c2greentea Posted July 31, 2014 Group: Members Topic Count: 68 Topics Per Day: 0.02 Content Count: 173 Reputation: 0 Joined: 06/07/14 Last Seen: December 17, 2014 Share Posted July 31, 2014 Is there a way to trace duped items in the picklog? I was told that some players in my server can duplicate items even Harmony gameguard is installed. Please help Quote Link to comment Share on other sites More sharing options...
Euphy Posted July 31, 2014 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted July 31, 2014 Consider enabling the "Unique ID" feature in /src/config/core.h: /// Uncomment to enable Non Stackable items unique ID /// By enabling it, the system will create an unique id for each new non stackable item created //#define NSI_UNIQUE_ID Quote Link to comment Share on other sites More sharing options...
c2greentea Posted August 1, 2014 Group: Members Topic Count: 68 Topics Per Day: 0.02 Content Count: 173 Reputation: 0 Joined: 06/07/14 Last Seen: December 17, 2014 Author Share Posted August 1, 2014 Euphy how to enable it though? With that way, how will I be able to trace duped items? Quote Link to comment Share on other sites More sharing options...
Checkmate Posted August 1, 2014 Group: Members Topic Count: 96 Topics Per Day: 0.02 Content Count: 554 Reputation: 14 Joined: 09/24/12 Last Seen: November 20, 2024 Share Posted August 1, 2014 Euphy how to enable it though? Just get rid the sign // from : /// Uncomment to enable Non Stackable items unique ID /// By enabling it, the system will create an unique id for each new non stackable item created //#define NSI_UNIQUE_ID into /// Uncomment to enable Non Stackable items unique ID /// By enabling it, the system will create an unique id for each new non stackable item created #define NSI_UNIQUE_ID And compile or recompile it back.. And about With that way, how will I be able to trace duped items? I also did not get the point.... wait for the more answer maybe... ^ ^ Quote Link to comment Share on other sites More sharing options...
c2greentea Posted August 1, 2014 Group: Members Topic Count: 68 Topics Per Day: 0.02 Content Count: 173 Reputation: 0 Joined: 06/07/14 Last Seen: December 17, 2014 Author Share Posted August 1, 2014 Thanks. Or rather the questions is, enabling that what will happen? Quote Link to comment Share on other sites More sharing options...
Checkmate Posted August 1, 2014 Group: Members Topic Count: 96 Topics Per Day: 0.02 Content Count: 554 Reputation: 14 Joined: 09/24/12 Last Seen: November 20, 2024 Share Posted August 1, 2014 I think i get the answer is... By enabling it, the system will create an unique id for each new non stackable item created Which mean,each char or player pick one item example jellopy the first jellopy will be named maybe jellopy A and the next jellopy wil be the jellopy B.. That how its work's and maybe a liltle hard to duplicate since if some player want to duplicate it,the item should be the same either in id,name,or unique id...Im sorry if im was wrong about this..Just want to help... Quote Link to comment Share on other sites More sharing options...
K e o u g h Posted August 8, 2014 Group: Members Topic Count: 96 Topics Per Day: 0.02 Content Count: 260 Reputation: 181 Joined: 12/06/11 Last Seen: December 7, 2024 Share Posted August 8, 2014 will this prevent the server from players duping items? its a dupe protection too? Quote Link to comment Share on other sites More sharing options...
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c2greentea
Is there a way to trace duped items in the picklog? I was told that some players in my server can duplicate items even Harmony gameguard is installed. Please help
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