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patching spirite/texture thor patcher


AsuraBro

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so i've tried to patch my texture folder in my grf but when i do patch them this happens to me.

 

in ThorGenerator

 

i select GRF -  dirctory . C:\Users\user\Desktop\RAGNAROK\Patching\data\

 

inside the data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map\

 

when i select Unicode it crates for me this folder called A

 

and when i select Acsii it creates for me folder called A¯A

 

there is nothing inside them.

 

 

GmV7p1.png


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Try Unicode with Single File, not as Directory. you can specify the path after you push the Generate button.

 

still same problem but this time the .thor file got size.

 

 

 

so.. i found way to patch them.

 

its not likely a fix, patch or somthing

i just made new grf with the texture folder and spirite then make it as a single file patch with data.ini and upload it.

 

and it just worked i dont know how..

 

the problem with patching texture via thor patching i guess its bugged for me or somthing.

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Heya,

 

Create an empty project in GRF Editor, drop your data folder (with the files for the patch - C:\Users\user\Desktop\RAGNAROK\Patching\data) and then extract it. Doing so will fix any encoding issues with your path names. Try to make a Thor patch with this new folder instead and it should be working fine (use ASCII in thor).

 

As for why you're having issues... empty folders are never shown in GRF Editor. This will happen if the file paths inside the GRF aren't encoded properly (they contain unknown characters).

 

When you make a patch with Thor, you have to make sure ALL the files use the same encoding. If you see "À¯ÀúÀÎÅÍÆäÀ̽º" in windows explorer, you should choose ASCII and if you see "유저인터페이스", you should choose Unicode. Since you tried both encoding and none worked, you probably have paths with mixed encodings and this will not work =/.

 

Hope this helps!

Edited by Tokei
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i just did what you just said.

 

and it creates for me 47bytes .thor file and when i patch it creates this file  "A"

 

-

i want so ask somthing i didnt get it about acsii and unicode.

 

selecting unicode or acsii only for Folder or dose it even effect on files.

 

for example.

 

data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\t_¹è°æ1-1.bmp < Acsii ?

 

data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\ad_title.png < i should select Acsii or unicode for it ?

Edited by AsuraBro
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47 bytes for a Thor file is too small as you probably know already. Are you... sure you selected the folder containg the files in it? Please check again, it doesn't make much sense to be that small!

 

As for the encoding, it has no effect on the content on a file, these are treated as raw bytes no matter what you choose.

 

When saving a GRF/Thor file, the paths need to be converted to ASCII (this is fixed and part of the structure, it cannot be changed). When you add files from Windows Explorer, the paths could be anything : Unicode, UTF-16, etc. Thor needs to know this information because it won't properly convert the paths otherwise.

 

In your case, all the paths are ASCII characters, so you should use that.

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i tried to go into the my grf and extract the data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map\

 

f2KLzZ.png

 

in ThorGenerator

 

Gyodwe.png

 

then it creates this.

 

KfuDqJ.png

 

after i patch it still creates same folder..

 

AC50uH.png

 

so where is the wrong exactly i did like what u said and still this happens.

 

is it from my windows or somthing?

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Ascii = if the files or folder contains like "À¯ÀúÀÎÅÍÆäÀ̽" letters
Unicode = plain text the abcde...

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so this path should be Ascii ?

 

data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map\

 

i tried it like what you can see in the pic still same thing


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Edited by AsuraBro
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Try Unicode with Single File, not as Directory. you can specify the path after you push the Generate button.

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