THPO Posted August 20, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 45 Reputation: 7 Joined: 08/15/14 Last Seen: May 8, 2020 Share Posted August 20, 2014 Hi Good Day Guys, been wondering about the Magnifying Glass lately because it's consuming 10 SP. Anyway to remove the -10 SP? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Limestone Posted August 20, 2014 Group: Members Topic Count: 155 Topics Per Day: 0.03 Content Count: 647 Reputation: 16 Joined: 11/21/11 Last Seen: December 28, 2022 Share Posted August 20, 2014 Hi Good Day Guys, been wondering about the Magnifying Glass lately because it's consuming 10 SP. Anyway to remove the -10 SP? Thanks in advance. Weird.. Quote Link to comment Share on other sites More sharing options...
THPO Posted August 20, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 45 Reputation: 7 Joined: 08/15/14 Last Seen: May 8, 2020 Author Share Posted August 20, 2014 Have you tried this also? Quote Link to comment Share on other sites More sharing options...
Jarek Posted August 21, 2014 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 143 Reputation: 30 Joined: 12/23/11 Last Seen: March 9 Share Posted August 21, 2014 611,Spectacles,Magnifier,11,40,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "MC_IDENTIFY",1; },{},{} replace itemskill "MC_IDENTIFY",1; with atcommand "@identify"; Quote Link to comment Share on other sites More sharing options...
THPO Posted August 21, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 45 Reputation: 7 Joined: 08/15/14 Last Seen: May 8, 2020 Author Share Posted August 21, 2014 611,Spectacles,Magnifier,11,40,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "MC_IDENTIFY",1; },{},{} replace itemskill "MC_IDENTIFY",1; with atcommand "@identify"; I'm thinking the same but this will make my atcommandlog be clouded by magnifier's atcommand xD Quote Link to comment Share on other sites More sharing options...
shadowscreen Posted August 21, 2014 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 76 Reputation: 11 Joined: 04/13/12 Last Seen: March 7, 2023 Share Posted August 21, 2014 (edited) you can edit the source of the skill....or simply a chronjob with 'DELETE FROM atcommandlog WHERE command = "@identify";' Edited August 21, 2014 by shadowscreen 1 Quote Link to comment Share on other sites More sharing options...
GmOcean Posted August 21, 2014 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Share Posted August 21, 2014 or just add a small heal 10SP to the end of it. So it restores the used SP. 611,Spectacles,Magnifier,11,40,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "MC_IDENTIFY",1; heal 0,10; },{},{} That should make it heal 10SP upon use of the item. Only issue I see here from doing it this way is that, if a player clicks cancel they might still receive the 10SP heal. However in my eyes, this isn't that big of a deal since they need to click cancel anyways. Quote Link to comment Share on other sites More sharing options...
shadowscreen Posted August 21, 2014 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 76 Reputation: 11 Joined: 04/13/12 Last Seen: March 7, 2023 Share Posted August 21, 2014 Anyways, why is it a problem if it takes 10sp? ._. thats nothing Quote Link to comment Share on other sites More sharing options...
Jarek Posted August 21, 2014 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 143 Reputation: 30 Joined: 12/23/11 Last Seen: March 9 Share Posted August 21, 2014 Anyways, why is it a problem if it takes 10sp? ._. thats nothing Because itemskill makes character cast this skill (MC_IDENTIFY) Quote Link to comment Share on other sites More sharing options...
shadowscreen Posted August 21, 2014 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 76 Reputation: 11 Joined: 04/13/12 Last Seen: March 7, 2023 Share Posted August 21, 2014 Anyways, why is it a problem if it takes 10sp? ._. thats nothing Because itemskill makes character cast this skill (MC_IDENTIFY) Still i can't imagine why this is a big deal, I would simply let it as it is~ Quote Link to comment Share on other sites More sharing options...
THPO Posted August 21, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 45 Reputation: 7 Joined: 08/15/14 Last Seen: May 8, 2020 Author Share Posted August 21, 2014 Anyways, why is it a problem if it takes 10sp? ._. thats nothing Because itemskill makes character cast this skill (MC_IDENTIFY) Still i can't imagine why this is a big deal, I would simply let it as it is~ Some of my players are so demanding I wouldn't mind it too.. or just add a small heal 10SP to the end of it. So it restores the used SP. 611,Spectacles,Magnifier,11,40,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "MC_IDENTIFY",1; heal 0,10; },{},{} That should make it heal 10SP upon use of the item. Only issue I see here from doing it this way is that, if a player clicks cancel they might still receive the 10SP heal. However in my eyes, this isn't that big of a deal since they need to click cancel anyways. I think this would do the trick lol thanks GmOcean Quote Link to comment Share on other sites More sharing options...
nanakiwurtz Posted August 21, 2014 Group: Members Topic Count: 81 Topics Per Day: 0.02 Content Count: 1654 Reputation: 583 Joined: 08/09/12 Last Seen: January 14, 2020 Share Posted August 21, 2014 So you prefer to give your players free SP instead of just spending 10 SP which recovers in a single natural recovery tick It's up to you though Quote Link to comment Share on other sites More sharing options...
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THPO
Hi Good Day Guys, been wondering about the Magnifying Glass lately because it's consuming 10 SP.
Anyway to remove the -10 SP?
Thanks in advance.
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