kitty14 Posted October 6, 2014 Group: Members Topic Count: 103 Topics Per Day: 0.02 Content Count: 323 Reputation: 4 Joined: 12/09/13 Last Seen: May 9, 2023 Share Posted October 6, 2014 Hello! I did try this slot machine by GmOcean: /* ============================================================= /* Slot Machine - Triple Slot Machine /* ============================================================= /* Version: v1.9 /* v0.1 - Original Script Created. /* v0.2 - Added Option for Triple Slot Machine with animations. /* ============================================================= /* Description /* ============================================================= /* This script will allow users to spend zeny for a chance to /* win a prize from the slot machine. Currently there are 2 /* versions. First is a Single Slot Machine, where only 1 slot /* is rolled. Second is the Triple Slot machine, where 3 slots /* are rolled. For either version, SUCCESS must be the only /* thing displayed in order to win. /* ============================================================= /* Created By: GmOcean /* ===========================================================*/ prontera,152,176,4 script SlotMachine 563,{ switch( .mode ){ case 0: // Single Slot machine mode. mes "Do you want to play a game?","It costs: "+ .zeny[0] +" zeny to play."; if( select("YES:NO") == 2 || Zeny < .zeny[0] ){ close; } while( @menu == 1 ){ Zeny -= .zeny[0]; .@a = rand(1,100); if( .@a < atoi(.1animate$[0]) ){ .@a = 1; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.1animate$[.@a]) ) { cutin .1animate$[3] + .@b,4; sleep2 ( ( atoi(.1animate$[4]) * 1000 ) / atoi(.1animate$[.@a]) ); .@b++; } if( .@a == 1 ){ cutin .1animate$[3] + atoi(.1animate$[.@a]),4; dispbottom "Failed"; } else { cutin .1animate$[3] + atoi(.1animate$[.@a]),4; getitem .1prize[0], .1prize[1]; } if( select("Another Round:I'm done") == 2 || Zeny < .zeny[0] ){ cutin "",255; close; } } end; case 1: // Triple Slot machine mode. mes "Do you want to play a game?","It costs: "+ .zeny[1] +" zeny to play."; if( select("YES:NO") == 2 || Zeny < .zeny[1] ){ close; } while( @menu == 1 ){ Zeny -= .zeny[1]; // Slot 1 = 100% Chance for success. (Because I didn't make a fail animation for it. .@2 = rand(1,100); //Rolls dice for Slot 2 .@3 = rand(1,100); //Rolls dice for Slot 3 if( .@2 <= atoi(.3animate$[0]) && .@3 <= atoi(.3animate$[1]) ){ .@a = 8; } else if( .@2 <= atoi(.3animate$[0]) && .@3 > atoi(.3animate$[1]) ){ .@a = 6; } else if( .@2 > atoi(.3animate$[0]) && .@3 <= atoi(.3animate$[1]) ){ .@a = 4; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.3animate$[.@a+1]) ) { cutin .3animate$[.@a] + .@b,4; sleep2 ( ( atoi(.3animate$[10]) * 1000 ) / atoi(.3animate$[.@a+1]) ); .@b++; } cutin .3animate$[.@a] + atoi(.3animate$[.@a+1]),4; if( .@a == 2 ){ getitem .3prize[0], .3prize[1]; } else { dispbottom "Failed"; } if( select("Another Round:I'm done") == 2 || Zeny < .zeny[1] ){ cutin "",255; close; } } end; } OnInit: //[ 0 = Single Slot Machine Mode ]_[ 1 = Triple Slot Machine Mode ] .mode = 1; //[0] = Fail Rate //[1] = Fail (Do not change) //[2] = Success (Do not change) //[3] = File Name (Do not change) //[4] = Animation Time (Do not change, for best results ) setarray .1animate$[0],"30","29","33","slot_","3"; //[0] = Fail Rate "Slot 2" //[1] = Fail Rate "Slot 3" //[2] = SSS (Do not change) //[3] = SSS_Count (Do not change) //[4] = SSF (Do not change) //[5] = SSF_Count (Do not change) //[6] = SFS (Do not change) //[7] = SFS_Count (Do not change) //[8] = SFF (Do not change) //[9] = SFF_Count (Do not change) //[10] = Animation Time (Do not change, for best results ) setarray .3animate$[0],"30","30","SSS_","41","SSF_","37","SFS_","41","SFF_","45","3"; setarray .1prize[0],501,10; setarray .3prize[0],501,30; setarray .zeny[0],100,300; end; } However im getting this error: [Error]: script:op_2: invalid data for operator C_EQ [Debug] Data: string value="Another Round:I'm done" [Debug] Data: number=2 [Debug] Source (NPC): SlotMachine at prontera (152,176) How to fix this?thank you! Quote Link to comment Share on other sites More sharing options...
Antares Posted October 6, 2014 Group: Members Topic Count: 74 Topics Per Day: 0.02 Content Count: 420 Reputation: 89 Joined: 01/30/12 Last Seen: April 29, 2023 Share Posted October 6, 2014 I'm not sure if this fixes it, but try this: /* ============================================================= /* Slot Machine - Triple Slot Machine /* ============================================================= /* Version: v1.9 /* v0.1 - Original Script Created. /* v0.2 - Added Option for Triple Slot Machine with animations. /* ============================================================= /* Description /* ============================================================= /* This script will allow users to spend zeny for a chance to /* win a prize from the slot machine. Currently there are 2 /* versions. First is a Single Slot Machine, where only 1 slot /* is rolled. Second is the Triple Slot machine, where 3 slots /* are rolled. For either version, SUCCESS must be the only /* thing displayed in order to win. /* ============================================================= /* Created By: GmOcean /* ===========================================================*/ prontera,152,176,4 script SlotMachine 563,{ switch( .mode ){ case 0: // Single Slot machine mode. mes "Do you want to play a game?","It costs: "+ .zeny[0] +" zeny to play."; if( select("YES:NO") == 2 || Zeny < .zeny[0] ){ close; } while( @menu == 1 ){ Zeny -= .zeny[0]; .@a = rand(1,100); if( .@a < atoi(.1animate$[0]) ){ .@a = 1; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.1animate$[.@a]) ) { cutin .1animate$[3] + .@b,4; sleep2 ( ( atoi(.1animate$[4]) * 1000 ) / atoi(.1animate$[.@a]) ); .@b++; } if( .@a == 1 ){ cutin .1animate$[3] + atoi(.1animate$[.@a]),4; dispbottom "Failed"; } else { cutin .1animate$[3] + atoi(.1animate$[.@a]),4; getitem .1prize[0], .1prize[1]; } if( select("Another Round:I am done") == 2 || Zeny < .zeny[0] ){ cutin "",255; close; } } end; case 1: // Triple Slot machine mode. mes "Do you want to play a game?","It costs: "+ .zeny[1] +" zeny to play."; if( select("YES:NO") == 2 || Zeny < .zeny[1] ){ close; } while( @menu == 1 ){ Zeny -= .zeny[1]; // Slot 1 = 100% Chance for success. (Because I didn't make a fail animation for it. .@2 = rand(1,100); //Rolls dice for Slot 2 .@3 = rand(1,100); //Rolls dice for Slot 3 if( .@2 <= atoi(.3animate$[0]) && .@3 <= atoi(.3animate$[1]) ){ .@a = 8; } else if( .@2 <= atoi(.3animate$[0]) && .@3 > atoi(.3animate$[1]) ){ .@a = 6; } else if( .@2 > atoi(.3animate$[0]) && .@3 <= atoi(.3animate$[1]) ){ .@a = 4; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.3animate$[.@a+1]) ) { cutin .3animate$[.@a] + .@b,4; sleep2 ( ( atoi(.3animate$[10]) * 1000 ) / atoi(.3animate$[.@a+1]) ); .@b++; } cutin .3animate$[.@a] + atoi(.3animate$[.@a+1]),4; if( .@a == 2 ){ getitem .3prize[0], .3prize[1]; } else { dispbottom "Failed"; } if( select("Another Round:I am done") == 2 || Zeny < .zeny[1] ){ cutin "",255; close; } } end; } OnInit: //[ 0 = Single Slot Machine Mode ]_[ 1 = Triple Slot Machine Mode ] .mode = 1; //[0] = Fail Rate //[1] = Fail (Do not change) //[2] = Success (Do not change) //[3] = File Name (Do not change) //[4] = Animation Time (Do not change, for best results ) setarray .1animate$[0],"30","29","33","slot_","3"; //[0] = Fail Rate "Slot 2" //[1] = Fail Rate "Slot 3" //[2] = SSS (Do not change) //[3] = SSS_Count (Do not change) //[4] = SSF (Do not change) //[5] = SSF_Count (Do not change) //[6] = SFS (Do not change) //[7] = SFS_Count (Do not change) //[8] = SFF (Do not change) //[9] = SFF_Count (Do not change) //[10] = Animation Time (Do not change, for best results ) setarray .3animate$[0],"30","30","SSS_","41","SSF_","37","SFS_","41","SFF_","45","3"; setarray .1prize[0],501,10; setarray .3prize[0],501,30; setarray .zeny[0],100,300; end; } (Maybe apostrophes are not allowed in this kind of switch) 1 Quote Link to comment Share on other sites More sharing options...
kitty14 Posted October 7, 2014 Group: Members Topic Count: 103 Topics Per Day: 0.02 Content Count: 323 Reputation: 4 Joined: 12/09/13 Last Seen: May 9, 2023 Author Share Posted October 7, 2014 I'm not sure if this fixes it, but try this: /* ============================================================= /* Slot Machine - Triple Slot Machine /* ============================================================= /* Version: v1.9 /* v0.1 - Original Script Created. /* v0.2 - Added Option for Triple Slot Machine with animations. /* ============================================================= /* Description /* ============================================================= /* This script will allow users to spend zeny for a chance to /* win a prize from the slot machine. Currently there are 2 /* versions. First is a Single Slot Machine, where only 1 slot /* is rolled. Second is the Triple Slot machine, where 3 slots /* are rolled. For either version, SUCCESS must be the only /* thing displayed in order to win. /* ============================================================= /* Created By: GmOcean /* ===========================================================*/ prontera,152,176,4 script SlotMachine 563,{ switch( .mode ){ case 0: // Single Slot machine mode. mes "Do you want to play a game?","It costs: "+ .zeny[0] +" zeny to play."; if( select("YES:NO") == 2 || Zeny < .zeny[0] ){ close; } while( @menu == 1 ){ Zeny -= .zeny[0]; .@a = rand(1,100); if( .@a < atoi(.1animate$[0]) ){ .@a = 1; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.1animate$[.@a]) ) { cutin .1animate$[3] + .@b,4; sleep2 ( ( atoi(.1animate$[4]) * 1000 ) / atoi(.1animate$[.@a]) ); .@b++; } if( .@a == 1 ){ cutin .1animate$[3] + atoi(.1animate$[.@a]),4; dispbottom "Failed"; } else { cutin .1animate$[3] + atoi(.1animate$[.@a]),4; getitem .1prize[0], .1prize[1]; } if( select("Another Round:I am done") == 2 || Zeny < .zeny[0] ){ cutin "",255; close; } } end; case 1: // Triple Slot machine mode. mes "Do you want to play a game?","It costs: "+ .zeny[1] +" zeny to play."; if( select("YES:NO") == 2 || Zeny < .zeny[1] ){ close; } while( @menu == 1 ){ Zeny -= .zeny[1]; // Slot 1 = 100% Chance for success. (Because I didn't make a fail animation for it. .@2 = rand(1,100); //Rolls dice for Slot 2 .@3 = rand(1,100); //Rolls dice for Slot 3 if( .@2 <= atoi(.3animate$[0]) && .@3 <= atoi(.3animate$[1]) ){ .@a = 8; } else if( .@2 <= atoi(.3animate$[0]) && .@3 > atoi(.3animate$[1]) ){ .@a = 6; } else if( .@2 > atoi(.3animate$[0]) && .@3 <= atoi(.3animate$[1]) ){ .@a = 4; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.3animate$[.@a+1]) ) { cutin .3animate$[.@a] + .@b,4; sleep2 ( ( atoi(.3animate$[10]) * 1000 ) / atoi(.3animate$[.@a+1]) ); .@b++; } cutin .3animate$[.@a] + atoi(.3animate$[.@a+1]),4; if( .@a == 2 ){ getitem .3prize[0], .3prize[1]; } else { dispbottom "Failed"; } if( select("Another Round:I am done") == 2 || Zeny < .zeny[1] ){ cutin "",255; close; } } end; } OnInit: //[ 0 = Single Slot Machine Mode ]_[ 1 = Triple Slot Machine Mode ] .mode = 1; //[0] = Fail Rate //[1] = Fail (Do not change) //[2] = Success (Do not change) //[3] = File Name (Do not change) //[4] = Animation Time (Do not change, for best results ) setarray .1animate$[0],"30","29","33","slot_","3"; //[0] = Fail Rate "Slot 2" //[1] = Fail Rate "Slot 3" //[2] = SSS (Do not change) //[3] = SSS_Count (Do not change) //[4] = SSF (Do not change) //[5] = SSF_Count (Do not change) //[6] = SFS (Do not change) //[7] = SFS_Count (Do not change) //[8] = SFF (Do not change) //[9] = SFF_Count (Do not change) //[10] = Animation Time (Do not change, for best results ) setarray .3animate$[0],"30","30","SSS_","41","SSF_","37","SFS_","41","SFF_","45","3"; setarray .1prize[0],501,10; setarray .3prize[0],501,30; setarray .zeny[0],100,300; end; } (Maybe apostrophes are not allowed in this kind of switch) thanks Antares: and lastly if its okay? how to lower the success rate? cuz its like 8/10 i won.. thank you! Quote Link to comment Share on other sites More sharing options...
Frhysthia Posted October 9, 2014 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 52 Reputation: 2 Joined: 01/07/13 Last Seen: February 27, 2021 Share Posted October 9, 2014 I'm not sure if this fixes it, but try this: /* ============================================================= /* Slot Machine - Triple Slot Machine /* ============================================================= /* Version: v1.9 /* v0.1 - Original Script Created. /* v0.2 - Added Option for Triple Slot Machine with animations. /* ============================================================= /* Description /* ============================================================= /* This script will allow users to spend zeny for a chance to /* win a prize from the slot machine. Currently there are 2 /* versions. First is a Single Slot Machine, where only 1 slot /* is rolled. Second is the Triple Slot machine, where 3 slots /* are rolled. For either version, SUCCESS must be the only /* thing displayed in order to win. /* ============================================================= /* Created By: GmOcean /* ===========================================================*/ prontera,152,176,4 script SlotMachine 563,{ switch( .mode ){ case 0: // Single Slot machine mode. mes "Do you want to play a game?","It costs: "+ .zeny[0] +" zeny to play."; if( select("YES:NO") == 2 || Zeny < .zeny[0] ){ close; } while( @menu == 1 ){ Zeny -= .zeny[0]; .@a = rand(1,100); if( .@a < atoi(.1animate$[0]) ){ .@a = 1; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.1animate$[.@a]) ) { cutin .1animate$[3] + .@b,4; sleep2 ( ( atoi(.1animate$[4]) * 1000 ) / atoi(.1animate$[.@a]) ); .@b++; } if( .@a == 1 ){ cutin .1animate$[3] + atoi(.1animate$[.@a]),4; dispbottom "Failed"; } else { cutin .1animate$[3] + atoi(.1animate$[.@a]),4; getitem .1prize[0], .1prize[1]; } if( select("Another Round:I am done") == 2 || Zeny < .zeny[0] ){ cutin "",255; close; } } end; case 1: // Triple Slot machine mode. mes "Do you want to play a game?","It costs: "+ .zeny[1] +" zeny to play."; if( select("YES:NO") == 2 || Zeny < .zeny[1] ){ close; } while( @menu == 1 ){ Zeny -= .zeny[1]; // Slot 1 = 100% Chance for success. (Because I didn't make a fail animation for it. .@2 = rand(1,100); //Rolls dice for Slot 2 .@3 = rand(1,100); //Rolls dice for Slot 3 if( .@2 <= atoi(.3animate$[0]) && .@3 <= atoi(.3animate$[1]) ){ .@a = 8; } else if( .@2 <= atoi(.3animate$[0]) && .@3 > atoi(.3animate$[1]) ){ .@a = 6; } else if( .@2 > atoi(.3animate$[0]) && .@3 <= atoi(.3animate$[1]) ){ .@a = 4; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.3animate$[.@a+1]) ) { cutin .3animate$[.@a] + .@b,4; sleep2 ( ( atoi(.3animate$[10]) * 1000 ) / atoi(.3animate$[.@a+1]) ); .@b++; } cutin .3animate$[.@a] + atoi(.3animate$[.@a+1]),4; if( .@a == 2 ){ getitem .3prize[0], .3prize[1]; } else { dispbottom "Failed"; } if( select("Another Round:I am done") == 2 || Zeny < .zeny[1] ){ cutin "",255; close; } } end; } OnInit: //[ 0 = Single Slot Machine Mode ]_[ 1 = Triple Slot Machine Mode ] .mode = 1; //[0] = Fail Rate //[1] = Fail (Do not change) //[2] = Success (Do not change) //[3] = File Name (Do not change) //[4] = Animation Time (Do not change, for best results ) setarray .1animate$[0],"30","29","33","slot_","3"; //[0] = Fail Rate "Slot 2" //[1] = Fail Rate "Slot 3" //[2] = SSS (Do not change) //[3] = SSS_Count (Do not change) //[4] = SSF (Do not change) //[5] = SSF_Count (Do not change) //[6] = SFS (Do not change) //[7] = SFS_Count (Do not change) //[8] = SFF (Do not change) //[9] = SFF_Count (Do not change) //[10] = Animation Time (Do not change, for best results ) setarray .3animate$[0],"30","30","SSS_","41","SSF_","37","SFS_","41","SFF_","45","3"; setarray .1prize[0],501,10; setarray .3prize[0],501,30; setarray .zeny[0],100,300; end; } (Maybe apostrophes are not allowed in this kind of switch) thanks Antares: and lastly if its okay? how to lower the success rate? cuz its like 8/10 i won.. thank you! .@2 = rand(1,100); //Rolls dice for Slot 2 .@3 = rand(1,100); //Rolls dice for Slot 3 Change it to : .@2 = rand(1,50); //Rolls dice for Slot 2 .@3 = rand(1,50); //Rolls dice for Slot 3 1 Quote Link to comment Share on other sites More sharing options...
eRO2012 Posted October 9, 2014 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 19 Reputation: 2 Joined: 07/11/12 Last Seen: November 25, 2022 Share Posted October 9, 2014 (edited) /* ============================================================= /* Slot Machine - Triple Slot Machine /* ============================================================= /* Version: v0.7 /* v0.1 - Original Script Created. /* v0.2 - Added Option for Triple Slot Machine with animations. /* v0.3 - Added support for item pricing &/or zeny pricing. /* v0.4 - Cleaned up script variables for easy editing. /* v0.5 - Tested out some new scripting methods with IF(THEN). /* v0.6 - Added option to change slot machine modes ingame. /* v0.7 - Added optional sound effects to slot machines. - NOTE /* ============================================================= /* Description /* ============================================================= /* This script will allow users to spend zeny &/or an item for a /* chance to win a prize from the slot machine. Currently there /* are 2 versions. First is a Single Slot Machine, where only 1 /* slot is rolled. Second is the Triple Slot machine, where 3 /* slots are rolled. For either version, SUCCESS must be the /* only thing displayed in order to win. /* ============================================================= /* NOTE - If using soundeffects you must add the ".wav" files /* provided in the ".rar" file to your: data/wav folder located /* in either your: ( Ragnarok folder ) OR ( .grf file ) /* ============================================================= /* Created By: GmOcean /* ===========================================================*/ prontera,152,176,4 script SlotMachine::1slot 563,{ if( getgmlevel() == 99 ) { mes "Welcome Administrator.","What would you like to do?"; menu "Play Game",-,"Change Slot Machine Mode",iMode; next; } switch( getd(".mode"+strnpcinfo(3)+"") ){ case 0: // Single Slot machine mode. mes "Do you want to play a game?"; if( !.payment ) { mes "It costs: "+ .ssm_payment_message$[0] +" to play."; } else if ( .payment == 1 ) { mes "It costs: "+ .ssm_payment_message$[1] +" to play."; } else if ( .payment == 2 ) { mes "It costs: "+ .ssm_payment_message$[0] +" & "+ .payment_message$[1] +" to play."; } if( select("YES:NO") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ close; } while( @menu == 1 ){ if( !.payment || .payment == 2 ) { Zeny -= .ssm_payment[0]; } if( .payment ) { delitem( .ssm_payment[1], .ssm_payment[2] ); } if( .soundeffects ) { soundeffect "slot_pay_coin.wav",0; } .@a = rand(1,100); if( .@a < atoi(.ssm_animate$[0]) ){ .@a = 1; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.ssm_animate$[.@a]) ) { cutin .ssm_animate$[3] + .@b,4; sleep2 ( ( atoi(.ssm_animate$[4]) * 1000 ) / atoi(.ssm_animate$[.@a]) ); .@b++; } if( .@a == 1 ){ cutin .ssm_animate$[3] + atoi(.ssm_animate$[.@a]),4; dispbottom "Failed"; } else { cutin .ssm_animate$[3] + atoi(.ssm_animate$[.@a]),4; if( !.prize || .prize == 2 ) { Zeny += .ssm_prize[0]; } if( .prize ) { getitem .ssm_prize[1], .ssm_prize[2]; } if( .soundeffects ){ soundeffect "slot_jackpot.wav",0; } } if( select("Another Round:I'm done") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ cutin "",255; close; } } end; case 1: // Triple Slot machine mode. mes "Do you want to play a game?"; if( !.payment ) { mes "It costs: "+ .tsm_payment_message$[0] +" to play."; } else if ( .payment == 1 ) { mes "It costs: "+ .tsm_payment_message$[1] +" to play."; } else if ( .payment == 2 ) { mes "It costs: "+ .tsm_payment_message$[0] +" & "+ .tsm_payment_message$[1] +" to play."; } if( select("YES:NO") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ close; } while( @menu == 1 ){ if( !.payment || .payment == 2 ) { Zeny -= .tsm_payment[0]; } if( .payment ) { delitem( .tsm_payment[1], .tsm_payment[2] ); } if( .soundeffects ) { soundeffect "slot_pay_coin.wav",0; } // Slot 1 = 100% Chance for success. (Because I didn't make a fail animation for it. .@2 = rand(1,50); //Rolls dice for Slot 2 .@3 = rand(1,50); //Rolls dice for Slot 3 if( .@2 <= atoi(.tsm_animate$[0]) && .@3 <= atoi(.tsm_animate$[1]) ){ .@a = 8; } else if( .@2 <= atoi(.tsm_animate$[0]) && .@3 > atoi(.tsm_animate$[1]) ){ .@a = 6; } else if( .@2 > atoi(.tsm_animate$[0]) && .@3 <= atoi(.tsm_animate$[1]) ){ .@a = 4; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.tsm_animate$[.@a+1]) ) { cutin .tsm_animate$[.@a] + .@b,4; sleep2 ( ( atoi(.tsm_animate$[10]) * 1000 ) / atoi(.tsm_animate$[.@a+1]) ); .@b++; } cutin .tsm_animate$[.@a] + atoi(.tsm_animate$[.@a+1]),4; if( .@a == 2 ){ if( !.prize || .prize == 2 ) { Zeny += .tsm_prize[0]; } if( .prize ) { getitem .tsm_prize[1], .tsm_prize[2]; } if( .soundeffects ){ soundeffect "slot_jackpot.wav",1; } } else { dispbottom "Failed"; } if( select("Another Round:I'm done") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ cutin "",255; close; } } end; } OnSingleSlot: setd ".mode"+strnpcinfo(3)+"",0; end; OnTripleSlot: setd ".mode"+strnpcinfo(3)+"",1; end; iMode: next; mes "Which did you want to do?"; menu "Change THIS machine's mode:Change ALL machine's mode",-; if( @menu == 1 ) { next; mes "What mode would you like this machine to have?"; menu "Single Slot Machine Mode:Triple Slot Machine Mode",-; if( @menu == 1 ) { setd ".mode"+strnpcinfo(3)+"",0; } else { setd ".mode"+strnpcinfo(3)+"",1; } close; } else { next; mes "What mode would you like to change all slot machines to?"; menu "Single Slot Machine Mode:Triple Slot Machine Mode",-; if( @menu == 1 ) { donpcevent "::OnSingleSlot"; } else { donpcevent "::OnTripleSlot"; } close; } OnInit: // 0 = Disabled, 1 = Enabled. .soundeffects = 1; //[ 0 = Single Slot Machine Mode ]_[ 1 = Triple Slot Machine Mode ] setd ".mode"+strnpcinfo(3)+"",0; //[0] = Fail Rate //[1] = Fail (Do not change) //[2] = Success (Do not change) //[3] = File Name (Do not change) //[4] = Animation Time (Do not change, for best results ) setarray .ssm_animate$[0],"30","29","33","slot_","3"; //[0] = Fail Rate "Slot 2" //[1] = Fail Rate "Slot 3" //[2] = SSS (Do not change) //[3] = SSS_Count (Do not change) //[4] = SSF (Do not change) //[5] = SSF_Count (Do not change) //[6] = SFS (Do not change) //[7] = SFS_Count (Do not change) //[8] = SFF (Do not change) //[9] = SFF_Count (Do not change) //[10] = Animation Time (Do not change, for best results ) setarray .tsm_animate$[0],"30","30","SSS_","41","SSF_","37","SFS_","41","SFF_","45","3"; // Prize Settings // Prize Type // 0 = Zeny, 1 = Item, 2 = Zeny&Item .prize = 2; // [0] = Zeny, [1] = Item ID, [2] = Item Amount; setarray .ssm_prize[0],125,501,10; setarray .tsm_prize[0],450,501,30; // Payment Settings // Payment Type // 0 = Zeny, 1 = Item, 2 = Zeny&Item .payment = 2; // [0] = Zeny, [1] = Item ID, [2] = Item Amount; setarray .ssm_payment[0],100,501,1; // Single Slot Machine Payment Price setarray .tsm_payment[0],300,501,3; // Triple Slot Machine Payment Price // DO NOT CHANGE BELOW // Payment Text Syntax setarray .ssm_payment_message$[0],""+ .ssm_payment[0] +" zeny",""+ getitemname(.ssm_payment[1]) +" x"+ .ssm_payment[2] +""; setarray .tsm_payment_message$[0],""+ .tsm_payment[0] +" zeny",""+ getitemname(.tsm_payment[1]) +" x"+ .tsm_payment[2] +""; end; } //Duplicates prontera,154,176,4 duplicate(1slot) SlotMachine#2slot 563 prontera,156,176,4 duplicate(1slot) SlotMachine#3slot 563 Edited October 9, 2014 by Emistry codebox 1 Quote Link to comment Share on other sites More sharing options...
kitty14 Posted October 9, 2014 Group: Members Topic Count: 103 Topics Per Day: 0.02 Content Count: 323 Reputation: 4 Joined: 12/09/13 Last Seen: May 9, 2023 Author Share Posted October 9, 2014 thanks much! Quote Link to comment Share on other sites More sharing options...
Question
kitty14
Hello! I did try this slot machine by GmOcean:
However im getting this error:
How to fix this?
thank you!
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