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How to trace cheat/duped items?


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6 answers to this question

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Posted

Consider enabling the "Unique ID" feature in /src/config/core.h:

/// Uncomment to enable Non Stackable items unique ID
/// By enabling it, the system will create an unique id for each new non stackable item created
//#define NSI_UNIQUE_ID
Posted

Euphy how to enable it though?

 

Just get rid the sign // from : 

/// Uncomment to enable Non Stackable items unique ID
/// By enabling it, the system will create an unique id for each new non stackable item created
//#define NSI_UNIQUE_ID

into 

/// Uncomment to enable Non Stackable items unique ID
/// By enabling it, the system will create an unique id for each new non stackable item created
#define NSI_UNIQUE_ID

And compile or recompile it back..

And about 

 

 

 

 With that way, how will I be able to trace duped items?  :(

I also did not get the point.... wait for the more answer maybe...  ^ ^

Posted

I think i get the answer is...

 

 

 

By enabling it, the system will create an unique id for each new non stackable item created

 

Which mean,each char or player pick one item example jellopy the first jellopy will be named maybe jellopy A and the next jellopy wil be the jellopy B.. That how its work's and maybe a liltle hard to duplicate since if some player want to duplicate it,the item should be the same either in id,name,or unique id...

Im sorry if im was wrong about this..
Just want to help...

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