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pre-re damage problem ( normal attack with and w/o weapon )


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Posted

im having this problem. how can i fix this?

 

 

screenApollo003_zpsd400bb06.jpg

 

pre-re

 

renewal.h :

 

// Copyright © rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CONFIG_RENEWAL_H_
#define _CONFIG_RENEWAL_H_
 
//quick option to disable all renewal option, used by ./configure
//#define PRERE
#ifndef PRERE
/**
 * rAthena configuration file (http://rathena.org)
 * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
 **/
 
 
/**
 * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
 **/
 
/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
//#define RENEWAL
 
/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
//#define RENEWAL_CAST
 
/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
//#define RENEWAL_DROP
 
/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
//#define RENEWAL_EXP
 
/// renewal level modifier on damage
/// (disable by commenting the line)
///
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
//#define RENEWAL_LVDMG
 
/// renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
//#define RENEWAL_ASPD
 
#endif
 
#endif // _CONFIG_RENEWAL_H_

7 answers to this question

Recommended Posts

Posted

meh, seems good to me...

But I guess someone else can help you,  I already heard of this problem before...tho don't know

a solution :(

 

 

:( btw tnx for your reply! :(

problem solved tnx guys! it was my mob_db.txt :)

  • Upvote 1
Posted

//quick option to disable all renewal option, used by ./configure

#define PRERE

#ifndef PRERE

 

then recompile

 

tnx for the quick reply sir. but still not working!  /sob

bump!!!

Posted

look in your database please,

 

maybe the item types of armors and weapons are mixed up

 

1716,Kakkung_,Gakkung Bow,5,42000,,1100,100,,5,2,0x000A0848,7,2,34,3,33,1,11,{},{},{}

 

ive tried to attack some monster and i hit like low damage on them but some are fine.

Untitled_zpsb46382fb.png

Posted (edited)

Someone who had the same issue (@Snippet) just told me that he was able to fix it with the help of a revision update,

did you already try that?

 

 

congratulations, then :)

Edited by shadowscreen

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