Umm Posted July 30, 2014 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 9 Reputation: 0 Joined: 03/16/13 Last Seen: December 27, 2023 Share Posted July 30, 2014 I'd like to know if there's any script command to do this. The shop is exchanging mastela fruits(item id #522) for valor OR bravery badges. If the player doesn't have bravery it'll take the valor and vice versa. Quote Link to comment Share on other sites More sharing options...
Capuche Posted July 31, 2014 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted July 31, 2014 prontera,150,180,5 script excahnger 56,{ if ( countitem(7828) ) {// valor getitem 522, countitem(7828); delitem 7828, countitem(7828); } else if ( countitem(7829) ) {// bravery getitem 522, countitem(7829); delitem 7829, countitem(7829); } end; } Quote Link to comment Share on other sites More sharing options...
Capuche Posted July 30, 2014 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted July 30, 2014 prontera,150,180,5 script excahnger 56,{ if ( countitem(7828) )// valor getitem 522, countitem(7828); else if ( countitem(7829) )// bravery getitem 522, countitem(7829); end; } Quote Link to comment Share on other sites More sharing options...
Umm Posted July 31, 2014 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 9 Reputation: 0 Joined: 03/16/13 Last Seen: December 27, 2023 Author Share Posted July 31, 2014 (edited) L_sure: if ( countitem(7828) )// valor getitem 522, countitem(7828); else if ( countitem(7829) )// bravery getitem 522, countitem(7829); delitem 7828,1; delitem 7829,1; close; If it has 7828 it deletes and closes . But if it has 7829 the window deletes gets stuck . Edited July 31, 2014 by Umm Quote Link to comment Share on other sites More sharing options...
Umm Posted August 1, 2014 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 9 Reputation: 0 Joined: 03/16/13 Last Seen: December 27, 2023 Author Share Posted August 1, 2014 prontera,150,180,5 script excahnger 56,{ if ( countitem(7828) ) {// valor getitem 522, countitem(7828); delitem 7828, countitem(7828); } else if ( countitem(7829) ) {// bravery getitem 522, countitem(7829); delitem 7829, countitem(7829); } end; } Ty . Wroked like a charm. Also i've decided to edit Emistry's Multi currency shop to get a shop interface for it . Can i know where to add this part of the script ^ and currently it only exchanges 1 mastela for 1 bravery . How do i make it exchange 100 mastelas for 1 bravery ? // Settings : // - Only required to edit the ShopSetting() Function // Notes : You may also add / remove Menu ( If any ) // - Shop Currency can be either ItemID or Variable Name, but must write within Quotation Marks ( "" ) // Ex. of Variable. -> Zeny , #CASHPOINTS , #KAFRAPOINTS , CustomVariable , #CustomVariable // - ERROR Message are used to show Invalid Settings in your NPC. // Leave this alone... - shop Emistry_Shop -1,512:100 prontera,155,181,5 script BG supply 757,{ function ShopSettings; function ValidateCost; function CurrencyInfo; function ClearData; function ValueConvert; function ErrorNotice; mes "Each Shop from the Menu may purchase using ^FF0000Different Currency^000000."; mes "So,Which shop you would like to look at it"; next; // Menu Selection select("Shop 1","Shop 2","Shop 3"); ClearData(); ShopSettings( @menu ); npcshopitem "Emistry_Shop",512,100; npcshopdelitem "Emistry_Shop",512; for(set .@i,0; .@i < getarraysize( @ItemLists ); set .@i,.@i+1) npcshopadditem "Emistry_Shop",@ItemLists[.@i],@ItemCost[.@i]; mes "Okay...wait awhile"; CurrencyInfo( @Currency$ ); callshop "Emistry_Shop",1; npcshopattach "Emistry_Shop"; end; function ShopSettings { switch( getarg(0) ){ Case 1: // Currency [ Item ID / Variable Name ] set @Currency$,"7828"; // Item ID Lists setarray @ItemLists[0],522,11502; // Item Price setarray @ItemCost[0],1,1; break; Case 2: // Currency [ Item ID / Variable Name ] set @Currency$,"7829"; // Item ID Lists setarray @ItemLists[0],523,524; // Item Price setarray @ItemCost[0],2,2; break; Case 3: // Currency [ Item ID / Variable Name ] set @Currency$,"#CASHPOINTS"; // Item ID Lists setarray @ItemLists[0],2306,2302,2303,2304,2305,2301; // Item Price setarray @ItemCost[0],20,22,34,445,52,641; break; // Case 4,5,6.....etc... default: ErrorNotice( "Invalid Menu Selection for Menu "+@menu+"." ); close; } if( @Currency$ == "" ) ErrorNotice( "Invalid Currency Setting in Menu "+@menu+" ." ); if( getarraysize( @ItemCost ) != getarraysize( @ItemLists ) || getarraysize( @ItemLists ) != getarraysize( @ItemCost ) ) ErrorNotice( "Missing or Extra Value of Item or Cost Settings in Menu "+@menu+" ." ); return; } function ErrorNotice { mes "^FF0000ERROR^000000 - "+getarg(0); mes "Inform this Message to ^0000FFGame Staffs^000000 immediately !"; close; } function CurrencyInfo { if( getitemname( atoi( getarg(0) ) ) != "null" ){ mes "Item Currency : ^FF0000"+getitemname( atoi( getarg(0) ) )+"^000000"; mes "Available Amount : ^0000FF"+ValueConvert( countitem( atoi( getarg(0) ) ) )+"^000000"; }else if( getitemname( atoi( getarg(0) ) ) == "null" ){ mes "Variable Currency : ^FF0000"+getarg(0)+"^000000"; mes "Available Amount : ^0000FF"+ValueConvert( getd( getarg(0) ) )+"^000000"; } return; } function ValidateCost { if( getitemname( atoi( getarg(0) ) ) != "null" ){ if( countitem( atoi( getarg(0) ) ) < getarg(1) ) return 1; }else{ if( getd( getarg(0) ) < getarg(1) ) return 1; } return 0; } function ClearData { set @Currency$,""; set @TotalCost,0; deletearray @bought_nameid[0],getarraysize( @bought_nameid ); deletearray @bought_quantity[0],getarraysize( @bought_quantity ); deletearray @ItemLists[0],getarraysize( @ItemLists ); deletearray @ItemCost[0],getarraysize( @ItemCost ); return; } function ValueConvert { set .@num, atoi(""+getarg(0)); if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0); set .@l, getstrlen(""+.@num); for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) { set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$; if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$; } return .@num$; } OnBuyItem: ShopSettings( @menu ); for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1) for(set @j,0; @j < getarraysize( @ItemLists ); set @j,@j+1) if( @ItemLists[@j] == @bought_nameid[@i] ) set @TotalCost,@TotalCost + ( @ItemCost[@j] * @bought_quantity[@i] ); mes "^FF0000 BILLING LIST^000000"; mes "^00FF00____________________________^000000"; for( set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1 ) mes "^FF0000"+@bought_quantity[@i]+" x ^0000FF"+getitemname( @bought_nameid[@i] )+"^000000"; mes "^00FF00____________________________^000000"; if( getitemname( atoi( @Currency$ ) ) != "null" ) mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" x "+getitemname( atoi( @Currency$ ) )+"^000000"; else if( getitemname( atoi( @Currency$ ) ) == "null" ){ mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" "+@Currency$+"^000000"; } mes "^00FF00____________________________^000000"; if( ValidateCost( @Currency$,@TotalCost ) ){ if( getitemname( atoi( @Currency$ ) ) != "null" ) mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+getitemname( atoi( @Currency$ ) )+"^000000"; else{ mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+@Currency$+"^000000"; } }else{ if( select( "^0000FFPurchase^000000:Cancel" ) == 1 ){ if( getitemname( atoi( @Currency$ ) ) != "null" ) delitem atoi( @Currency$ ),@TotalCost; else{ set getd( @Currency$ ),getd( @Currency$ ) - @TotalCost; } for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1) getitem @bought_nameid[@i],@bought_quantity[@i]; message strcharinfo(0),"Purchased "+getarraysize( @bought_nameid )+" Items."; mes "Thank you for shopping."; } } ClearData(); close; } Quote Link to comment Share on other sites More sharing options...
Umm Posted August 4, 2014 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 9 Reputation: 0 Joined: 03/16/13 Last Seen: December 27, 2023 Author Share Posted August 4, 2014 Guys can anybody help me out ? I just need a basic npc script which exchanges mastela for bravery or valor . Like you enter how many packets you want and it completes the deal . 1 bravery = 50 badges . So if I input 3 packets it gives me 150 mastelas . Also if possible could it be in a shop interface ? Quote Link to comment Share on other sites More sharing options...
Stolao Posted August 4, 2014 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Share Posted August 4, 2014 (edited) If your using rathena try using an itemshop <map name>,<x>,<y>,<facing>%TAB%itemshop%TAB%<NPC Name>%TAB%<sprite id>,<costitemid>{:<discount>},<itemid>:<price>{,<itemid>:<price>...} Edit: to clarify this shop cost items to buy items Edited August 4, 2014 by Stolao 1 Quote Link to comment Share on other sites More sharing options...
Umm Posted August 7, 2014 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 9 Reputation: 0 Joined: 03/16/13 Last Seen: December 27, 2023 Author Share Posted August 7, 2014 Thank you it worked. Topic can be closed . Quote Link to comment Share on other sites More sharing options...
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Umm
I'd like to know if there's any script command to do this.
The shop is exchanging mastela fruits(item id #522) for valor OR bravery badges. If the player doesn't have bravery it'll take the valor and vice versa.
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