ArturiaN Posted August 4, 2014 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 2 Reputation: 0 Joined: 08/04/14 Last Seen: December 12, 2016 Share Posted August 4, 2014 Hi guys~ o/ I hope I'm in the right topic for this. Does anyone know how does the Renewal drop rate's system work? Like, say, if you killed a monster and the Random Number Generator begins to spin to see if you got the drop? Or out of 100 monsters, 1 of them has an item which drops at 1.00%? Does anyone know anything more about the calculation in detail? Thanks! Quote Link to comment Share on other sites More sharing options...
Emistry Posted August 4, 2014 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2371 Joined: 10/28/11 Last Seen: 5 hours ago Share Posted August 4, 2014 http://irowiki.org/wiki/Drop_System http://rode-r.doddlercon.com/viewpage/d/3 something like this if there are no changes... Quote Link to comment Share on other sites More sharing options...
ArturiaN Posted August 4, 2014 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 2 Reputation: 0 Joined: 08/04/14 Last Seen: December 12, 2016 Author Share Posted August 4, 2014 Thanks for the reply~ Hmm... Ah, thank you, but I'm looking more for an algorithm. You know, something like... [150 + (100 × CurrCartWgt ÷ MaxCartWgt)]% Or something similar like that. If you're curious, that's Cart Revolution. 8D The drop rate adjustment seems to be removed, though, according to irowiki. D: Quote Link to comment Share on other sites More sharing options...
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