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Simple Poring Exchanger


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Posted

I got this error :(

 

1502539_1579950088892796_156466372209723

 

and im using this script

-	shop	custom_seller2	-1,501:20
prontera.gat,95,99,5	script	Poring Coin Shop	100,{
	mes "I will sell you items for " + getitemname(.CoinID) + ".";
	callshop "custom_seller2",1;
	npcshopattach "custom_seller2";
	end;
	OnBuyItem:
	for(set .@i,0; .@i<getarraysize(.customs); set .@i,.@i+1) {
		for(set .@d,0; .@d<getarraysize(@bought_nameid); set .@d,.@d+1) {
			if(@bought_nameid[.@d]==.customs[.@i]) {
				if(checkweight(@bought_nameid[.@d],@bought_quantity[.@d])) {
					if(countitem(.CoinID) >= .Price[.@i]*@bought_quantity[.@d]) {
						delitem .CoinID,.Price[.@i]*@bought_quantity[.@d];
						getitem @bought_nameid[.@d],@bought_quantity[.@d];
					} else dispbottom "You don't have enough "+getitemname(.CoinID)+" to purchase that item.";
				} else dispbottom "Purchasing these items will put you over the weight limit!";
			}
		}
	}
	deletearray @bought_quantity, getarraysize(@bought_quantity);
	deletearray @bought_nameid, getarraysize(@bought_nameid);
	end;

OnInit:
	setarray .customs[0],12103,607,678;// Enter the ID of customs here
	set .CoinID,7539; // Enter the ID of the coin here.
	setarray .Price[0],20,40,300; // Price for each custom is set to 20 coins
	npcshopitem "custom_seller2",0,0; // Don't touch any coding beyond here
	for(set .i,0; .customs[.i]; set .i,.i+1) npcshopadditem "custom_seller2",.customs[.i],.Price[.i];
	end;
}

3 answers to this question

Recommended Posts

Posted
mes "I will sell you items for " + getitemname(.CoinID) + ".";    // remove this line

or

mes "I will sell you items for " + getitemname(.CoinID) + ".";
close2;    // add this line
Posted
mes "I will sell you items for " + getitemname(.CoinID) + ".";    // remove this line

or

mes "I will sell you items for " + getitemname(.CoinID) + ".";
close2;    // add this line

 

this warning shows up everytime i try to purchase an item on the shop without the required item.

itemdb_search: item ID 0 does not exists in the item_db. Using dummy data.

@bump

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