CONTROL[[email protected]+1] && [email protected] <= $WOE_CONTROL[[email protected]+2]) ||
   ([email protected] <= $WOE_CONTROL[[email protected]+1] && [email protected] >= $WOE_CONTROL[[email protected]+2]))) {
mes "[New Session]";
mes "The chosen times overlap with an existing session.";
next;
set [email protected],1; break; }
if ([email protected]) { set [email protected],0; break; }
while(1) {
mes "[New Session]";
mes "^0055FF"+.Days$[[email protected]]+" ("+Add_Zero([email protected])+"-"+Add_Zero([email protected])+")^000000";
mes " > Castles:";
if ([email protected]) mes "   ~ ^777777(none selected)^000000";
if ([email protected]&(1<<[email protected])) mes "   ~ "+getcastlename(.Castles$[[email protected]])+" ("+.Castles$[[email protected]]+")";
next;
set [email protected]$,(([email protected])?" ~ ^FF0000Finished...^000000":"")+":";
set [email protected]$, [email protected]$+" ~ "+(([email protected]&(1<<[email protected]))?"^0055FF":"")+getcastlename(.Castles$[[email protected]])+" ("+.Castles$[[email protected]]+")^000000:";
else {
mes "[New Session]";
mes "Are you sure?";
next;
switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
case 1:
set [email protected],1; break; }
copyarray $WOE_CONTROL[[email protected]+4], $WOE_CONTROL[[email protected]], [email protected];
set .Size, getarraysize($WOE_CONTROL);
case 3:
mes "[New Session]";
mes (([email protected])?"Session added.":"Cancelled.");
next;
case 2:
break;
} if ([email protected]) { set [email protected],0; break; } }
} break;
case 2:
mes "[Remove Session]";
if (!.Size) {
mes "There are no sessions configured."; next; break; }
mes "Select a session to remove.";
next;
set [email protected]$, [email protected]$+" ~ "+.Days$[$WOE_CONTROL[[email protected]]]+" ("+Add_Zero($WOE_CONTROL[[email protected]+1],1)+"-"+Add_Zero($WOE_CONTROL[[email protected]+2],1)+"):";
set [email protected]$, [email protected]$+" ~ ^777777Cancel^000000";
if ([email protected]==(.Size/4)) break;
mes "[Remove Session]";
mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[[email protected]*4]]+"'s^000000 session?";
mes "This action cannot be undone.";
next;
set [email protected], select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
mes "[Remove Session]";
if ([email protected]==2) mes "Cancelled.";
else {
deletearray $WOE_CONTROL[[email protected]*4],4;
set .Size, getarraysize($WOE_CONTROL);
mes "Session deleted."; }
next;
break;
case 3:
mes "[Reload Settings]";
mes "This will trigger all events related to new session configurations, if any.";
if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; }
next;
set [email protected], select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
mes "[Reload Settings]";
if ([email protected]==2) mes "Cancelled.";
else {
set .Init,1;
donpcevent "WOE_CONTROL::OnMinute00";
mes "Variables have been re-initialized."; }
next;
break;
case 4:
mes "[Force Agit End]";
if (!agitcheck() && !agitcheck2())  {
mes "WOE has already ended."; next; break; }
mes "This command will safely execute all AgitEnd events.";
mes " ";
mes "Kill the current WOE session?";
next;
set [email protected], select(" ~ ^FF0000End session...^000000:"+((.Reward[0])?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
mes "[Force Agit End]";
if ([email protected]==3) mes "Cancelled.";
else {
set .ForceEnd, [email protected];
donpcevent "WOE_CONTROL::OnWOEEnd";
mes "WOE session terminated."; }
next;
break;
case 5:
set [email protected],1; break;
} if ([email protected]) { set [email protected],0; break; } }
break;
case 5:
close; }
}
}

Edited by Renji Abarai

Share this post


Link to post
Share on other sites

2 answers to this question

Recommended Posts

Theres a newer version of that woe setter(1.5 i think) that gives the solely the guild leader a reward after woe.

As for agit controllers, you have to remove both because The woe setter replaces it. The announcements for breakers can be found in agit_main.txt not there

Share this post


Link to post
Share on other sites
npc\guild\agit_controller.txt
npc\guild2\agit_start_se.txt

this scripts are for automated WOE. the reason that you need to disable this are you are using a custom controller for your WOE schedules and castles. uncommenting this will not affect the Breaker announcer on the agit_main.txt

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this